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Showing 1 to 15 of 18 results Save | Export
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Green, David; Cassani, Mary Kay – Journal of College Science Teaching, 2020
A role-play activity is presented that was designed for a STEM education learning experience to enrich science literacy, collaboration, and critical-thinking skills in undergraduate science courses. During the role-play, learners assumed the roles of critical stakeholders involved with Everglades restoration activities. After conducting research…
Descriptors: Vignettes, Stakeholders, Personal Autonomy, Role Playing
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Streetman, Collin; Crosland, Kimberly; Clark, Hewitt B. – Research on Social Work Practice, 2018
Purpose: Individuals experiencing extended homelessness face multifaceted risks related to health, substance use, and continuing unemployment and may benefit from learning a problem-solving and decision-making method to assist them in dealing with everyday situations. Methods: This study used a multiple-baseline design to teach three men with…
Descriptors: Adults, Homeless People, At Risk Persons, Problem Solving
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Lo, Jane C. – Social Education, 2018
Differences of opinion are inherent in controversial issues, because controversy arises when reasonable people disagree about the best way to reach a solution to a problem. However, social studies teachers tend to shy away from disagreements because they want to avoid upsetting students or parents by bringing up controversial topics in the…
Descriptors: Role Playing, Controversial Issues (Course Content), History, Social Studies
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Gallup, Jennifer; Duff, Christine; Serianni, Barbara; Gallup, Adam – Education and Training in Autism and Developmental Disabilities, 2016
A phenomenological study was conducted to investigate the social experiences and perceptions of friendship among three adolescents with an Autism Spectrum Disorder (ASD) engaged in online videogame play in the context of a massively multiplayer online role-playing game (MMORPG). Semi-structured interviews with three participants, diagnosed with…
Descriptors: Socialization, Friendship, Computer Games, Role Playing
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Wilke, Dina J.; King, Erin; Ashmore, Margaret; Stanley, Craig – Journal of Social Work Education, 2016
This study compared the development of clinical assessment and intervention skills between students enrolled in a face-to-face (F2F) or an asynchronous online clinical social work class. All students from three semesters of F2F (n = 74) and online (n = 78) sections of an MSW clinical class taught by the same instructor were included. Two…
Descriptors: Social Work, Counselor Training, Online Courses, Role Playing
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Rimanelli, Marco; Gurba, Krzysztof – International Association for Development of the Information Society, 2019
Among recent e-Learning Pedagogical Strategies, gaming and crisis-simulation games are increasingly used in recent years in university-learning and Blended-courses as an out-of-context effective tool for role-playing and education, especially in Law Schools and Business Schools. Gaming covers several sub-fields (war-games; Law School Mock-Trials;…
Descriptors: Electronic Learning, Social Integration, Teaching Methods, Role Playing
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Cruz, Barbara C.; Murthy, Shalini A. – Social Studies and the Young Learner, 2006
Alternately referred to as historical role-playing, dramatic improvisation, sociodrama, or first-person characterization, role playing is a teaching strategy that often uses official accounts, personal narratives, and diaries to recreate a particular time period, specific event, or breathe life into a character from history. Historical…
Descriptors: Foreign Countries, Grade 4, Teaching Methods, Personal Narratives
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Kastner, Harold H., Jr. – Community and Junior College Journal, 1975
This plan for the orientation and in-service training of community college trustees draws upon game-simulation and role-playing techniques. Small groups of no more than 12 new trustees rotate to consider topics of interest to which four experienced trustees and one professional technician have been assigned as moderators. (NHM)
Descriptors: Administrators, Inservice Education, Leadership Training, Role Playing
Pitts, Annette Boyd – 2002
The League of Women Voters/Tallahassee responded to an opportunity to research the concerns of Florida's judiciary following the disrupted general election of 2000. It received a grant for the Judicial Independence Project, a project supported by a grant from the Program on Law and Society of the Open Society Institute, from the League of Women…
Descriptors: Citizenship Education, Court Judges, Courts, Law Related Education
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Farrell, R. V.; Seidenman, Sylvan – Journal of Teacher Education, 1979
The temporary swapping of roles between teacher educators and in-service teachers leads to an increase of professional understanding and to improved teacher preparation programs. (LH)
Descriptors: Faculty Development, High Schools, Inservice Education, Role Playing
CATE, CHAS. A.; AND OTHERS – 1961
THE ADJUSTMENT OF CHILDREN AS MANIFESTED IN THEIR SELF-CONCEPTS AND THEIR CLASSROOM BEHAVIOR WAS INVESTIGATED. IT WAS HYPOTHESIZED THAT THE OPPORTUNITY FOR CHILDREN TO OBSERVE PHOTOGRAPHS OF THEMSELVES IN SCHOOL WITHIN A POSITIVE FRAME OF REFERENCE WOULD ENABLE THEM (1) TO DEVELOP A MORE POSITIVE SELF-CONCEPT, (2) TO DEVELOP A MORE POSITIVE…
Descriptors: Classroom Research, Elementary School Students, Films, Grade 6
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What Works Clearinghouse, 2006
"Too Good for Drugs"[TM] is designed to promote life skills, character values, resistance skills to negative peer influence, and resistance to the use of illegal drugs, alcohol, and tobacco. The program, which targets elementary and middle school students, is based on classroom discussions and structured activities that center on…
Descriptors: Teaching Methods, Narcotics, Community Involvement, Peer Influence
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What Works Clearinghouse, 2006
"Too Good for Drugs and Violence" is designed to promote high school students' prosocial skills, positive character traits, and violence- and drug-free norms. The curriculum consists of 14 core lessons and an additional 12 lessons that can be infused into other subject areas (such as English, science, and social studies). Students engage…
Descriptors: Teaching Methods, Curriculum, Role Playing, Community Involvement
Allen, Rodney F., Ed.; Landry, Russell H., Ed. – 1981
These teacher-developed learning activities for grades 4-7 deal with consumer law-related topics. The self-contained activities are organized into five sections. Section one contains a role-playing card game that helps students examine rules and feelings. For example, one role-playing situation involves a confrontation between a student and a bus…
Descriptors: Case Studies, Consumer Education, Crime, Intermediate Grades
Allen, Rodney F., Ed. – 1983
Teacher-developed materials for legal education in elementary and junior high schools in Florida are presented. The lessons focus on the consequences of crime and rule-breaking in terms of the law and penal systems, the victim and loved ones, the criminal and loved ones (as victims, too), and the community, which suffers and pays the costs. In the…
Descriptors: Citizenship Responsibility, Crime, Elementary Education, Junior High Schools
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