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Chengcheng Long – International Journal of Music Education, 2024
The purpose of this study was to explore Chinese music education undergraduates' music teacher role-identities. Data were collected through focus groups and individual interviews. A qualitative content analysis, using McCall and Simmons theory of role-identity as the theoretical framework, revealed that each of the 25 students' imaginative view of…
Descriptors: Foreign Countries, Undergraduate Students, Music Education, Music
Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
Xiao-Ming Wang; Wen-Qing Zhou; Gwo-Jen Hwang; Shi-Man Wang; Tong Huang – Educational Technology & Society, 2024
Knowing the factors affecting students' learning achievement in digital learning is a crucial educational issue nowadays. However, recent research has paid less attention to how an individual's internal factors (prior knowledge) influence their learning achievement through cognitive engagement, and previous studies generally employed students'…
Descriptors: Electronic Learning, Prior Learning, Cognitive Processes, Learner Engagement
Yizhen Wang – Innovation in Language Learning and Teaching, 2025
Purpose: This study investigated the effects of an AR application (Civilisations AR) on EFL learners' oral proficiency in the dimensions of content, fluency, vocabulary, pronunciation, and grammar, as well as their attitudes and perceptions toward AR technology. Design: Utilizing a quasi-experiment, twenty-four EFL learners engaged in a…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning
Yan Yan; Ying Zhang; Shuwei Jia; Yujia Huang; Xiaoyu Liu; Yanyan Liu; Hui Zhu; Haixia Wen – Advances in Physiology Education, 2024
Embedding clinically relevant learning experience in basic science subjects is desired for the preclinical phase of undergraduate medical education. The present study aimed to modify case-based learning (CBL) with a role-playing situational teaching method and assess the student feedback and learning effect. One hundred seventy-six sophomore…
Descriptors: Role Playing, Case Method (Teaching Technique), Blended Learning, Medical Schools
So, Wing-Chee; Cheng, Chun-Ho; Lam, Wan-Yi; Huang, Ying; Ng, Ka-Ching; Tung, Hiu-Ching; Wong, Wing – Journal of Autism and Developmental Disorders, 2020
Children with autism spectrum disorder (ASD) have deficits in joint attention and play behaviors. We examined whether a robot-based play-drama intervention would promote these skills. Chinese-speaking preschool children were randomly assigned to an intervention group (N = 12) and a waitlist control group (N = 11). Children in the intervention…
Descriptors: Robotics, Play, Drama, Intervention
Liu, Haoyu; Yen, Pi-Ying – Journal of Education for Business, 2022
The sailboat game is popular in supply chain management teaching. In the game, students play different roles in a supply chain and try to achieve better performance in terms of minimizing costs, while gaining knowledge in production processes, quality management, and inventory management. Despite its popularity, how the sailboat game is beneficial…
Descriptors: Management Development, Educational Games, Teaching Methods, Business Administration Education
Stewart, Patrick A.; Terrell, Elaine; Kareev, Alex M.; Ellison, Blake Tylar; Urteaga, Charini I. – Journal of Political Science Education, 2020
This article considers the development of an ongoing team-based project to incorporate a game into an online American National Government class. We start by suggesting that play, and the games that provide for play to occur, is the most natural way for individuals to learn. Technologies offered by online education provide the opportunity to…
Descriptors: Electronic Learning, United States Government (Course), Educational Games, Integrated Learning Systems
Li, Baomin; Yu, Qing; Yang, Fenglei – Best Evidence in Chinese Education, 2022
Blended instruction integrating off-line and on-line teaching has become an important instrument for promoting educational reform and innovation. However, the results of current empirical studies diverge on the effect of blended instruction on student performance, which necessitates further research on the effectiveness of blended instruction and…
Descriptors: Blended Learning, Teaching Methods, Effect Size, Academic Achievement
Kostromitina, Maria – ProQuest LLC, 2023
Despite the importance that learners must place on using prosody appropriately in EIL interaction, pragmatic functions of prosody have been largely disregarded in teaching materials and classroom instruction (Nikolic, 2018). Moreover, with a recent change in classroom paradigms instigated by the global development of educational technologies and…
Descriptors: Intonation, Suprasegmentals, Pragmatics, Foreign Countries
Hao, Yijun – Early Child Development and Care, 2017
In a time when story-acting practices have gained increasing focus, little is known about the relations between family story acting and a child's interactions with the ideal models represented in stories. Drawing upon a cultural-historical perspective of play and development, this study is aimed at discovering how a child is able to interact with…
Descriptors: Play, Imagination, Acting, Child Development
Posch, Konrad; Stenberg, Matthew – Journal of Political Science Education, 2021
International relations is often confusing for students. IR theories are introduced as parsimonious and elegant and then systematically challenged as students learn more about detailed events. There are rules, there are norms, and states follow them until they don't. East Asia increases these challenges because it often undermines IR theory.…
Descriptors: Political Science, Simulation, Role Playing, Teaching Methods
Li, Citing; Li, Wendong; Ren, Wei – Language, Culture and Curriculum, 2021
This paper reports on a longitudinal study that investigated how international students' personal network mediated their pragmatic choices during studying abroad in China. Data were collected over a year through different ways, including Study Abroad Network Questionnaire, role-plays, retrospective verbal reports, ethnographic interviews and…
Descriptors: Study Abroad, Decision Making, Social Networks, Longitudinal Studies
Xie, Qing – SAGE Open, 2021
In light of pedagogical innovation, this study reports a two-stage survey with 172 participants from English-major and non-English-major programs on their needs of production-oriented approach and perceptions of effective implementation strategies in business English courses at a Chinese university. The results of the study suggest that while the…
Descriptors: Business English, Second Language Learning, Second Language Instruction, English (Second Language)
Huang, Simin; Xu, Peng; Feng, Lie; Lu, Chunting; Yang, Jing – International Journal of Higher Education, 2018
History taking is an extremely important skill for medical students to master. In China, medical students usually have opportunities to practise this skill on real patients after they have learned diagnostics and basic relevant theoretical knowledge. Today, however, several factors, such as increased enrolment of medical students and the need to…
Descriptors: Teaching Methods, Instructional Effectiveness, Role Playing, Observation