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Liu, Zhichun; Moon, Jewoong; Kim, Byungjoo; Dai, Chih-Pu – Educational Technology Research and Development, 2020
In this synthesis, we systematically review research on educational games with adaptivity. Although an adaptive gaming experience provides personalization to learning, the complexity of design makes it difficult to evaluate its effectiveness. In this systematic review, we adopt three analytic approaches: (1) bibliometric analysis, (2) qualitative…
Descriptors: Bibliometrics, Comparative Analysis, Educational Games, Meta Analysis
Strimel, Greg J.; Kim, Eunhye; Grubbs, Michael E.; Huffman, Tanner J. – International Journal of Technology and Design Education, 2020
Design within primary and secondary schools has been increasingly emphasized over the past decade. As a response to this increased interest, qualitative research examining students' cognitive processes involved in the practices of design has been on the rise. These studies have commonly employed the concurrent think-aloud research methodology to…
Descriptors: Meta Analysis, Elementary School Students, Secondary School Students, Cognitive Processes
Wong, Rachel M.; Adesope, Olusola O. – Educational Psychology Review, 2021
Emotions can both facilitate and hinder learning. Emotional design features such as colors and shapes can be embedded in multimedia learning environments to manipulate learners' affects and learning outcomes. However, some studies suggest that emotional designs promote learning, while others show that they hinder it. Although Brom et al.…
Descriptors: Meta Analysis, Design, Color, Multimedia Instruction