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Pascoe, C. J. – Theory Into Practice, 2012
A lack of good information about what youth are doing with new media stimulates fears and hopes about the relationship between young people and digital technologies. This article focuses on new modes of inquiry into youth new media use, highlighting the challenges, complexities, and opportunities inherent in studying young people's digital…
Descriptors: Qualitative Research, Educational Innovation, Young Adults, Ethics
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Tao, Chen-Chao; Bucy, Erik P. – Human Communication Research, 2007
This paper argues for a clearer conceptualization of media stimuli in experimental research and identifies 3 issues impeding our understanding of message processing: (a) assumptions bolstered by manipulation checks about homogeneity of response to media stimuli, (b) conflation of 2 different classes of variables--media attributes and psychological…
Descriptors: Stimuli, Research Methodology, Psychology, Responses
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Warnick, Bryan R.; Burbules, Nicholas C. – Teachers College Record, 2007
Background/Context: Media comparison studies aim to compare the relative effectiveness of different media at promoting educational outcomes. While these types of studies remain popular, they have been under attack for more than two decades. Critics of media comparison studies claim that continued studies are unhelpful because a great number of…
Descriptors: Research Design, Research Methodology, Educational Objectives, Figurative Language
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Hsi, Sherry – International Journal of Science Education, 2007
This paper illustrates the intensified engagement that youth are having with digital technologies and introduces a framework for examining "digital fluency"--the competencies, new representational practises, design sensibilities, ownership, and strategic expertise that a learner gains or demonstrates by using digital tools to gather, design,…
Descriptors: Research Methodology, Youth, Video Games, Educational Technology