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Shamuganathana, Sheila; Karpudewan, Mageswary – Chemistry Education Research and Practice, 2017
Existing studies report on the importance of instilling environmental literacy among students from an early stage of schooling to enable them to adopt more pro-environmental behaviors in the near future. This quasi-experimental study was designed to compare the level of environmental literacy among two groups of students: the experimental group (N…
Descriptors: Secondary School Students, Secondary School Science, Environmental Education, Scientific Literacy
Wongpinunwatana, Nitaya – International Education Studies, 2013
This study examined the use and effect of a role-playing game on learners' ability in information systems audit. The study is based on experimental research. Information systems control and audit case study and video had been developed. A total of 75 graduate students undertaking a Master's degree in accounting participated in the experiment. The…
Descriptors: Role Playing, Educational Games, Information Systems, Audits (Verification)
Chen, Zhi-Hong; Chao, Po-Yao; Hsu, Ming-Chieh; Teng, Chin-Hung – Educational Technology & Society, 2013
A number of studies have been devoted to investigating the influence of educational agents on different aspects of student learning. However, little attention has been paid to the effects of the level-up mechanism of
educational agents on students although this is a significant issue. Thus, this study develops an educational agent with the…
Descriptors: Computer Simulation, Instructional Effectiveness, Student Motivation, Educational Games
Hussein, Hisham Barakat – Online Submission, 2013
The study aims to determine the effectiveness of using social communications networks in mathematics teachers' professional development. The main research questions was: what is the effectiveness of using social communications networks in mathematics teachers' professional development. The sub questions were: (1) what are the standards of…
Descriptors: Mathematics Teachers, Professional Development, Electronic Learning, Social Networks
Lin, Chi-Jen; Hwang, Gwo-Jen; Fu, Qing-Ke; Chen, Jing-Fang – Educational Technology & Society, 2018
English business writing is an important and challenging course for English as Foreign Language (EFL) students since it is not only related to English writing skills, but also to business knowledge. Context-game based learning seems to be a good approach to situating students in a meaningful and interesting practicing environment, which could…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Business Communication
Ohwojero, Chamberlain Joseph – Journal of Education and Practice, 2015
The school system is an institution where teachers adopt different teaching methods to impact knowledge and skills. The teaching method adopted by a class teacher has a great effect on children interest, academic achievement and brain development of a child. To support this fact the researcher used two groups of children from ten schools to carry…
Descriptors: Brain, Child Development, Teaching Methods, Control Groups
Siegel, Joseph; Siegel, Aki – Studies in Second Language Learning and Teaching, 2015
This paper argues for the incorporation of bottom-up activities for English as a foreign language (EFL) listening. It discusses theoretical concepts and pedagogic options for addressing bottom-up aural processing in the EFL classroom as well as how and why teachers may wish to include such activities in lessons. This discussion is augmented by a…
Descriptors: Second Language Learning, Second Language Instruction, Listening Comprehension, Language Proficiency
Blanton, Morgan V. – Journal of Organizational and Educational Leadership, 2015
This study utilized mixed-methods, quasi-experimental design to investigate the impact of parent development and home-based summer reading on summer reading regression (as measured by oral reading fluency) at three Title I elementary schools in North Carolina. Title I parents and students participated in a parent development and communicated…
Descriptors: Mixed Methods Research, Summer Programs, Quasiexperimental Design, Parent Education
Börner, Dirk; Kalz, Marco; Specht, Marcus – Environmental Education Research, 2015
This study reports an intervention to initiate environmental learning and facilitate pro-environmental behaviour. The purpose was to examine the impact of ambient learning displays on energy consumption and conservation at the workplace, more specifically the evaluation of learning outcome and behaviour change. Using a quasi-experimental design,…
Descriptors: Environmental Education, Conservation (Environment), Behavior Change, Energy Conservation
Suwantharathip, Ornprapat – Reading Matrix: An International Online Journal, 2015
The present study investigated the effects of reading strategies based on collaborative learning approach on students' reading comprehension and reading strategy use. The quasi-experimental research study was performed with two groups of students. While the control group was taught in the traditional way, the experimental group received reading…
Descriptors: Reading Strategies, Cooperative Learning, Reading Instruction, College Freshmen
William, Abeer; Vidal, Victoria L.; John, Pamela – Journal of Education and Practice, 2016
This quasi-experimental study compared differences in phlebotomy performance on a live client, between a control group taught through the traditional method and an experimental group using virtual reality simulation. The study showed both groups had performed successfully, using the following metrics: number of reinsertions, pain factor, hematoma…
Descriptors: Computer Simulation, Conventional Instruction, Comparative Analysis, Control Groups
Sun, Jerry Chih-Yuan; Lee, Kuan-Hsien – Educational Technology & Society, 2016
The purpose of this study is to evaluate the feasibility of the integration of concept maps and tablet PCs in anti-phishing education for enhancing students' learning motivation and achievement. The subjects were 155 students from grades 8 and 9. They were divided into an experimental group (77 students) and a control group (78 students). To begin…
Descriptors: Learning Motivation, Teaching Methods, Concept Mapping, Handheld Devices
Chang, Rong-Chi; Chung, Liang-Yi; Huang, Yong-Ming – Interactive Learning Environments, 2016
The learning of plants has garnered considerable attention in recent years, but students often lack the motivation to learn about the process of plant growth. Also, students are not able to apply what they have learned in class in the form of observation, since plant growth takes a long time. In this study, we use augmented reality (AR) technology…
Descriptors: Plants (Botany), Teaching Methods, Student Motivation, Simulated Environment
Chang, Hsin-Yi; Hsu, Ying-Shao; Wu, Hsin-Kai – Interactive Learning Environments, 2016
We investigated the impact of an augmented reality (AR) versus interactive simulation (IS) activity incorporated in a computer learning environment to facilitate students' learning of a socio-scientific issue (SSI) on nuclear power plants and radiation pollution. We employed a quasi-experimental research design. Two classes (a total of 45…
Descriptors: Comparative Analysis, Computer Simulation, Computer Uses in Education, Science and Society
Perry, S. Marshall; Catapano, Michael; Ramon, Olosunde Gbolagade – Journal for Leadership and Instruction, 2016
This paper explores the relationships among attitudes toward mathematics, teaching, and academic achievement in mathematics. Based on the contextual and social nature of academic self-concept, two complementary studies are discussed. The first study from the northeastern United States examined the relationships among these variables in 84 high…
Descriptors: Foreign Countries, Mathematics Achievement, Student Attitudes, High School Students