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Jodi Lynn Ehling – ProQuest LLC, 2022
Student-athletes represents a large population within college communities and finding balance between the two identities of "student" and "athlete" can prove to be challenging. Researchers have shown that conflicts between the two identities exist, but there exists a limited number of studies in which scholars have analyzed the…
Descriptors: Student Athletes, College Athletics, Sex, Instructional Effectiveness
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Thornton, Timothy; Lammi, Matthew – Journal of Technology Education, 2021
The purpose of the study was to explore the effects of augmented reality (AR) in an introductory engineering graphics course. The study specifically examined the potential for AR to affect the spatial visualization ability of students and influence student motivation. This study included 50 students from an introductory engineering graphics course…
Descriptors: Computer Simulation, Computer Software, Computer Assisted Design, Engineering Education
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Pilar Rodríguez-Arancón; María Bobadilla-Pérez; Alberto Fernández-Costales – Journal for Multicultural Education, 2024
Purpose: This study aims to delve into the interplay between didactic audiovisual translation (DAT) and computer-assisted language learning (CALL), exploring their combined impact on the development of intercultural competence (IC) among learners of English as a foreign language (EFL). Design/methodology/approach: Using a quasi-experimental…
Descriptors: Translation, Teaching Methods, Second Language Learning, Second Language Instruction
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Ting, Fridolin Sze Thou; Shroff, Ronnie H.; Lam, Wai Hung; Chin, David C. W. – Journal on Excellence in College Teaching, 2020
This study aimed to better understand the effect that the flipped method of instruction has on students' learning approaches using interactive math lecture videos in a second-year vector calculus course. Three hypotheses were tested to determine if students' perceptions of their level of active engagement, the number of interactive lecture videos…
Descriptors: Flipped Classroom, STEM Education, Mathematics Instruction, Instructional Effectiveness
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Yan, Zi; Chiu, Ming Ming; Ko, Po Yuk – Assessment in Education: Principles, Policy & Practice, 2020
Although students who self-assess effectively often learn better, creating effective, low-cost interventions to help them do so is a critical challenge. This study examined the effects of a self-assessment diary intervention on 74 Form 1 (M[subscript age]=12.2 years) students' academic achievement, self-regulation, and motivation. After each…
Descriptors: Self Evaluation (Individuals), Student Journals, Academic Achievement, Self Management
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Adkins-Jablonsky, Sarah J.; Shaffer, Justin F.; Morris, J. Jeffrey; England, Ben; Raut, Samiksha – CBE - Life Sciences Education, 2021
Anxiety can impact overall performance and persistence in college. Student response systems (SRSs), real-time active-learning technologies used to engage students and gauge their understanding, have been shown to elicit anxiety for some students. Kahoot! is an SRS technology that differs from others in that it involves gamification, the use of…
Descriptors: Audience Response Systems, Anxiety, Introductory Courses, Biology
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Margolin, Jonathan; Ba, Harouna; Friedman, Lawrence B.; Swanlund, Andrew; Dhillon, Sonica; Liu, Feng – Journal of Research on Technology in Education, 2021
The "Playground Physics" program combines informal, play-based, embodied learning experiences to support middle school students' engagement with and motivation to learn about complex and abstract physics concepts. This experimental design study examines the impact of "Playground Physics" on students' science motivation,…
Descriptors: Program Effectiveness, Playground Activities, Game Based Learning, Informal Education
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Ng, Davy Tsz Kit; Chu, Samuel Kai Wah – Online Learning, 2021
In Hong Kong, after-school activities have long been used to foster friendships and to allow students to pursue their interests in an informal setting. This case study reports on a three-phase action research process in which information technology teachers delivered after-school activities focused on artificial intelligence during the COVID-19…
Descriptors: Student Motivation, Student Satisfaction, Secondary School Students, Artificial Intelligence
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Seifert, Tami – International Journal of Mobile and Blended Learning, 2020
The objective of this research was to find out whether the implementation of mobile learning pedagogies in a high school classroom can educate high school students to become independent learners, who are able to regulate their learning, improve their achievements. The findings have been analyzed by taking into consideration the self-regulation…
Descriptors: Electronic Learning, Handheld Devices, English (Second Language), Second Language Instruction
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Akçakin, Veysel – International Journal of Instruction, 2018
The purpose of this study is to investigate the effects of using geometric functions approach on 9th grade students' motivation levels toward mathematics in functions unit. Participants of this study were 87 students who were ongoing in the first year of high school in Turkey. In this research, pretest and posttest control group quasiexperimental…
Descriptors: Student Motivation, Grade 9, Mathematics Instruction, Geometric Concepts
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Tombak, Busra; Altun, Sertel – Eurasian Journal of Educational Research, 2016
Problem Statement: Motivation is a significant component of success in education, and it is best achieved by constructivist learning methods, especially cooperative Learning (CL). CL is a popular method among primary and secondary schools, but it is rarely used in higher education due to the large numbers of students and time restrictions. The…
Descriptors: Foreign Countries, Cooperative Learning, College Students, Student Motivation
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Priyono – Journal of Social Studies Education Research, 2018
The research aims to find the differences in students' learning results by implementing both PAIKEM (Active, Innovative, Creative, Effective, and Exciting Learning) and conventional learning methods for students with high and low motivation. This research used experimental design on two groups, a group of high motivation students and a group of…
Descriptors: Conventional Instruction, Program Implementation, Learning Motivation, Student Motivation
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Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Learning Technologies, 2017
Computer programming has for decades posed several difficulties for students of all educational levels. A number of teaching approaches have been proposed over the years but none seems to fulfil the needs of students nowadays. Students use computers mainly for playing games and the Internet and as quite a few researchers state this aspect of…
Descriptors: Computer Games, Computer Science Education, Programming, Instructional Effectiveness
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Sogunro, Olusegun A. – International Journal of Higher Education, 2017
The importance of quality instruction in motivating students in higher education cannot be overemphasized. Without quality instruction, students' motivation to learn recedes. Five focus groups of graduate students aided the data collection for this study. More than one-third of the 119 participating graduate students involved in this study claimed…
Descriptors: Educational Quality, Teaching Methods, Student Motivation, Graduate Students
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Rhew, Emily; Piro, Jody S.; Goolkasian, Pauline; Cosentino, Patricia – Cogent Education, 2018
The purpose of this study was to investigate whether a growth mindset intervention would improve adolescent special education students' self-efficacy and motivation. The sample included sixth, seventh, and eighth grade students receiving learning disability services in the area of reading. The study was quasi-experimental in design which included…
Descriptors: Instructional Effectiveness, Academic Achievement, Self Efficacy, Urban Schools
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