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Burner, Kerry J. – Technology, Instruction, Cognition and Learning, 2019
The study investigated the effect writing prompts designed to elicit reflective and reflexive thinking could have on participants' self-regulated learning strategies and academic performance. The reflection prompts asked the students to think about the way they were working for the class they were enrolled in and to identify important elements…
Descriptors: Journal Writing, Student Journals, Self Control, Academic Achievement
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Fung, Chorng Yuan; Abdullah, Melissa Ng Lee Yen; Hashim, Shahabuddin – e-Journal of Business Education and Scholarship of Teaching, 2019
This study provides an insight into using personalized weekly e-Learning Journals to improve self-regulated learning (SRL) of university students. Quasi-experimental method with time series data analysis was used. Pre and post-tests together with time series data over an intervention period on SRL were collected. 54 students in an undergraduate…
Descriptors: Self Management, Individualized Instruction, Student Journals, Undergraduate Students
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Dori, Yehudit Judy; Avargil, Shirly; Kohen, Zehavit; Saar, Liora – International Journal of Science Education, 2018
Context-based learning (CBL), promoting students' scientific text comprehension, and fostering metacognitive skills, plays an important role in science education. Our study involves CBL through comprehension and analysis of adapted scientific articles. We developed a module which integrates metacognitive prompts for guiding students to monitor…
Descriptors: Relevance (Education), Scientific and Technical Information, Metacognition, Cues
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Schnepp, Jerry; Rogers, Christian – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which…
Descriptors: Usability, Computer Software Evaluation, Handheld Devices, Experiential Learning