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Day, Kimberly L.; Smith, Cynthia L.; Neal, Amy; Dunsmore, Julie C. – Early Education and Development, 2018
Research Findings: In addition to being a regulatory strategy, children's private speech may enhance or interfere with their effortful control used to regulate emotion. The goal of the current study was to investigate whether children's private speech during a selective attention task moderated the relations of their effortful control to their…
Descriptors: Speech, Preschool Children, Self Control, Emotional Response
Christodoulou, Joan; Leland, David S.; Moore, David S. – Developmental Psychology, 2018
Although looking-time methods have long been used to measure infant attention and investigate aspects of cognitive development, steady-state visually evoked potential (SSVEP) measures may be more sensitive or practical in some contexts. Here, we demonstrate habituation of infants' SSVEP amplitudes to a flickering checkerboard stimulus, and…
Descriptors: Infants, Diagnostic Tests, Attention, Cognitive Development
Sun, Jerry Chih-Yuan; Chen, Ariel Yu-Zhen; Yeh, Katherine Pin-Chen; Cheng, Yu-Ting; Lin, Yu-Yan – Educational Technology & Society, 2018
The purpose of this study was to investigate the effect of polling technologies (clickers or tablets) integrated with strategies (individual or group) on students' academic performance, anxiety, and attention. The participants were 34 students enrolled in an educational research methodology course. The anxiety scale, pre- and in-class quizzes,…
Descriptors: Audience Response Systems, Academic Achievement, Anxiety, Attention
Faber, Myrthe; Gennari, Silvia P. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
The field of psychology of time has typically distinguished between prospective timing and retrospective duration estimation: in prospective timing, participants attend to and encode time, whereas in retrospective estimation, estimates are based on the memory of what happened. Prior research on prospective timing has primarily focused on…
Descriptors: Memory, Psychology, Statistical Analysis, Time Management
Lee, Seungyup; Baek, Jongsoo; Han, Gunhee – Interactive Learning Environments, 2018
Using a secondary device while viewing a primary device (i.e. TV), or media multitasking, is now common. Numerous researchers and practitioners have attempted to introduce secondary devices into education as a new learning environment providing additional information to the user. However, the learning-related effects of using a second screen…
Descriptors: Likert Scales, Questionnaires, Multimedia Instruction, Computer Oriented Programs
Song, Donglei; Ju, Ping; Xu, Hao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many gamification designs in education do effectively mobilize students to some extent. Yet, there is still very little research to account for the specific influence on each student. It is essential to determine whether the students can be engaged by gamification in terms of various psychological factors. In this paper, the game element point was…
Descriptors: College Students, Educational Games, Games, Learner Engagement
Patterson, Clare; Esaulova, Yulia; Felser, Claudia – Second Language Research, 2017
Non-native speakers' sensitivity to discourse-level cues in pronoun interpretation has not been widely researched. We carried out three antecedent-choice questionnaire experiments which investigate the impact of focus on within-sentence pronoun resolution in native and non-native speakers of German and native speakers of Russian. Focus was…
Descriptors: Native Speakers, Form Classes (Languages), Sentences, Questionnaires
Chen, Zhi-Hong; Wang, Sheng-Chun – Educational Technology & Society, 2018
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with…
Descriptors: Animals, Man Machine Systems, Learning Processes, Attention
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Zakharova, Larisa M.; Zakharova, Victoria – International Education Studies, 2018
The article is devoted to the problem of the influence of physical activity on the development of voluntary attention in children aged 5-7, which largely determines the success of schooling. The studies conducted in different countries prove the existence of such a correlation, which, at the same time, is not always unambiguous. We studied the…
Descriptors: Physical Activity Level, Young Children, Rural Areas, Urban Areas
Porta, Amparo; Herrera, Lucía – Comunicar: Media Education Research Journal, 2017
Audiovisual media are part of children's daily life. They build and/or replace a part of the reality that is sometimes preceded. This paper is interested in one of the elements of the audiovisual binomial, the soundtrack, in order to analyse its meaning and sense from the children's point of view. The objectives are: to determine if the…
Descriptors: Audiovisual Instruction, Music, Auditory Perception, Auditory Stimuli
Orman, Evelyn K. – International Journal of Music Education, 2016
This study examined the effects of virtual reality immersion with audio on eye contact, directional focus and focus of attention for novice wind band conductors. Participants (N = 34) included a control group (n = 12) and two virtual reality groups with (n = 10) and without (n = 12) head tracking. Participants completed conducting/score study…
Descriptors: Novices, Musicians, Musical Instruments, Computer Simulation
Hsu, Ting-Chia; Chang, Shao-Chen; Liu, Nan-Cen – Educational Technology & Society, 2018
This study employed an eye-tracking machine to record the process of peer assessment. Each web page was divided into several regions of interest (ROIs) based on the frame design and content. A total of 49 undergraduate students with a visual learning style participated in the experiment. This study investigated the peer assessment attitudes of the…
Descriptors: Eye Movements, Measurement, Peer Evaluation, Web Sites
Wang, Zhe; Adesope, Olusola – Educational Technology & Society, 2017
Research on the seductive details effect on reading expository texts in multimedia learning environments has grown over the past few decades. However, less is known when seductive details are encountered in learning through worked-examples to solve problems. Thus, it is necessary to examine the seductive details effect when solving problems in a…
Descriptors: Attention, Recall (Psychology), Cognitive Processes, Prompting
Ercis, Sertaç – Journal of Education and Training Studies, 2018
Main purpose of this study was prediction of elite male trampolines' performance based on the selected physical and psychological capabilities in different age categories. To this aim, 45 male athletes, athletic experience and competitive experience, who participated in the national trampoline team's preparation camps for participation at the 2014…
Descriptors: Males, Athletes, Athletics, Body Composition