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Showing 1 to 15 of 84 results Save | Export
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San Jose, Alyssa L.; Nelson, Keith E. – International Journal of Environmental and Science Education, 2017
What do children actually carry away from participating in planned activities in natural areas such as those in outdoor camps and schools? Prior research has seldom been rigorous in establishing participants' connection to, knowledge of, and orientation toward nature before intervention, followed by a clear specification of what range of…
Descriptors: Outdoor Education, Pretests Posttests, Natural Resources, Grade 5
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Priyono – Journal of Social Studies Education Research, 2018
The research aims to find the differences in students' learning results by implementing both PAIKEM (Active, Innovative, Creative, Effective, and Exciting Learning) and conventional learning methods for students with high and low motivation. This research used experimental design on two groups, a group of high motivation students and a group of…
Descriptors: Conventional Instruction, Program Implementation, Learning Motivation, Student Motivation
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Costa, Conceição; Tyner, Kathleen; Henriques, Sara; Sousa, Carla – International Journal of Game-Based Learning, 2018
This article presents the preliminary findings of GamiLearning (2015-2018), a research project that aims to promote critical and participative dimensions of Media and Information Literacy (MIL) in children through the creation of digital games. The project presents an innovative approach by arguing that MIL can be promoted through the process of…
Descriptors: Information Literacy, Literacy Education, Foreign Countries, Video Games
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Fragouli, Stiliani; Rokka, Aggeliki – International Electronic Journal of Elementary Education, 2017
In this study we introduce an infusion model to "inject" ammonites and ammonite fossils in current subjects of Greek primary curriculum. Paleontology and mainly fossils attract more and more elementary students and teachers, yet in Greece this trend is solely about dinosaurs, despite the fact that the most common Greek fossils are not…
Descriptors: Foreign Countries, Paleontology, Elementary School Students, Grade 4
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Lee, Chien I. – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Current mathematics education emphasizes techniques, formulas, and procedures, neglecting the importance of understanding, presentation, and reasoning. This turns students into passive listeners that are well-practiced only in using formulas that they do not understand. We therefore adopted the Polya problem-solving method to provide students with…
Descriptors: Mathematics Instruction, Prompting, Teaching Methods, Problem Solving
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Kruit, P. M.; Oostdam, R. J.; van den Berg, E.; Schuitema, J. A. – International Journal of Science Education, 2018
In most primary science classes, students are taught science inquiry skills by way of learning by doing. Research shows that explicit instruction may be more effective. The aim of this study was to investigate the effects of explicit instruction on the acquisition of inquiry skills. Participants included 705 Dutch fifth and sixth graders. Students…
Descriptors: Grade 5, Grade 6, Elementary School Science, Elementary School Students
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Yang, Kai-Hsiang – Interactive Learning Environments, 2017
It is widely accepted that the digital game-based learning approach has the advantage of stimulating students' learning motivation, but simply using digital games in the classroom does not guarantee satisfactory learning achievement, especially in the case of the absence of a teacher. Integrating appropriate learning strategies into a game can…
Descriptors: Educational Games, Electronic Learning, Mastery Learning, Learning Theories
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Chen, Yu-Hsuan; Wang, Chang-Hwa – Interactive Learning Environments, 2018
Although research has indicated that augmented reality (AR)-facilitated instruction improves learning performance, further investigation of the usefulness of AR from a psychological perspective has been recommended. Researchers consider presence a major psychological effect when users are immersed in virtual reality environments. However, most…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Psychological Patterns
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Kanani, Zahed; Adibsereshki, Narges; Haghgoo, Hojjat Allah – Journal of Research in Childhood Education, 2017
The purpose of this study was to determine the effects of self-monitoring training on the motivation of elementary school students with dyslexia. This quasi-experimental study was conducted along with a pre-test, post-test, with a control group and a follow-up test. 32 students with dyslexia (2nd to 5th grades) were chosen and divided into two…
Descriptors: Dyslexia, Self Management, Training, Academic Achievement
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Hsiao, Kuo-Lun; Huang, Tien-Chi; Chen, Mu-Yen; Chiang, Nien-Ting – Interactive Learning Environments, 2018
Although ubiquitous learning is a novel and creative teaching approach, two key issues inhibit its success overall: a lack of appropriate learning strategies regarding learning objectives, and ineffective learning tools for receiving knowledge regarding the chosen subjects. To address these issues, we develops and designs a game-based educational…
Descriptors: Outcomes of Education, Self Efficacy, Educational Games, Computer Oriented Programs
Austin, Janet Blair – ProQuest LLC, 2017
This mixed-methods action research study investigated the impact of makerspaces on student creativity. Seventy fifth-grade students were exposed to makerspaces for 12 weeks. Quantitative data were collected using two assessment instruments. Prior to the experience, the students were given a preassessment of their creative potential using the…
Descriptors: Shared Resources and Services, Creativity, Mixed Methods Research, Action Research
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Sun, Jerry Chih-Yuan; Kuo, Cian-Yu; Hou, Huei-Tse; Lin, Yu-Yan – Educational Technology & Society, 2017
The purposes of this study were to provide a game-based anti-phishing lesson to 110 elementary school students in Taiwan, explore their learning behavioral patterns, and investigate the effects of the flow states on their learning behavioral patterns and learning achievement. The study recorded behaviour logs, and applied a pre- and post-test on…
Descriptors: Educational Games, Electronic Learning, Educational Technology, Elementary School Students
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Kim, Shin-Jeong; Kang, Kyung-Ah – Journal of School Nursing, 2017
Child sexual abuse (CSA) threatens children's safety and even their lives. CSA is increasing steadily, despite the government's efforts to decrease and prevent its incidence. The purpose of this study was to evaluate the effects of the Child Sexual Abuse Prevention Education (C-SAPE) program on fifth-grade elementary school students' competence in…
Descriptors: Child Abuse, Sexual Abuse, Prevention, Grade 5
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Terjestam, Yvonne; Bengtsson, Hans; Jansson, Alexander – School Psychology International, 2016
Effects of a mindfulness-based program, Compassion and Attention in the Schools (Compas), were studied in 358 pupils in grades 5, 7, and 8 in Sweden. An experimental group undertook Compas practices in class three times a week during an eight-week period. A control group undertook content area academic lessons . Pre-/post-intervention analyses…
Descriptors: Foreign Countries, Grade 5, Grade 6, Grade 7
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Chen, Chia-Chen; Lin, Pei-Hsuan – Interactive Learning Environments, 2016
In recent years information technology has been integrated into education to produce a series of trends, beginning with "electronic learning" (e-learning), through "mobile learning" (m-learning) and finally to "ubiquitous learning" (u-learning), which aims to improve learner motivation through overcoming the…
Descriptors: Astronomy, Teaching Methods, Electronic Learning, Technology Uses in Education
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