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Dilbil, Aybuke; Basaran, Zekiye – Universal Journal of Educational Research, 2017
The aim of this study is to examine the impact of playgrounds drawn in school yards on development and school attachment levels of the children. Sample of the study consisted of 319 students. 164 of them are female students while 155 are male students studying in the 3rd and 4th grades in Dr. Ferdi Koçel Elementary School, Yarbay Refik Cesur…
Descriptors: Playground Activities, Playgrounds, Grade 3, Grade 4
Kanani, Zahed; Adibsereshki, Narges; Haghgoo, Hojjat Allah – Journal of Research in Childhood Education, 2017
The purpose of this study was to determine the effects of self-monitoring training on the motivation of elementary school students with dyslexia. This quasi-experimental study was conducted along with a pre-test, post-test, with a control group and a follow-up test. 32 students with dyslexia (2nd to 5th grades) were chosen and divided into two…
Descriptors: Dyslexia, Self Management, Training, Academic Achievement
Andrade, Alejandro; Danish, Joshua A.; Maltese, Adam V. – Journal of Learning Analytics, 2017
Interactive learning environments with body-centric technologies lie at the intersection of the design of embodied learning activities and multimodal learning analytics. Sensing technologies can generate large amounts of fine-grained data automatically captured from student movements. Researchers can use these fine-grained data to create a…
Descriptors: Measurement, Interaction, Models, Educational Environment
Salami, Fatemeh; Ashayeri, Hassan; Estaki, Mahnaz; Farzad, Valiollah; Entezar, Roya Koochak – International Education Studies, 2017
The aim of the present study is to examine the effectiveness of combination therapy based on executive function and sensory integration child-centered on ADHD. For this purpose, from among all first, second and third grade primary school students in Shiraz, 40 children were selected. The selected students were randomly assigned in two groups of…
Descriptors: Intervention, Grade 1, Grade 2, Grade 3
Tuohilampi, Laura – REDIMAT - Journal of Research in Mathematics Education, 2016
Mathematics related affect turn from positive to negative during comprehensive school years worldwide. There is a clear need to find solutions to the problem. However, some gaps and problems appear in the methodologies and the common approaches used in the field. This article discusses five studies addressing affective development, challenges some…
Descriptors: Mathematics, Mathematics Instruction, Foreign Countries, Mathematics Education
Burgin, Stephen R.; Alonzo, Jenifer; Hill, Victoria J. – Science & Education, 2016
This article focuses on the impact of a professional play that we developed in order to introduce elementary learners of an urban school to the research of a scientist working at a local university. The play was written in a way that might increase student understandings of the nature of science, scientific inquiry, the identity of scientists, and…
Descriptors: Theater Arts, Drama, Science Instruction, Teaching Methods
Forehand, Michael Joshua – ProQuest LLC, 2014
A quasi-experimental, pre-test post-test nonequivalent control group study was utilized to determine the difference in students' perceived learning, attitudes toward school, and achievement when participating in classes utilizing engagement design qualities as compared to students in classes not utilizing engagement design qualities. To inform the…
Descriptors: Student Attitudes, Learner Engagement, School Attitudes, Quasiexperimental Design
Huang, Yi-Ching; Liao, Lung-Chuan – Teaching English with Technology, 2015
The purpose of this study was to explore the effects of the digital material incorporated into Text-to- Speech system for students' English spelling. The digital material was made on the basis of the Spelling Bee vocabulary list (approximately 300 words) issued by the selected school. 21 third graders from a private bilingual school in Taiwan were…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, English (Second Language)
Yang, Jie Chi; Quadir, Benazir; Chen, Nian-Shing – Journal of Educational Computing Research, 2016
A growing number of studies have been conducted on digital game-based learning (DGBL). However, there has been a lack of attention paid to individuals' self-efficacy and learning performance in the implementation of DGBL. This study therefore investigated how the badge mechanism in DGBL enhanced users' self-efficacy in the subject domain of…
Descriptors: Self Efficacy, Second Language Learning, English (Second Language), Quasiexperimental Design
Chang, Yi-Hsing; Lin, Yu-Kai; Fang, Rong-Jyue; Lu, You-Te – EURASIA Journal of Mathematics, Science & Technology Education, 2017
A situated Chinese cultural festival learning system based on motion sensing is developed in this study. The primary design principle is to create a highly interactive learning environment, allowing learners to interact with Kinect through natural gestures in the designed learning situation to achieve efficient learning. The system has the…
Descriptors: Foreign Countries, Asian Culture, Teaching Methods, Motion
Hemmer, Ingrid; Hemmer, Michael; Neidhardt, Eva; Obermaier, Gabriele; Uphues, Rainer; Wrenger, Katja – Education 3-13, 2015
This study investigates the capacity of children to develop map-based skills in spatial orientation in an urban environment unknown to them. In this quantitative study, a total of 328 pupils of grades 3-5 had to achieve specific skills with regard to map-based skills in spatial orientation (such as turning-off skills, transformation from map to…
Descriptors: Prior Learning, Early Experience, Spatial Ability, Urban Environment
Hu, Weiping; Jia, Xiaojuan; Plucker, Jonathan A.; Shan, Xinxin – Roeper Review, 2016
Learning motivation has a significant effect on student learning, which is a key determinant of academic performance and creativity. It is increasingly popular and important to cultivate learning motivation in schools. To consider this trend, a long-term intervention program named "Learn to Think" (LTT) was designed not only to improve…
Descriptors: Elementary School Students, Learning Motivation, Critical Thinking, Thinking Skills
Mittmann, Silke; Austel, Anja; Ellrott, Thomas – Health Education, 2016
Purpose: The purpose of this paper is to investigate the effects of the Cancer Society of Lower Saxony's school-based nutrition education programme "5-a-day for kids", designed to increase children's fruit and vegetable consumption. Intervention: the programme included three parts (each 45 minutes): education-based classroom session;…
Descriptors: Foreign Countries, Health Promotion, Nutrition Instruction, Comprehensive School Health Education
Vander Heyden, Karin M.; Huizinga, Mariette; Jolles, Jelle – Developmental Psychology, 2017
Children practice their spatial skills when playing with spatial toys, such as construction materials, board games, and puzzles. Sex and SES differences are observed in the engagement in such spatial play activities at home, which relate to individual differences in spatial performance. The current study investigated the effects of explicitly…
Descriptors: Intervention, Play, Games, Puzzles
Wong, Lung-Hsiang; Hsu, Ching-Kun – Technology, Pedagogy and Education, 2016
This paper reports a novel, mobile-assisted, game-based learning design for Chinese character learning. In playing the "Chinese-PP" game in a 1:1 (one-device-per-student) setting, each of the 31 target students in Primary 3 (9 years old) is assigned a Chinese character component. A student may make use of his/her own and peers' character…
Descriptors: Foreign Countries, Primary Education, Elementary School Students, Grade 3