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Chen, Shang-Ti; Chiang, I-Tsun; Liu, Eric Zhi-Feng; Chang, Maiga – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study was to develop appropriate somatosensory video game interventions on enhancing selective attention of institutional-dwelling elderly with disabilities. Fifty-eight participants aged 65[approximately]92 were recruited and divided into four groups, 4-week and 8-week experimental and two control groups, for evaluating the…
Descriptors: Disabilities, Quality of Life, Older Adults, Attention
Watts, Katie; Everly, Janet Stout – Exceptional Parent, 2009
The Delta Society defines animal-assisted therapy as "a goal-directed intervention in which an animal is incorporated as an integral part of the clinical healthcare treatment process." Unlike other animal-assisted activities, animal-assisted therapy, or AAT, is led by a professional such as a physical therapist, occupational therapist,…
Descriptors: Animals, Quality of Life, Disabilities, Patients