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Brown, Neil C. C.; Weill-Tessier, Pierre; Sekula, Maksymilian; Costache, Alexandra-Lucia; Kölling, Michael – ACM Transactions on Computing Education, 2023
Objectives: Java is a popular programming language for use in computing education, but it is difficult to get a wide picture of the issues that it presents for novices; most studies look only at the types or frequency of errors. In this observational study, we aim to learn how novices use different features of the Java language. Participants:…
Descriptors: Novices, Programming, Programming Languages, Data
Zhang, Yingbin; Pinto, Juan D.; Fan, Aysa Xuemo; Paquette, Luc – Journal of Educational Data Mining, 2023
The second CSEDM data challenge aimed at finding innovative methods to use students' programming traces to model their learning. The main challenge of this task is how to decide which past problems are relevant for predicting performance on a future problem. This paper proposes a set of weighting schemes to address this challenge. Specifically,…
Descriptors: Problem Solving, Introductory Courses, Computer Science Education, Programming
Shumway, Jessica F.; Welch, Lise E.; Kozlowski, Joseph S.; Clarke-Midura, Jody; Lee, Victor R. – Mathematical Thinking and Learning: An International Journal, 2023
The purpose of this study was to explore how kindergarten students (aged 5-6 years) engaged with mathematics as they learned programming with robot coding toys. We video-recorded 16 teaching sessions of kindergarten students' (N = 36) mathematical and programming activities. Students worked in small groups (4-5 students) with robot coding toys on…
Descriptors: Kindergarten, Preschool Children, Mathematics Education, Knowledge Level
Barczak, Andre L. C.; Mathrani, Anuradha; Han, Binglan; Reyes, Napoleon H. – Educational Technology Research and Development, 2023
An important course in the computer science discipline is 'Data Structures and Algorithms' (DSA). "The coursework" lays emphasis on experiential learning for building students' programming and algorithmic reasoning abilities. Teachers set up a repertoire of formative programming exercises to engage students with different programmatic…
Descriptors: Computer Assisted Testing, Automation, Computer Science Education, Programming
Bodaker, Liat; Rosenberg-Kima, Rinat B. – Journal of Research on Technology in Education, 2023
The COVID-19 pandemic raised the need to examine online learning methods also in young children. This study examined elementary school children's performance and attitudes during and toward an online programming learning activity utilizing the pair-programming Agile method that may foster 21st-century skills, including collaboration and…
Descriptors: Electronic Learning, Cooperative Learning, Programming, Computer Science Education
Sirazum Munira Tisha – ProQuest LLC, 2023
Most existing autograders used for grading programming assignments are based on unit testing, which is tedious to implement for programs with graphical output and does not allow testing for other code aspects, such as programming style or structure. We present a novel autograding approach based on machine learning that can successfully check the…
Descriptors: Computer Software, Grading, Programming, Assignments
Chang-Tik, Chan; Dhaliwal, Jasbir – Learning: Research and Practice, 2022
This study examines the participation of the Less Effective Learning Group(LELG) students in Collaborative Learning in Informal Space (CLIS) to gain more insights in two of the five principles of the Framework of Participation. Their participation is based on relationships of mutual recognition and acceptance and participation requires learning to…
Descriptors: Cooperative Learning, Computer Science Education, Programming, Informal Education
Lang, Guido; Sharp, Jason H. – Information Systems Education Journal, 2022
This study aims to shed light on what students like and dislike in coding bootcamps. A qualitative content analysis of student reviews for coding bootcamps was conducted, resulting in a research model and survey instrument consisting of fourteen factors that are proposed to affect coding bootcamp satisfaction. The proposed satisfaction factors…
Descriptors: Coding, Programming, Program Length, Student Satisfaction
Lian, Victor; Varoy, Elliot; Giacaman, Nasser – IEEE Transactions on Learning Technologies, 2022
Object-oriented programming (OOP) is a widely used programming paradigm in modern software industry. This makes it an essential skill for students in many disciplines to learn. However, OOP is known to be challenging to learn and teach due to its abstract nature. Studies have shown that students often face difficulties and develop misconceptions…
Descriptors: Programming, Computer Science Education, Visualization, Logical Thinking
Hopcan, Sinan; Polat, Elif; Albayrak, Ebru – Journal of Educational Computing Research, 2022
The pair programming approach is used to overcome the difficulties of the programming process in education environments. In this study, the interaction sequences during the paired programming of preservice teachers was investigated. Lag sequential analysis were used to explore students' behavioral patterns in pair programming. The participants of…
Descriptors: Cooperative Learning, Student Behavior, Programming, Computer Science Education
Ergin, Aysegül Zeynep; Ercan, Zülfiye Gül – International Journal of Curriculum and Instruction, 2022
Computer science works as hardware and software increasingly takes place in each of our daily lives with effective products and services. As in all areas, it is an inevitable part of learning and teaching computer-based environment-tools and equipment in the fate and type of education, including early childhood. Computer science products may…
Descriptors: Programming, Preschool Teachers, Preservice Teachers, Computer Science Education
Zhao, Dan; Muntean, Cristina Hava; Chis, Adriana E.; Rozinaj, Gregor; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2022
Contributions: This article presents a large-scale study which investigates students' reaction to game-based learning as part of programming courses. The study focuses on knowledge acquisition, learner experience, and game usability. Background: Despite the rapid growth of the information and communication technologies (ICTs) sector, the lack of…
Descriptors: Game Based Learning, Student Experience, Knowledge Level, College Students
Fein, Benedikt; Graßl, Isabella; Beck, Florian; Fraser, Gordon – International Educational Data Mining Society, 2022
The recent trend of embedding source code for machine learning applications also enables new opportunities in learning analytics in programming education, but which code embedding approach is most suitable for learning analytics remains an open question. A common approach to embedding source code lies in extracting syntactic information from a…
Descriptors: Artificial Intelligence, Learning Analytics, Programming, Programming Languages
Campbell, Oladele O.; Atagana, Harrison I. – Online Submission, 2022
An engaging first programming class (CS1) often inspires students' passion for computer science (CS). However, the evidence in the literature suggests that the average CS1 classes are anything but engaging for many students. The performance of CS compared to other science, technology, engineering, and mathematics (STEM) courses in international…
Descriptors: Programming, Programming Languages, Computer Science Education, Learner Engagement
Alan Gazzano – Arts Education Policy Review, 2024
This study examines the underpinnings of Japan's "programming education" in elementary school music, officially implemented nationwide in 2020. Through that reform, which has introduced "programming thinking" (a local version of computational thinking) in all areas of compulsory education, the country follows the international…
Descriptors: Foreign Countries, Computer Science Education, Programming, Music Education