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Showing 1 to 15 of 23 results Save | Export
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Wang, Jinjing – Developmental Psychology, 2023
Infants who receive better counting input at home tend to become toddlers with better number knowledge in preschool. However, for many children, in-person counting experience is not always available, despite educational media becoming increasingly prevalent. Might virtual counting experience benefit the young mind? Using a novel online looking…
Descriptors: Infants, Computation, Video Technology, Program Effectiveness
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Takemura, Atsushi – International Association for Development of the Information Society, 2022
Science and technology education necessitates teaching and learning experiments involving electronic circuit construction and measurements using experimental equipment. In this study, a novel cross reality system for learning physical circuit construction and performing virtual experiments using virtual experimental equipment with mid-air haptics…
Descriptors: Science Education, Technology Education, Electronic Equipment, Science Experiments
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de Paz, Carlos; Travieso, David – Cognitive Research: Principles and Implications, 2023
Sensory substitution devices (SSDs) facilitate the detection of environmental information through enhancement of touch and/or hearing capabilities. Research has demonstrated that several tasks can be successfully completed using acoustic, vibrotactile, and multimodal devices. The suitability of a substituting modality is also mediated by the type…
Descriptors: Sensory Aids, Tactual Perception, Auditory Perception, Acoustics
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Mon, Chit Su; Yap, Kian Meng; Ahmad, Azlina – Electronic Journal of e-Learning, 2021
Educational entertainment or edutainment is a popular approach to allow learners experience a fun learning environment while acquiring knowledge. Currently, this approach is widely used and has promising benefits, whereby not only it provides a fun learning environment but also cause learners to hardly notice the learning process. However, as…
Descriptors: Visual Impairments, Blindness, Students with Disabilities, Educational Technology
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Hahn, Michael E.; Mueller, Corrine M.; Gorlewicz, Jenna L. – Journal of Visual Impairment & Blindness, 2019
Introduction: The current work probes the effectiveness of multimodal touch screen tablet electronic devices in conveying science, technology, engineering, and mathematics graphics via vibrations and sounds to individuals who are visually impaired (i.e., blind or low vision) and compares it with similar graphics presented in an embossed format.…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Hansard, Candice; Kazemi, Ellie – Journal of Applied Behavior Analysis, 2018
We trained four undergraduate students who reported no prior experience implementing behavior-analytic procedures to conduct a paired-stimulus preference assessment using a video self-instruction package. The package was composed of several components from prior research (i.e., a voice-over script, written instructions, multiple video models per…
Descriptors: Undergraduate Students, Video Technology, Stimuli, Independent Study
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Bandstra, Nancy F.; Huston, Parker L.; Zvonek, Kate; Heinz, Carly; Piccione, Emily – Journal of Speech, Language, and Hearing Research, 2020
Purpose: Feeding challenges in children are common, at times reaching a severity that requires the placement and long-term use of enteral feedings. A significant barrier to advancing the oral eating of some tube-dependent children is the presence of oral aversion. Although some research exists regarding the treatment of tube-dependent children who…
Descriptors: Assistive Technology, Nutrition, Barriers, Psychological Patterns
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Beaver, Brittany N.; Reeve, Sharon A.; Reeve, Kenneth F.; DeBar, Ruth M. – Education and Training in Autism and Developmental Disabilities, 2017
The current study assessed whether four 15- to 17-year-old individuals diagnosed with autism would remain on-task for more intervals and complete tasks independently as a function of using self-reinforcement or teacher-delivered reinforcement. An adapted alternating-treatments design with teacher-delivered reinforcement, self-reinforcement, and a…
Descriptors: Adolescents, Autism, Handheld Devices, Telecommunications
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Mechling, Linda C.; Bishop, Vanessa A. – Journal of Special Education, 2011
This article reports on two studies investigating the use of computer-based stimuli that may then be used to develop activities and programming for students with profound multiple disabilities (PMD). Both studies used an alternating treatments design and systematic assessment strategy to present stimuli sequentially and to measure student…
Descriptors: Video Technology, Stimuli, Multiple Disabilities, Computers
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Shih, Ching-Hsiang – Research in Developmental Disabilities: A Multidisciplinary Journal, 2012
This study used a standard keyboard with a newly developed finger-pressing position detection program (FPPDP), i.e. a new software program, which turns a standard keyboard into a finger-pressing position detector, to evaluate whether two people with developmental disabilities would be able to actively perform fine motor activities to control their…
Descriptors: Developmental Disabilities, Assistive Technology, Computer Software, Psychomotor Skills
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Cardon, Teresa; Azuma, Tamiko – Research in Autism Spectrum Disorders, 2012
Visual attending patterns of children with ASD differ from those of typically developing (TD) children. Children with ASD spend less time visually attending to relevant people and stimuli than do TD children. Impaired visual attending patterns can greatly decrease the effectiveness of therapy. The purpose of the present study was to evaluate the…
Descriptors: Video Technology, Puppetry, Intervention, Autism
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Tsesmeli, Styliani N.; Tsirozi, Theologia – Themes in Science and Technology Education, 2015
The case-study aims to examine the effectiveness of training of morphological structure on the spelling of compounds by a spelling-disabled primary school student. The experimental design of the intervention was based on the word-pair paradigm and included a pre-test, a training program and a post-test (n = 50 pairs). The Training Program aimed to…
Descriptors: Case Studies, Elementary School Students, Learning Disabilities, Spelling
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Burke, Raymond V.; Andersen, Melissa N.; Bowen, Scott L.; Howard, Monica R.; Allen, Keith D. – Research in Developmental Disabilities: A Multidisciplinary Journal, 2010
We evaluated the efficacy of a vocational training program including behavioral skills training, and a "performance cue system" (i.e., a proprietary iPhone application adapted for the study) to teach targeted social-vocational skills to six young adults with an Autism Spectrum Disorder. In two separate studies, participants were employed…
Descriptors: Stimuli, Employment, Fire Protection, Young Adults
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Verleur, Ria; Heuvelman, Ard; Verhagen, Plon W. – British Journal of Educational Technology, 2011
Audiovisual design might impact emotional responses, as studies from the 1970s and 1980s on movie and television content show. Given today's abundant presence of web-based videos, this study investigates whether audiovisual design will impact web-video content in a similar way. The study is motivated by the potential influence of video-evoked…
Descriptors: Video Technology, Social Problems, Photography, Emotional Response
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Lancioni, Giulio E.; Singh, Nirbhay N.; O'Reilly, Mark F.; Sigafoos, Jeff; Alberti, Gloria; Scigliuzzo, Francesca; Signorino, Mario; Oliva, Doretta; Smaldone, Angela; La Martire, Maria L. – Research in Developmental Disabilities: A Multidisciplinary Journal, 2010
These two studies assessed adapted orientation technology for promoting correct direction and room identification during indoor traveling by persons with multiple (e.g., sensory, motor and intellectual/adaptive) disabilities. In Study I, two adults were included who had severe visual impairment or total blindness and deafness and used a wheelchair…
Descriptors: Stimuli, Blindness, Multiple Disabilities, Assistive Technology
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