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No Child Left Behind Act 20012
Showing 1 to 15 of 243 results Save | Export
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Huda S. Alazmi; Ghader M. Alemtairy – Education and Information Technologies, 2024
There is increasing educational interest in immersive virtual reality (IVR) applications which aid student learning and performance. However, few empirical studies have investigated the potential for implementing the technology in middle-school social studies classrooms. This study employed a quasi-experimental approach to address this issue,…
Descriptors: Computer Simulation, Field Trips, Middle School Students, Social Studies
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Duygu Sönmez – Pegem Journal of Education and Instruction, 2024
STEM education is on demand more than ever as the workforce relies on 21st century skills and STEM disciplines. This paper presents a framework (IMS-TEAM) for integration of mathematics and science with the use of technology and modeling in an authentic context. The activity based on this framework is designed for and implemented with forty-four…
Descriptors: STEM Education, Interdisciplinary Approach, Biology, Mathematics
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Gwo-Jen Hwang; Di Zhang – Educational Technology Research and Development, 2024
The effectiveness of digital game-based language learning (DGBLL) has been recognized by scholars. With the development of computer technology and multimedia learning environments, computer agents have been widely used in game systems to provide learning guidance or assistance. A computer agent is a virtual character created in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computer Simulation
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Bone, Erin K.; Bouck, Emily C.; Satsangi, Rajiv – Exceptionality, 2023
Manipulatives are an effective mathematical tool to support students with disabilities in the area of mathematics. Yet, there remain inconsistencies in terms of which type -- concrete or virtual -- is more effective for students with disabilities working on algebra related content and which type is preferred by students. The researchers used an…
Descriptors: Manipulative Materials, Students with Disabilities, Mathematics Instruction, Algebra
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Kaidbey, Mona; Zhen, Sui; Wong, Sylvia; Navchaa, Suren; Junjian, Gaoshan – American Journal of Sexuality Education, 2023
"Live streaming comprehensive sexuality education (CSE) to rural schools in China's western region" is an innovative program that was implemented by the United Nations Population Fund (UNFPA), Marie Stopes International of China (MSIC), and the Chinese Family Planning Association (CFPA) between September and December 2020. An 8-week CSE…
Descriptors: Program Effectiveness, Sex Education, Technology Uses in Education, Video Technology
Jared R. Morris; Elizabeth M. Hughes; James D. Stocker; Emelie S. Davis – Learning Disability Quarterly, 2022
Students with exceptionalities who do not make adequate progress with core instruction in mathematics require more intensive research-based interventions such as explicit instruction or video modeling to address instructional needs. This study examined the effects of combining point-of-view video modeling, explicit instruction, and augmented…
Descriptors: Students with Disabilities, Educational Technology, Computer Simulation, Video Technology
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Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Elbay, Sezgin – Turkish Online Journal of Distance Education, 2022
The purpose of the research is to examine the contributions and limitedness of virtual museum visits according to 7th grade students. Therefore, the research was conducted in accordance with the holistic single case study. The study group of the research was 14 students ranging in age from 11 to 12, determined by the criterion case sampling…
Descriptors: Foreign Countries, COVID-19, Pandemics, Grade 7
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Yu, Hyeonho; van der Mars, Hans; Hastie, Peter A.; Kulinna, Pamela H. – Journal of Teaching in Physical Education, 2022
Purpose: Mobile applications (apps) may help students develop their motor skills by using instant, augmented feedback. This study incorporated an app technology that may support students' skill and game play development during a badminton unit. Methods: Two eighth-grade classes participated in the study (the teacher only used the app in Class A;…
Descriptors: Middle School Students, Psychomotor Skills, Skill Development, Feedback (Response)
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Fatih Kalemkus; Müzeyyen Bulut-Özek – Interactive Learning Environments, 2024
The purpose of this research is to examine the effects of online project-based learning on students' metacognitive awareness. The participants of the research were 53 students attending 6th grade. The research was carried out using the mixed method approach and it was conducted with the action research model. Pre-test and post-test quantitative…
Descriptors: Student Projects, Grade 6, Middle School Students, Metacognition
Joe William Erven Jr. – ProQuest LLC, 2023
Our country has a digital equity crisis, with many socioeconomically disadvantaged students disproportionately experiencing significant negative consequences from the digital divide. This program evaluation sought to investigate whether the Verizon Innovative Learning Schools (VILS) grant program decreases the consequences of the digital divide…
Descriptors: Grants, Access to Computers, Disadvantaged, Program Effectiveness
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Liu, Kawai; Wu, Julius – Asian Journal of Education and Training, 2021
We examined the potential different effectiveness of an online homework system (IXL) and the traditional paper-and-pencil homework. A study involving 98 participants was conducted in a middle school (grade 8). We compared the post-test results from the online homework group with the traditional homework group. Both homework assignment effect…
Descriptors: Homework, Educational Technology, Technology Uses in Education, Middle School Students
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Donnelly, Shawn; Parmar, Rene – Journal of Computers in Mathematics and Science Teaching, 2022
The purpose of this study is to evaluate the effectiveness of IXL Math online software for homework in raising the achievement of middle-school students on the New York State Math exam, with special focus on effects by student ethnicity. The study includes an analysis of the relationship between exam scale scores and time spent using the IXL…
Descriptors: Mathematics Instruction, Middle School Students, Racial Differences, Ethnicity
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Gerald K. LeTendre; Raisa Gray – Journal of Computer Assisted Learning, 2024
Background: Although human-robotic interaction is a rapidly burgeoning area of study within education, and social robots are being widely tested for use in schools, few studies have focused on early adolescent interactions with robots under actual classroom conditions. Objectives: We introduced an autonomous, social robot ('Pepper') into a…
Descriptors: Robotics, Student Projects, Early Adolescents, Active Learning
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Say, Fuat Serkan; Yildirim, Fatih Serdar – International Online Journal of Education and Teaching, 2020
Along with the fast development in the internet technologies, every day new learning and teaching approaches are introduced and implemented. In this context, the aim of this research is to reveal the effect of Flipped Classroom model on the academic success of the students for the subject of Interaction of Matter with Heat of 8th grade Science…
Descriptors: Science Instruction, Teaching Methods, Grade 8, Middle School Students
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