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Tally, William; Brett, Jessica; Parris, John – Education Development Center, Inc., 2022
Since 2012, the Prudence Foundation has been working to address the gap in financial literacy in developing nations by creating and distributing financial literacy media and curricula targeting 7- to 10-year-olds in Asia and, more recently, Africa. "Cha-Ching!" is a multipronged learning initiative that reaches children, teachers, and…
Descriptors: Financial Literacy, Game Based Learning, Interaction, Video Games
Tally, William; Brett, Jessica; Parris, John – Education Development Center, Inc., 2022
This report shares findings from EDC's evaluation study of "Cha-Ching Money Adventures." "Cha-Ching" is an interactive learning game that introduces 7- to 10-year-olds to fundamental financial concepts and fosters family dialogue about financial decisions. The authors found that the game was engaging for eight- and…
Descriptors: Financial Literacy, Game Based Learning, Interaction, Video Games
Amoia-Watters, Laraine – ProQuest LLC, 2017
The purpose of this study was to evaluate the effectiveness of incorporating technology into a sophomore level baccalaureate nursing class and to explore students' perceptions on the use of technology in the classroom in relation to their perceived learning and their perceived interaction with classmates. This study evaluated the use of technology…
Descriptors: Influence of Technology, Learner Engagement, Bachelors Degrees, Nursing Education
Snyder, Patricia; Hemmeter, Mary Louise; McLean, Mary; Sandall, Susan; McLaughlin, Tara; Algina, James – Exceptional Children, 2018
We conducted a randomized controlled potential efficacy trial to examine effects of two variants of the Tools for Teachers (TfT) professional development (PD) intervention on preschool teachers' implementation of embedded instruction practices and children's developmental and learning outcomes. Thirty-six preschool teachers recruited from three…
Descriptors: Learner Engagement, Randomized Controlled Trials, Program Effectiveness, Faculty Development
Whalon, Kelly; Hanline, Mary Frances; Davis, Jackie – Education and Training in Autism and Developmental Disabilities, 2016
This systematic case study utilized a repeated acquisition design to investigate the impact of a caregiver-implemented RECALL (Reading to Engage Children with Autism in Language and Learning) on the correct, unprompted responses of a young child with autism spectrum disorder (ASD). RECALL is an adapted shared reading intervention that includes a…
Descriptors: Case Studies, Program Effectiveness, Autism, Reading
Diperna, James Clyde; Lei, Puiwa; Bellinger, Jillian; Cheng, Weiyi – Psychology in the Schools, 2016
The purpose of this study was to examine the impact of a universal program to promote positive classroom behavior on students' approaches to learning and early academic skills. Second grade classrooms (N = 39) were randomly assigned to treatment and business-as-usual control conditions. Teachers in intervention classrooms implemented the Social…
Descriptors: Positive Behavior Supports, Student Behavior, Learning, Program Effectiveness
Lookadoo, Kathryn L.; Bostwick, Eryn N.; Ralston, Ryan; Elizondo, Francisco Javier; Wilson, Scott; Shaw, Tarren J.; Jensen, Matthew L. – Journal of Science Education and Technology, 2017
This study examined the role of formative and summative assessment in instructional video games on student learning and engagement. A 2 (formative feedback: present vs absent) × 2 (summative feedback: present vs absent) factorial design with an offset control (recorded lecture) was conducted to explore the impacts of assessment in video games. A…
Descriptors: Formative Evaluation, Summative Evaluation, Video Games, Educational Games
Buckley, Patrick; Doyle, Elaine – Interactive Learning Environments, 2016
The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate this by exploring the impact of intrinsic and extrinsic motivation on the participation and performance of over 100 undergraduate students in an online gamified learning intervention. The paper makes a…
Descriptors: Educational Games, Intervention, Learner Engagement, Pretests Posttests
Silm, Gerli; Tiitsaar, Kai; Pedaste, Margus; Zacharia, Zacharias C.; Papaevripidou, Marios – Science Education International, 2017
The use of inquiry-based learning (IBL) is encouraged in schools, as it has been shown to be an effective method for raising students' motivation in STEM subjects and increasing their understanding of scientific concepts. Nevertheless, IBL is not very often used in classrooms by teachers due to different (perceived) obstacles. Within the Ark of…
Descriptors: Teaching Methods, Inquiry, Self Efficacy, Teacher Attitudes
Casey, J. Elizabeth; Mireles, Selina V.; Viloria, Maria de Lourdes; Garza, Ester – Texas Journal of Literacy Education, 2018
Students who struggle with vocabulary knowledge often see a decline in comprehension of content. Even students who receive strong reading instruction in the early elementary years may still experience the fourth-grade slump (Chall, 1983), which more often affects students from underserved populations. Many of those same students are also affected…
Descriptors: English Language Learners, Vocabulary, Content Area Reading, Science Instruction
Frey, Andy J.; Lee, Jon; Small, Jason W.; Walker, Hill M.; Seeley, John R. – Grantee Submission, 2017
In this article, Andy Frey and colleagues present the Motivational Interviewing Training and Assessment System (MITAS), an evidence-based strategy for counselors to improve student engagement. The article documents the feasibility of the MITAS and the large gains to be made in school counselor competencies through its implementation, providing a…
Descriptors: Evidence Based Practice, Learner Engagement, School Counselors, Counseling Techniques
Chauraya, Million; Brodie, Karin – African Journal of Research in Mathematics, Science and Technology Education, 2017
Professional learning communities as a form of teacher development have been in existence internationally for some time now and more recently in South Africa. Although strong claims have been made for their influence on teacher practices, very few research studies have investigated these claims. This paper presents a case study that connects…
Descriptors: Foreign Countries, Faculty Development, Communities of Practice, Mathematics Teachers
Bruhn, Allison Leigh; Woods-Groves, Suzanne; Fernando, Josephine; Choi, Taehoon; Troughton, Leonard – Behavioral Disorders, 2017
Multitiered frameworks like Positive Behavior Interventions and Supports (PBIS) have been recommended for preventing and remediating behavior problems. In this study, technology-based self-monitoring was used as a Tier 2 intervention to improve the academic engagement and disruptive behavior of three middle school students who were identified as…
Descriptors: Behavior Problems, Positive Behavior Supports, Intervention, Prevention
Novak, Elena; Johnson, Tristan E.; Tenenbaum, Gershon; Shute, Valerie J. – Interactive Learning Environments, 2016
The study explored instructional benefits of a storyline gaming characteristic (GC) on learning effectiveness, efficiency, and engagement with the use of an online instructional simulation for graduate students in an introductory statistics course. A storyline is a game-design element that connects scenes with the educational content. In order to…
Descriptors: Teaching Methods, Statistics, Educational Games, Instructional Effectiveness
Snape, Laura; Atkinson, Cathy – Pastoral Care in Education, 2015
Research suggests motivational interviewing (MI) techniques can be useful in educational settings for improving motivation in disaffected pupils. This exploratory mixed methods study sought to investigate whether implementing an MI-based programme through school-based paraprofessionals would be effective in improving pupil motivation. Five pupils…
Descriptors: Interviews, Student Motivation, Learner Engagement, Mixed Methods Research