Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 21 |
Since 2006 (last 20 years) | 48 |
Descriptor
Language Arts | 51 |
Program Effectiveness | 51 |
Educational Technology | 35 |
Technology Uses in Education | 22 |
Academic Achievement | 21 |
Teaching Methods | 18 |
Computer Uses in Education | 12 |
Mathematics Achievement | 12 |
Reading Achievement | 10 |
Reading Instruction | 9 |
Scores | 9 |
More ▼ |
Source
Author
Joyce, Jeanette | 2 |
Klute, Mary | 2 |
Norford, Jennifer | 2 |
Rhoads, Christopher | 2 |
Serdiouk, Marina | 2 |
Yanoski, David | 2 |
Abrami, Philip | 1 |
Abrami, Philip C. | 1 |
Ahmad, Abdul-Azeem | 1 |
Al Hashmi, Abdullah | 1 |
Al Musawi, Ali | 1 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 2 |
Practitioners | 1 |
Location
California | 4 |
Canada | 3 |
Pennsylvania | 3 |
New Jersey | 2 |
New York | 2 |
North Carolina | 2 |
Texas (Austin) | 2 |
Australia | 1 |
Denmark | 1 |
Georgia | 1 |
Illinois | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
ACT Assessment | 1 |
Measures of Academic Progress | 1 |
Peabody Picture Vocabulary… | 1 |
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 2 |
Does not meet standards | 2 |
Vasquez, Eric J. – ProQuest LLC, 2023
Modern educational settings have been heavily integrated and dependent upon the use of technology. To keep up with the rigorous demands of Common Core State Standards, California schools have emphasized technology dependency to augment academic performance with today's schools. The purpose of the study focused on parental perception of technology…
Descriptors: Parent Attitudes, Educational Technology, Technology Uses in Education, Program Effectiveness
Joyce, Rachael L.; Boyle, Joseph R. – Journal of Special Education Technology, 2020
Students with disabilities (SWD; e.g., learning disabilities) often struggle with slower processing speed and poor working memory skills, which reduce the quality of their notes. This study evaluated the effects of a note-taking intervention using the researcher-created smartpen strategy in conjunction with the assistive technology of the…
Descriptors: Students with Disabilities, Notetaking, Assistive Technology, Technology Uses in Education
Faber, Janke M.; Feskens, Remco; Visscher, Adrie J. – School Effectiveness and School Improvement, 2023
In this study the effects of the use of digital student monitoring tools for teachers (DMTs) on student achievement (primary and secondary schools, mathematics, reading, and language) were investigated through a meta-analysis (n = 14). The studies were also coded for feedback and intervention features, which resulted in three groups of…
Descriptors: Meta Analysis, Educational Technology, Feedback (Response), Student Evaluation
Jalen N. Heggs – ProQuest LLC, 2023
This qualitative phenomenological research study aimed to explore the experiences and perceptions middle school English Language Arts educators held concerning the implementation of one-to-one portable Chromebooks. Additionally, this research study sought to provide insight into how one-to-one portable Chromebooks are integrated into teaching and…
Descriptors: Language Arts, English Teachers, Middle School Teachers, Program Effectiveness
Stoneman, Dan – ProQuest LLC, 2018
Despite prolific access to technology within America's K-12 systems, more research regarding how investments in educational technology affect student outcomes is warranted. A growing body of research has looked at changes in student achievement due to educational technology access. However, often student access within these studies is not well…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Handheld Devices
Pretty Thandiswa Mpiti; Bulelwa Makena; Motsi Qoyi – Research in Social Sciences and Technology, 2023
Augmented reality (AR) has recently become a new leading edge in mobile-assisted language learning attributed to the popularity of smartphones. The place-based approach (PBA) is a situated, context-rich teaching and learning modality characterized by its relationship to place. AR and PBA have proven to be useful in educational settings; however,…
Descriptors: Computer Simulation, Rural Schools, Educational Technology, Telecommunications
Macaruso, Paul; Wilkes, Shani; Franzén, Sarah; Schechter, Rachel L. – Computers in the Schools, 2019
This three-year longitudinal study tracked the reading performance of 68 kindergarten students from low SES backgrounds. These students received instruction with a blended learning program--Lexia® Core5® Reading--from the start of kindergarten through second grade. During each school year the students made significant gains on a standardized…
Descriptors: Kindergarten, Low Income Students, Blended Learning, Grade 1
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Marzano Research, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement
Amanda J. Neitzel; Xinxing Guo; Betsy Wolf; Nancy A. Madden; Michael X. Repka; David S. Friedman; Megan Collins – Society for Research on Educational Effectiveness, 2022
Background: Reading is a vital skill, key to school success, necessary for employment, and essential for functioning in everyday life. Many attempts to increase literacy have focused on schools, yet "out of school" factors have a substantial impact on student learning (Clabaugh, 2008). One non-instructional factor that may be part of…
Descriptors: Assistive Technology, Program Effectiveness, At Risk Students, Access to Health Care
Hanghøj, Thorkild; Lieberoth, Andreas; Misfeldt, Morten – British Journal of Educational Technology, 2018
Can the challenges encountered in cooperative video games encourage classroom inclusion? And can this experience be translated into curriculum engagement? This study describes a 3 week intervention with game-based learning activities in eight lower secondary classrooms (n = 190). The intervention combined the use of the co-op action role-playing…
Descriptors: Cooperative Learning, Secondary School Students, Role Playing, Educational Games
Kloos, Heidi – Online Submission, 2019
A data set from an urban Midwestern school district was mined to explore how the technology-based reading enrichment known as Mindplay Virtual Reading Coach (MVRC) affects children's performance on the English Language Arts (ELA) Standards state-wide assessment (N = 6098 students from Grades 3 to 9). ELA data from two times points were available,…
Descriptors: Poverty, Urban Schools, Language Arts, Educational Technology
Office of Assessment, Research, and Data Analysis, Miami-Dade County Public Schools, 2020
This report examines the outcomes of the Edgenuity application suites, which were widely adopted as an adjunct to virtual instruction during the shutdown of schools (fourth grading period of the 2019-20 school year) due to the Coronavirus pandemic. Edgenuity is a customizable standards-aligned video-based curriculum for middle and high school…
Descriptors: Secondary School Students, Electronic Learning, Blended Learning, Online Courses
Peterson, Lana; Scharber, Cassandra – Computers in the Schools, 2017
The purpose of this study was to document the process one district used to design, develop, and implement a one-to-one pilot at its high school as part of its broader commitment to contemporary learning. Specifically, this qualitative case study (a) outlines the process of the laptop pilot, (b) describes the pilot implementation experience for…
Descriptors: Educational Technology, Laptop Computers, Computer Uses in Education, Qualitative Research
Online Submission, 2018
Study Island is a practice and assessment tool that provides state-standards-aligned opportunities for students to practice their skills. It features a system of continual assessments with immediate feedback to adjust instruction and learning. When educators integrate Study Island into their instructional practices, it acts as a formative, ongoing…
Descriptors: State Standards, Accountability, Standardized Tests, Educational Assessment