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Park, Hyungsung; Seo, Sumin – Interactive Learning Environments, 2013
The purpose of this study was to analyze the effects of collaborative activities on group identity in a virtual world such as "Second Life." To achieve this purpose, this study adopted events that promoted participants' interactions using tools inherent in "Second Life." The interactive tools given to the control group in this…
Descriptors: Foreign Countries, College Students, Computer Simulation, Internet
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Boticki, Ivica; Looi, Chee-Kit; Wong, Lung-Hsiang – Educational Technology & Society, 2011
Within the field of Mobile Computer-Supported Collaborative Learning (mCSCL), we are interested in exploring the space of collaborative activities that enable students to practice communication, negotiation and decision-making skills. Collaboration is via learning activities that circumvent the constraints of fixed seating or locations of…
Descriptors: Foreign Countries, Learning Activities, Computer Assisted Instruction, Cooperative Learning
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Wen, Meichun Lydia; Tsai, Chin-Chung – Teaching in Higher Education, 2008
Online or web-based peer assessment is a valuable and effective way to help the learner to examine his or her learning progress, and teachers need to be familiar with the practice before they use it in their classrooms. Therefore, the purpose of our study was to design an online peer assessment activity for 37 inservice science and mathematics…
Descriptors: Teacher Education Curriculum, Education Courses, Peer Evaluation, Research Methodology
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Hawkes, Mark – Quarterly Review of Distance Education, 2007
Using collaborative critical reflection as an index, this study examines the asynchronous and face-to-face discourse of 28 suburban Chicago elementary teachers developing problem based learning (PBL) curriculum. Statistical analysis of the corpus produced by the 2 mediums shows that the asynchronous online network emerges as the medium of choice…
Descriptors: Electronic Learning, Curriculum Design, Online Courses, Problem Based Learning
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Cunningham, Morag F.; Kent, Fionna H.; Muir, David – Computers & Education, 1998
The Internet-based CyberOlympics project involved 17 primary schools from five different countries competing against each other in an international sporting event (concurrent with the 1996 Atlanta Olympic Games). Activities that benefited from Internet access, difficulties involved in running such projects, and suggestions as to how schools can…
Descriptors: Computer Mediated Communication, Computer Simulation, Computer Uses in Education, Educational Resources
Robertshaw, Michael – 2000
For most distance education (DE) systems, distance, time, and/or opportunity isolate learners from their teacher and their fellow students. To facilitate interaction, most DE systems include different types of support groups. Modern technology allows groups to interact effectively even though individuals are far apart. Technology may appear to be…
Descriptors: Adjustment (to Environment), Adult Education, Cooperation, Cost Effectiveness