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Showing 1 to 15 of 17 results Save | Export
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Osborne, Richole; Egan, Cate A. – Journal of Physical Education, Recreation & Dance, 2023
Recess is ideal for students to accumulate recommended physical activity minutes and work on social-emotional learning skills. However, many students fail to meet national physical activity guidelines, and recess is often withheld from students for a myriad of reasons, including behavioral issues. Helping students build social-emotional skills and…
Descriptors: Recess Breaks, Physical Activity Level, Social Emotional Learning, Games
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Ospankulov, Yernar; Zhumabayeva, Aziya; Nurgaliyeva, Saniya – Journal of Education and e-Learning Research, 2023
Kazakhstan's efforts to expand its physical culture have brought tremendous benefits. However, there are still unresolved issues in the teaching of physical education in our country's schools. Despite many ethnic and cultural traditions, combining learning opportunities in the classroom is ineffective. Domestic experience in sports is…
Descriptors: Foreign Countries, Elementary Education, Elementary School Students, Psychomotor Skills
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Lindauer, Jeffrey; Seymour, Clancy – Journal of Physical Education, Recreation & Dance, 2021
While the tactical games (TG) model has been shown to be effective in motivating students and increasing activity levels during physical education (PE) lessons, few PE teachers report using the model. The continued dominance of multi-activity PE programs may be due to the occupational socialization of physical educators. This article describes how…
Descriptors: Physical Education, Preservice Teacher Education, Games, Teaching Models
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Puente-Maxera, Federico; Méndez-Giménez, Antonio; de Ojeda, Diego Martínez – European Physical Education Review, 2021
Sport Education is a curriculum model designed to provide all students with authentic sport experiences, regardless of their individual characteristics. Research showing the effectiveness of the model in promoting physical activity (PA) levels is still scant. In addition, interventions have mostly included invasion games as the main content, thus…
Descriptors: Physical Education, Athletics, Physical Activity Level, Games
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Rodríguez-Negro, Josune; Falese, Lavinia; Yanci, Javier – Journal of Educational Research, 2019
This study examines the effects of two different 8-week balance intervention programs for students of primary school age. Static and dynamic balance were assessed in 380 students (6-12 years) before and after an 8-week balance intervention program. Students were divided and assigned into a no intervention control group, a direct instructional…
Descriptors: Elementary School Students, Children, Psychomotor Skills, Intervention
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Deutsch, Joe; Mahoney, Sean; Waldera, Roman; Hetland, Tyler – ICHPER-SD Journal of Research, 2019
This study analyzed the effect of Physical Best (PB) Curriculum on activity levels of children in physical education class. Activity levels of elementary school students (N=92, males = 50, females = 42) were recorded throughout six normally scheduled physical education class periods. Students participated in both traditional and PB curriculums and…
Descriptors: Physical Activity Level, Physical Education, Physical Fitness, Curriculum
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Kane, Natasha; Neutzling, Misti; St. George, Sara M. – American Journal of Health Education, 2022
Background: Obesity and physical inactivity are serious public health concerns in the United States (US) and globally. COVID-19 restrictions are resulting in decreased physical activity (PA) levels among children. Purpose: To determine barriers and challenges to PA promotion among children during COVID-19 and inform a PA promotion video. Methods:…
Descriptors: COVID-19, Pandemics, Video Technology, Intervention
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Papastergiou, Marina; Kanaros, Dimitrios; Papamichou, Aspasia; Vernadakis, Nikolaos – Educational Media International, 2021
The aim of this study was the investigation of the impact of a year-long, student-centered Physical Education (PE) project, in which mobile applications for Physical Activity (PA) and nutrition monitoring, exergames and an online social learning platform were utilized, on students' PA, sedentary behavior and food selection criteria. The study…
Descriptors: Physical Education, Telecommunications, Handheld Devices, Physical Activity Level
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Morales-Belando, María T.; Calderón, Antonio; Arias-Estero, José L. – Physical Education and Sport Pedagogy, 2018
Background: Although a great deal of research has been undertaken from 1982 on TGfU, teachers consider its implementation to be complex and are reluctant to integrate it into their teaching practice. Furthermore, some TGfU literature does not suggest how it might be implemented and how problems might be overcome. On the other hand, a review of…
Descriptors: Physical Education, Team Sports, Skill Development, Program Effectiveness
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Miller, Andrew; Eather, Narelle; Gray, Shirley; Sproule, John; Williams, Cheryl; Gore, Jennifer; Lubans, David – European Physical Education Review, 2017
The primary objective of this study was to evaluate the efficacy of a continuing professional development (CPD) intervention in producing changes in physical education (PE) teaching practice and PE teaching quality by generalist primary school teachers when the CPD addressed the use of a game-centred approach. A cluster randomized controlled trial…
Descriptors: Professional Continuing Education, Teacher Competencies, Elementary School Teachers, Faculty Development
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Hansen, Lisa; Sanders, Stephen W. – Strategies: A Journal for Physical and Sport Educators, 2012
Active gaming is growing in popularity and the idea of increasing children's physical activity by using technology is largely accepted by physical educators. Teachers nationwide have been providing active gaming equipment such as virtual bikes, rhythmic dance machines, virtual sporting games, martial arts simulators, balance boards, and other…
Descriptors: Physical Education, Physical Activities, Children, Teacher Educators
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Lee, Myung-Ah; Ward, Phillip – Physical Education and Sport Pedagogy, 2009
Background: Many of the issues relating to game performance of students found in the physical education literature can be considered a failure of generalization from practices to games, and from games to games. However, no study in secondary physical education has examined generalization effects as a result of effective game pedagogy in the…
Descriptors: Teaching Methods, Physical Education, Intervention, Games
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Patton, Kevin; Griffin, Linda L. – Journal of Teaching in Physical Education, 2008
This article describes comparative case studies of 2 of 12 veteran middle school physical education teachers participating in the Assessment Initiative for Middle School Physical Education (AIMS-PE), a reform-based teacher development project. The goals of the project were to help teachers examine and reframe their assessment practices and to…
Descriptors: Physical Education, Teacher Role, Program Effectiveness, Educational Change
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McNeill, Michael C.; Fry, Joan M. – ICHPER-SD Journal of Research, 2012
This study evaluated an Information and Communication Technology (ICT) case study in physical education teacher education from a student perspective. Action research evaluated the impact of a range of ICT options on student teachers' learning to play as well as learning to teach games in a secondary school context. Although multiple media were…
Descriptors: Educational Technology, Program Effectiveness, Physical Education Teachers, Video Technology
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Fox, Kaitlyn; Whitehead, Anthony – Interactive Technology and Smart Education, 2011
Purpose: In the authors' experience, the biggest issue with pose-based exergames is the difficulty in effectively communicating a three-dimensional pose to a user to facilitate a thorough understanding for accurate pose replication. The purpose of this paper is to examine options for pose presentation. Design/methodology/approach: The authors…
Descriptors: Foreign Countries, Feedback (Response), Photography, Training Methods
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