NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 35 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Qi An – Education and Information Technologies, 2024
This study aims to explore the impact of a digital learning program on the motivation and well-being of students in the art industry in China. The use of competitive digital tools as a means of self-expression contributes to effective academic performance and employment. The study covered 82 first-year students from the [The Guangzhou Academy of…
Descriptors: Program Effectiveness, Technology Uses in Education, Educational Technology, Information Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gu, Chao; Sun, Jie; Chen, Tong; Miao, Wei; Yang, Yunshuo; Lin, Shuyuan; Chen, Jiangjie – Journal of Intelligence, 2022
In terms of the teaching process of matte painting, it is essential for students to develop a sound understanding of the relationship between virtual and physical environments. In this study, first-person view (FPV) drones are applied to matte painting courses to evaluate the effectiveness of the teaching, and to propose more effective design…
Descriptors: Art Education, Painting (Visual Arts), Robotics, Aviation Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Leung, Suzannie K. Y.; Choi, Kimburley W. Y.; Yuen, Mantak – British Journal of Educational Technology, 2020
In the 21st century, along with fine arts, media art has become an important genre for young children. Undoubtedly, early visual arts give children a powerful language with which to express themselves aesthetically, cognitively and creatively through the use of symbolic representations. However, digital play remains a controversial issue in early…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Visual Arts
Peer reviewed Peer reviewed
PDF on ERIC Download full text
ElSayary, Areej; Zein, Rana; San Antonio, Lani – EURASIA Journal of Mathematics, Science and Technology Education, 2022
Using interactive technology leads to an interactive learning environment where learners develop their STEAM competencies, including critical thinking, collaboration, communication, creativity and innovation, self-direction, connection, and the use of interactive technology tools effectively. This research aims to investigate the use of…
Descriptors: STEM Education, Art Education, Technology Uses in Education, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Krauss, Sarah; LaRiviere, Mark – Art Education, 2022
For the past 10 years, Creative Classrooms has partnered with schools to develop learner-centered visual arts programs for students in kindergarten through 8th grade. This program is part of the Children's Arts Guild, a New York City nonprofit. The program works with schools to train art educators through monthly professional development…
Descriptors: Art Education, COVID-19, Pandemics, Visual Arts
Peer reviewed Peer reviewed
Direct linkDirect link
Cheung-On Tam; Claire Ka-Yan Hui – Studies in Art Education: A Journal of Issues and Research in Art Education, 2024
Amid the imperative call for using digital artwork images and e-learning activities in planning and delivering the art curriculum heightened by rapid technological development and COVID-19, we propose a visual arts teacher-curator pedagogy and investigate its effectiveness in Hong Kong's primary and secondary schools. The pedagogy is set out to…
Descriptors: Visual Arts, Art Education, Exhibits, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kartika, Elda Frediana Rety; Susanti VH, Elfi; Indriyanti, Nurma Yunita – Journal of Technology and Science Education, 2021
STEAM (Science, Technology, Engineering, Art, Mathematics) learning is design to promote student's interest in learning chemistry. Integration STEAM into chemistry learning is often seen as a challenge, such as not familiar and lack of knowledge on STEAM in chemistry. Coping, for this reason, a web-based STEAM online platform was designed. This…
Descriptors: STEM Education, Art Education, Chemistry, Web Based Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Beck, D.; Warren, S. – Pedagogies: An International Journal, 2020
Many K-12 schools in the United States face reduced time for the arts due to the time needed to prepare students for high-stakes standardized exams. Although there are advanced placement exams in art history, many rural districts lack the resources to support those efforts. Without the ability to visit large city museums, students lack access to…
Descriptors: Art Education, Elementary Secondary Education, Rural Schools, Museums
Ergin, Demirali Yasar; Gürbüz, Aylin; Sakarya, Gül – Online Submission, 2021
The purpose of this research is to identify the difficulties in art education at the university due to the transition from face-to-face education to distance education due to the COVID-19 outbreak. The universe of the research is the Faculty of Education Fine Arts Education Department, Conservatoire and the Faculty of Fine Arts undergraduate and…
Descriptors: Art Education, College Students, Distance Education, School Closing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yoleri, Sibel; Uyumaz, Gizem – Journal of Educational Technology and Online Learning, 2021
In this research, it is aimed to evaluate the effectiveness of digital game design and escape room training given to teachers working with gifted students in Science and Art Centers within the scope of 4005 Science and Society Innovative Education Practices Program supported by The Scientific and Technological Research Council of Turkey (TÜBITAK)…
Descriptors: Program Effectiveness, Educational Games, Video Games, Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Esty Setyo Utaminingsih; Ellianawati – Turkish Online Journal of Distance Education, 2025
This research aims to develop a STEAM-based e-module containing critical and independent reasoning characters. The method used in this study is Research and Development (R&D). The validation of e-modules is assessed based on three aspects, including aspects of content, construction, and language. The experts who validated each aspect consisted…
Descriptors: Art Education, STEM Education, Learning Modules, Electronic Learning
Ana Maria Villanueva – ProQuest LLC, 2022
Emerging technologies in the classroom are paving the way towards high-quality, hands-on distance learning. Augmented Reality (AR), which overlays virtual information into the physical world, provides a promising solution for the development and delivery of collaborative educational content. Frameworks such as ARkit, ARCore, have enabled AR…
Descriptors: Computer Simulation, Educational Technology, Barriers, Robotics
Peer reviewed Peer reviewed
Direct linkDirect link
Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Heinrich, Falk; Kørnøv, Lone – International Journal of Sustainability in Higher Education, 2022
Purpose: This study aims to contribute to the exploration of inter-disciplinary approaches in higher education for sustainability. It is a reflection on a case study linking students in the arts and sustainability science, through which the inter-disciplinary and problem-solving processes for solving a concrete sustainability challenge were…
Descriptors: Interdisciplinary Approach, Higher Education, Sustainability, College Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aghasafari, Sahar – Journal of Interdisciplinary Studies in Education, 2023
As educators, we are becoming increasingly aware that delivering effective education will likely change after the coronavirus pandemic. As a result, we have an opportunity to frame teaching differently and bring innovation to the forefront. In doing so, educators explored online tools and creative ways to connect with students and found new ways…
Descriptors: Visual Arts, Biology, Interdisciplinary Approach, Bilingual Students
Previous Page | Next Page »
Pages: 1  |  2  |  3