NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 14 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Paul John; Nina Wolf – CALICO Journal, 2020
Our study examines written corrective feedback generated by two online grammar checkers (GCs), Grammarly and Virtual Writing Tutor, and by the grammar checking function of Microsoft Word. We tested the technology on a wide range of grammatical error types from two sources: a set of authentic ESL compositions and a series of simple sentences we…
Descriptors: English (Second Language), Feedback (Response), Automation, Grammar
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Scholz, Kyle – CALICO Journal, 2017
Massively multiplayer online role-playing games like World of Warcraft are ideally suited to encourage and facilitate second language development (SLD) in the extramural setting, but to what extent do the language learners' actual trajectories of gameplay contribute to SLD? With the current propensity to focus research in digital game-based…
Descriptors: Computer Games, Simulated Environment, Second Language Learning, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Scida, Emily E.; Jones, Jill N. – CALICO Journal, 2016
This study reports on the rehybridization of three beginning-level Spanish courses and the effect of the new redesigned courses on student learning and on self-reported levels of anxiety. The data collected included pretests and posttests of listening comprehension, linguistic knowledge, and foreign language anxiety, as well as qualitative data on…
Descriptors: Teaching Methods, Spanish, Second Language Instruction, Anxiety
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Liu, M.; Abe, K.; Cao, M. W.; Liu, S.; Ok, D. U.; Park, J.; Parrish, C.; Sardegna, V. G. – CALICO Journal, 2015
Although educators are excited about the potential of social network sites for language learning (SNSLL), there is a lack of understanding of how SNSLL can be used to facilitate teaching and learning for English as Second language (ESL) instructors and students. The purpose of this study was to examine the affordances of four selected SNSLL…
Descriptors: Social Media, Second Language Instruction, English (Second Language), Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Becker, Shannon R.; Sturm, Jessica L. – CALICO Journal, 2017
The purpose of the present study was to determine whether integrating online audiovisual materials into the listening instruction of L2 French learners would have a measurable impact on their listening comprehension development. Students from two intact sections of second-semester French were tested on their listening comprehension before and…
Descriptors: French, Second Language Instruction, Audiovisual Instruction, Listening Comprehension
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gao, Yang; Hanna, Barbara E. – CALICO Journal, 2016
This study investigates the effectiveness of teaching pronunciation with instructional software to a cohort of Chinese learners of English aged 13 to 16 at lower-intermediate level. It also explores the relationship between learners' attitudes towards pronunciation and their pronunciation learning. Participants were 60 students at a language…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Franciosi, Stephan J.; Yagi, Junichi; Tomoshige, Yuuki; Ye, Suying – CALICO Journal, 2016
Recent studies have shown that simulation games may be useful tools for supporting foreign language education. However, much of this research has focused on games using 3D graphic technology, which entail technical requirements that may render them too complex for use in many educational contexts. Accordingly, we wanted to determine if less…
Descriptors: Vocabulary Development, Educational Games, Memory, Quasiexperimental Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mroz, Aurore – CALICO Journal, 2015
This article presents a process-oriented mixed-method study, focusing on the emergence of second language (L2) critical thinking (CT) skills in the collaborative discourse produced by a focal group of five college-level students of French working in a virtual language learning environment (the VLLE Cinet Second Life). Levels of CT ability were…
Descriptors: Mixed Methods Research, Critical Thinking, Educational Technology, Thinking Skills
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Vosburg, Donald – CALICO Journal, 2017
The use of video games as a learning tool, in particular massively multiplayer online games (MMOGs), continues to grow, as does the research in this field of study; research to date has revealed benefits to the language learner as well as hindrances and research gaps (Godwin-Jones, 2014). This study examines participant perspectives on group…
Descriptors: Video Games, Teaching Methods, Educational Technology, Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Feng, Hui-Hsien; Saricaoglu, Aysel; Chukharev-Hudilainen, Evgeny – CALICO Journal, 2016
Thanks to natural language processing technologies, computer programs are actively being used not only for holistic scoring, but also for formative evaluation of writing. CyWrite is one such program that is under development. The program is built upon Second Language Acquisition theories and aims to assist ESL learners in higher education by…
Descriptors: Error Patterns, Grammar, Language Proficiency, English (Second Language)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Collentine, Joseph; Collentine, Karina – CALICO Journal, 2015
Conceptual replication within a computer-assisted language learning (CALL) environment provides an understanding of the generalizability of second language acquisition (SLA) research (Porte, 2013; Smith & Schulze, 2013). The present study replicates Collentine (1998a), a classroom-based experiment framed within a larger discussion on the…
Descriptors: Computer Assisted Instruction, Educational Technology, Grammar, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Hitosugi, Claire Ikumi; Schmidt, Matthew; Hayashi, Kentaro – CALICO Journal, 2014
This mixed-method study explored the impact of "Food Force (FF)", a UN-sponsored off-the-shelf videogame, on learner affect and vocabulary learning and retention in a Japanese as a second/foreign language classroom. The videogame was integrated into an existing curriculum and two studies were performed. In Study 1 (n = 9), new vocabulary…
Descriptors: Mixed Methods Research, Video Games, Technology Uses in Education, Japanese
Peer reviewed Peer reviewed
Direct linkDirect link
Polisca, Elena – CALICO Journal, 2006
This study describes the use and assesses the benefits of a virtual learning environment (VLE)-enhanced independent language learning program (ILLP), based on the "WebCT" platform, for three groups of first- and second-year Italian students. It considers the positive outcomes of the program for the students' learning abilities. These outcomes…
Descriptors: Learning Motivation, Educational Environment, English (Second Language), Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Scida, Emily E.; Saury, Rachel E. – CALICO Journal, 2006
The University of Virginia's (UVA) Department of Spanish, Italian and Portuguese created two new hybrid courses for elementary Spanish which supplement 3 hours a week of class time with 2 hours of mandatory, web-based practice activities to respond to a need to make better use of personnel resources at the university. This article reports on the…
Descriptors: Internet, Drills (Practice), Teaching Assistants, Pilot Projects