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Hanghøj, Thorkild; Lieberoth, Andreas; Misfeldt, Morten – British Journal of Educational Technology, 2018
Can the challenges encountered in cooperative video games encourage classroom inclusion? And can this experience be translated into curriculum engagement? This study describes a 3 week intervention with game-based learning activities in eight lower secondary classrooms (n = 190). The intervention combined the use of the co-op action role-playing…
Descriptors: Cooperative Learning, Secondary School Students, Role Playing, Educational Games
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Hansen, Jorgen – Industry and Higher Education, 2012
In Denmark, all engineering programmes in HE have practical elements; for instance, at Bachelor's level, an internship is an integrated part of the programme. Furthermore, Denmark has a long-established tradition of problem-based and project-organized learning, and a large part of students' projects, including their final projects, is done in…
Descriptors: Problem Based Learning, Teaching Methods, Engineering, Foreign Countries
Beck, Steen; Hansen, Dion Russelbak – Online Submission, 2009
Danish upper-secondary school is currently undergoing remarkable changes. Comprehensive reforms and restructuring have transformed teacher roles and school organization. However, not all upper-secondary teachers welcome reform: on the one hand, they have to adopt norms, standards and values determined by colleagues, if they want to "fit…
Descriptors: School Organization, Educational Change, Teaching Methods, Foreign Countries