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Thiyaporn Kantathanawat; Natarika Thongsomnuek; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose. The increasing prevalence of digital tools in education necessitates models that enhance students' metacognitive skills. Despite this need, limited research exists on structured pedagogical approaches to foster metacognition within digital learning contexts. This study aimed to develop and evaluate the Cognitive Innovation…
Descriptors: Educational Technology, Technology Uses in Education, Metacognition, Skill Development
Aydin, Sevim; Duman, Emel; Bertiz, Yasemin; Birisçi, Salih – Journal of Educational Technology and Online Learning, 2022
In this study, it was aimed to investigate the change in the conceptual understanding of "artificial intelligence". For this purpose, the determination of the metaphors related to the concept of artificial intelligence in the stages before and after watching the artificial intelligence-themed computer-aided animation developed within the…
Descriptors: Artificial Intelligence, Figurative Language, Animation, Grade 5
Jyoti Kapoor; Guneet Kaur Cheema – Journal of Interdisciplinary Studies in Education, 2024
Digital modules typically refer to self-contained units of online learning materials designed for specific topics or learning objectives. The researcher developed digital modules for three specific math units and conducted a three-week experiment in six schools in three districts of Punjab. The purpose of the study was to find the effectiveness of…
Descriptors: Learning Modules, Educational Technology, Technology Uses in Education, Mathematics Instruction
Nadra Hafizah; Syafri Ahmad; Melva Zainil; Alwen Bentri – Elementary School Forum (Mimbar Sekolah Dasar), 2024
This research is motivated by observations that show the lack of additional teaching materials in schools that facilitate students in communicating mathematical ideas (symbols, pictures, and graphs) as well as concepts related to fractions by presenting the surrounding environment as a source of learning. The purpose of this study is to reveal the…
Descriptors: Elementary School Mathematics, Mathematics Instruction, Learning Modules, Educational Technology
Rizqa Raudatul Jannah; Galih Mahardika Christian Putra – Elementary School Forum (Mimbar Sekolah Dasar), 2024
Student learning outcomes that have not been maximized can be caused by one of them is the utilization of learning media that is less varied. The use of varied learning media can attract student interest and can affect student learning outcomes. However, in reality there are still many teachers who have not maximized the use of learning media. The…
Descriptors: Foreign Countries, Computer Simulation, Cartoons, Educational Technology
Andrea Armour Trudeau – ProQuest LLC, 2024
With virtual reality (VR) tools becoming increasingly prevalent in K-12 schools today, educators now possess the means to transport students to digitally simulated times and places without ever leaving the classroom. However, current application of this experiential technology is in its nascent stage and subsequent research is often limited to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 7
Huda S. Alazmi; Ghader M. Alemtairy – Education and Information Technologies, 2024
There is increasing educational interest in immersive virtual reality (IVR) applications which aid student learning and performance. However, few empirical studies have investigated the potential for implementing the technology in middle-school social studies classrooms. This study employed a quasi-experimental approach to address this issue,…
Descriptors: Computer Simulation, Field Trips, Middle School Students, Social Studies
Gwo-Jen Hwang; Yi-Ting Chen; Shu-Yun Chien – Education and Information Technologies, 2024
With the growing popularity of Virtual Reality (VR), the integration of the Community of Inquiry (CoI) framework provides insights into its role in facilitating student learning in VR environments. VR offers immersive experiences and visualization of abstract concepts. However, the abundance of information in VR can be overwhelming without proper…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Concept Mapping
Mingyu Feng; Gary Weiser; Kelly Collins – WestEd, 2024
This report delves into the cost and effectiveness of the ASSISTments program as an online math support tool. Aiming to replicate previous findings, the study focused on the impact of ASSISTments on student learning in seventh-grade classrooms. The report outlines the study's objectives, setting, and participants alongside the study design,…
Descriptors: Costs, Cost Effectiveness, Mathematics Instruction, Educational Technology
Subhadip Senapati; Athavan Alias Anand Selvam – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2024
This study aims to assess the effect of experiential learning coupled with thinking-based learning (TBL) pedagogy in developing higher-order thinking skills. We utilized OLabs, a virtual lab, as a mode of experiential electronic-learning for the topic "chemical reactions." Online experimental activities, embedded with thinking-based…
Descriptors: Thinking Skills, Experiential Learning, Chemistry, Educational Technology
Duygu Sönmez – Pegem Journal of Education and Instruction, 2024
STEM education is on demand more than ever as the workforce relies on 21st century skills and STEM disciplines. This paper presents a framework (IMS-TEAM) for integration of mathematics and science with the use of technology and modeling in an authentic context. The activity based on this framework is designed for and implemented with forty-four…
Descriptors: STEM Education, Interdisciplinary Approach, Biology, Mathematics
Rødnes, Kari Anne; Dolonen, Jan Arild – Environmental Education Research, 2023
This qualitative study investigates how young students expressed, explored and expanded their ideas of how they could contribute to sustainable development. We analyse a trajectory in a Norwegian 8th grade class, focusing on the students' emerging understanding through microblogging and talk in individual, group and whole class activities. The…
Descriptors: Sustainable Development, Electronic Publishing, Grade 8, Discussion (Teaching Technique)
Gwo-Jen Hwang; Di Zhang – Educational Technology Research and Development, 2024
The effectiveness of digital game-based language learning (DGBLL) has been recognized by scholars. With the development of computer technology and multimedia learning environments, computer agents have been widely used in game systems to provide learning guidance or assistance. A computer agent is a virtual character created in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computer Simulation
Ghada Awada – Language Teaching Research, 2025
This study set out to examine the effectiveness of Robotics and Weblog models in improving English as a foreign language (EFL) proficiency of terminal middle and secondary school graders. Another purpose is to suggest pedagogies required to integrate Robotics and Weblog models in the EFL curriculum and instruction. We collected data using the…
Descriptors: Robotics, Electronic Publishing, Web Sites, English (Second Language)
Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education