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Nina Mulaimovic; Eric Richter; Rebecca Lazarides; Dirk Richter – British Journal of Educational Technology, 2025
In order for teachers to successfully gain new knowledge during professional development (PD), courses must be of high quality and stimulate active involvement from participants. More and more PD courses are taking place online, without clear evidence of whether face-to-face and online courses differ in terms of their quality or level of…
Descriptors: Faculty Development, In Person Learning, Online Courses, Program Effectiveness
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Jessica del Rocío Fernández-Velásquez; Oscar López-Regalado; Gisela Analy Fernández-Hurtado – Contemporary Educational Technology, 2025
The systematic review explores the integration of gamification with the flipped classroom in basic education, combining game mechanics with flipped teaching methods to improve student engagement and motivation, and examines the evolution of scientific production between 2022 and 2024, using the preferred reporting items for systematic reviews and…
Descriptors: Gamification, Educational Technology, Flipped Classroom, Program Effectiveness
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Jennifer Bruen; Iker Erdocia – Language Learning Journal, 2025
This paper is concerned with the integration of informal language learning into university language modules in a foreign language environment. It begins by exploring the evolving nature of formal and informal language learning. This is followed by analysis of a pedagogic innovation intended to integrate foreign language activities in an informal…
Descriptors: Second Language Learning, Informal Education, Second Language Instruction, College Students
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Olfa Tounsi; Anis Ben Chikha; Abdessalem Koubaa; Omar Trabelsi; Liwa Masmoudi; Haitham A. Jahrami; Cain C. T. Clark; Khaled Trabelsi; Mourad Bahloul – International Journal of Disability, Development and Education, 2025
The Good Behaviour Game (GBG) is an interdependent group contingency intervention, previously shown to be effective in managing students' behaviour across several studies. An ABAB withdrawal design was implemented to examine the effects of the GBG on the engagement and disruptive behaviours of 12 students diagnosed principally with a mild…
Descriptors: Students with Disabilities, Mild Intellectual Disability, Physical Education, Self Contained Classrooms
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Christopher C. Y. Yang; Jiun-Yu Wu; Hiroaki Ogata – Education and Information Technologies, 2025
Blended learning (BL) combines traditional classroom activities with online learning resources, enabling students to obtain higher academic performance through well-defined interactive learning strategies. However, lacking the capacity to self-regulate their learning, many students might fail to comprehensively study the learning materials after…
Descriptors: Blended Learning, Educational Technology, Learning Analytics, Self Management
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Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics
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Holly C. White; Katharine J. Ruskin; Alison Jolley; Nathan Flint; Debra M. Allen; Karen N. Pelletreau; Brian J. Olsen; Joan E. Ferrini-Mundy; John C. Volin – Research in Higher Education, 2025
Undergraduate research experiences offer a range of positive academic and affective student outcomes. However, these benefits often do not reach all students, as research experiences are often selective, favor high-achieving students, focus on STEM fields, and typically target students in their third or fourth year of undergraduate studies. To…
Descriptors: First Year Seminars, College Freshmen, Student Research, Transitional Programs
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Dolores D. Lopez; Susan Yonezawa; Seaera Juarez; Ericka Tapia – Journal of Research on Technology in Education, 2025
Multilingual learners, also known as English learners (ELs), are underrepresented in K-12 computer science (CS) courses, where they often struggle. This paper demonstrates how a Computer Science for English Learners (CSforEL) professional development (PD) program supported Advanced Placement CS Principles (APCSP) teachers in attending to both…
Descriptors: Computer Science Education, English Learners, Advanced Placement, Faculty Development
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Mohamed Zainuba; Omer Cem Kutlubay; Ahmad Rahal; Randall Stone – Journal of International Education in Business, 2025
Purpose: Since accreditation bodies emphasize program-level learning goals, there is often less focus on measuring learning at the course level. This study aims to offer a method for using experiential learning exercises to measure student engagement and learning outcomes in cross-cultural relations courses by highlighting which learning outcomes…
Descriptors: Outcomes of Education, Cross Cultural Training, Cultural Awareness, Intergroup Relations