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Weh, Michael – Journal of Aesthetic Education, 2010
It is a mainstream view within the ontology of art that there are singular as well as multiple artworks, but it is also a view that is contested. In this article, the author investigates whether the singular/multiple distinction can be sustained and argues for a new way to determine the category to which an artwork belongs. The author stresses…
Descriptors: Art, Classification, Art Products, Production Techniques
Winters, Laurel – Arts & Activities, 2009
In this article, the author describes a project using acetate sheets. This project was to have at least two layers: (1) the first layer is a more detailed front layer of the acetate sheet; and (2) the second layer is a piece of painted paper behind the acetate. This lesson presents an opportunity to help students think in "layers," which will be…
Descriptors: Computer Graphics, Production Techniques, Art Education, Art Expression
Ostenson, Jonathan William – Journal of Media Literacy Education, 2012
Classroom teachers have been encouraged to incorporate more multimedia production in the classroom as a means of helping students develop critical media literacy skills. However, they have not always been well trained in how to evaluate the work students create; many teachers struggle to know which criteria to use in assessing student work. This…
Descriptors: Teaching Methods, Media Literacy, Multimedia Materials, Alignment (Education)
Fehn, Bruce R.; Schul, James E. – History Teacher, 2011
Today's students grow up in a technological milieu of hand-held computers with high storage capacities, internet access, and the ability to shoot high definition photographs and video. As such, they are empowered to construct representations of the past virtually "on the run." In this article, the authors investigated the historical "and"…
Descriptors: History Instruction, Documentaries, Film Production, Secondary Education
Bitz, Michael – Teachers College Press, 2010
This definitive book presents the newest research linking graphic narratives and literacy learning, as well as the tools teachers will need to make comic book projects a success in their classrooms. The Comic Book Project (www.comicbookproject.org) is an internationally celebrated initiative where children plan, write, design, and publish original…
Descriptors: Elementary Secondary Education, Cartoons, Literacy, Teachers
Robin, Bernard R.; McNeil, Sara G. – Digital Education Review, 2012
In this paper, the authors present some of the most important lessons they have learned from teaching courses, conducting workshops, writing articles, and supervising graduate student research on the educational uses of digital storytelling. The guidelines described here are categorized within the ADDIE instructional design framework and are…
Descriptors: Guidelines, Instructional Design, Internet, Graduate Students
Halverson, Erica; Gibbons, Damiana – Journal of Computing in Teacher Education, 2010
In this article, we trace learning across the digital video production process through case studies with four youth media arts organizations (YMAOs) across the United States. We hypothesize that what these organizations share is a series of key moments throughout the production process in which youth must articulate the relationship between the…
Descriptors: Educational Technology, Production Techniques, Video Technology, Visual Arts
Staggers, Sydney M.; Myers, Scott A. – Communication Teacher, 2011
Gendered violence is considered to be the "physical, verbal, emotional, sexual, and visual brutality that is inflicted disproportionately or exclusively on members of one sex". According to the World Health Organization (WHO, 2010), gendered violence is a major public health concern that often goes unnoticed because it takes place in private…
Descriptors: Campuses, Violence, Gender Issues, Prevention
Harrison, Henry L. (Hal), III; Loveland, Thomas – Technology Teacher, 2009
Extensive planning must be used to produce television programs. Students must develop sound design practices and understand these attributes of design in their production planning. Through the design and planning processes involved in television production, students learn that design is a creative process, and that there is no perfect design, but…
Descriptors: Creativity, Production Techniques, Television, Design
Blonder, Ron; Jonatan, Moshe; Bar-Dov, Ziva; Benny, Naama; Rap, Shelley; Sakhnini, Sohair – Chemistry Education Research and Practice, 2013
The goal of this research was to examine the change in the skills, Technological Pedagogical Content Knowledge (TPACK) and self-efficacy beliefs of chemistry teachers regarding video editing and using YouTube videos in high-school chemistry lessons, as a result of a professional development program that focused on editing YouTube videos and the…
Descriptors: Chemistry, Educational Technology, Self Efficacy, Beliefs
Avila, JuliAnna, Ed.; Pandya, Jessica Zacher, Ed. – Peter Lang New York, 2013
The contributors to this edited volume examine the simultaneous implementation of critical and digital literacies and explore ramifications for the development and assessment of critical digital literacies (CDL) curricula across educational contexts. We ask: How has the increasing ubiquity of digital literacies in and out of school affected our…
Descriptors: Critical Literacy, Computer Literacy, Media Literacy, Praxis
Norton, Priscilla; Hathaway, Dawn – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2010
This study examined teacher-learners' reflections about the use of video production in their K-12 classrooms for evidence of content learning, the factors facilitating teacher use of video production, and the challenges teachers reported. Findings demonstrated positive content learning outcomes as measured by objective tests, rubrics, and…
Descriptors: Educational Strategies, Elementary Secondary Education, Production Techniques, Alternative Assessment
Pearman, Cathy J.; Chang, Ching-Wen – TechTrends: Linking Research and Practice to Improve Learning, 2010
CD-ROM storybooks, often referred to as electronic texts, e-books, and interactive stories, are learning tools with supplemental features such as automatic reading of text, sound effects, word pronunciations, and graphic animations which support the development of reading skills and comprehension in beginning readers. Some CD-ROM storybooks also…
Descriptors: Cues, Beginning Reading, Decoding (Reading), Reading Skills
Association of College Unions International (NJ1), 2012
This publication presents a collection of technology resources from the Association of College Unions International (ACUI) community. Contents include: (1) Podcasting (Jeff Lail); (2) Video Podcasting (Ed Cabellon); (3) Building a Multimedia Production Center (Nathan Byrer); (4) Cloud Computing in the Student Union and Student Activities (TJ…
Descriptors: Educational Resources, Web 2.0 Technologies, Video Technology, Multimedia Materials
Lenox, Marianne; Coleman, Maurice – Computers in Libraries, 2010
Regular readers of "Computers in Libraries" are aware that social networks are forming increasingly important linkages to professional and personal development in all libraries. Live and virtual social networks have become the new learning playground for librarians and library staff. Social networks have the ability to connect those who are…
Descriptors: Library Personnel, Public Libraries, Social Networks, Knowledge Management