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Lee, I-Jui – Interactive Learning Environments, 2023
Taiwan's vocational wood-furniture schools still focus only on the traditional manual training strategy, and so students' knowledge of the furniture-manufacturing process is fragmented. Moreover, they possess limited manual skills without learning the workflows and strategies of furniture production, which is inadequate for satisfying the direct…
Descriptors: Foreign Countries, Vocational Education, Woodworking, Computer Simulation
Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
Bernier, Andrew; Fowler, Rick H. – Afterschool Matters, 2020
The education landscape, both in and out of school, has shifted dramatically, during the COVID-19 pandemic, to digital learning. This shift has compounded the need for digital media literacy, a wide-ranging and often-changing concept that encompasses the competence to use technical equipment, intelligently consume and process information, and…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
Hafour, Marwa F.; Al-Rashidy, Al-Shaimaa M. – JALT CALL Journal, 2020
This study examined the impact of storyboarding-based collaborative narrative writing using Google Docs on EFL learners' writing fluency, syntactic complexity, and overall performance. For this purpose, a cohort of 30 EFL college learners was selected and exposed to a nine-week intervention where they collaboratively wrote storyboarding-based…
Descriptors: Collaborative Writing, English (Second Language), Second Language Learning, College Students
Bush, Michael D. – Educational Technology, 2015
Hype surrounding the promise that technology has for education began with Thomas Edison in 1913, when he predicted that the motion picture would end the need for textbooks and revolutionize schools. Years later a phase of development was fueled by government funding, and the educational film industry reached a heyday following World War II, which…
Descriptors: Educational Technology, Educational History, Educational Development, Educational Change
O'Byrne, W. Ian; Radakovic, Nenad; Hunter-Doniger, Tracey; Fox, Madison; Kern, Reggie; Parnell, Stephanie – International Journal of Education in Mathematics, Science and Technology, 2018
In recent years, tablets have been shown to serve as incredible teaching tools in classrooms around the world. In mathematics education, divergent thinking, creativity, and play may play a key role in formation of adaptive thinking and math achievement. This qualitative, participatory action research investigated the use of an instructional model…
Descriptors: Creativity, Creative Thinking, Preservice Teachers, Animation
Thomson, Andrew; Bridgstock, Ruth; Willems, Christiaan – Journal of Learning Design, 2014
While video is recognised as an important medium for teaching and learning in the digital age, many video resources are not as effective as they might be, because they do not adequately exploit the strengths of the medium. Presented here are some case studies of video learning resources produced for various undergraduate courses in a university…
Descriptors: Electronic Learning, Educational Technology, Video Technology, Case Studies
Balzotti, Jon – Journal of Basic Writing, 2016
This article describes an innovative pedagogical technique for multimodal composition courses: the use of storyboarding as an invention tool across multiple composition platforms. Student response data and our textual analysis of their multimodal texts over a two-year period reveal some challenges when new media projects are taught alongside…
Descriptors: Teaching Methods, Writing (Composition), Educational Technology, Technology Uses in Education
Voss, Brett – Australian Journal of Music Education, 2016
Education in a contemporary context increasingly requires students to engage with learning technologies. This can present a challenge to both students and teachers who at times struggle to engage with the technical processes involved in navigating these technologies. Outside of formal education settings, on-demand information facilitated through…
Descriptors: Music, Music Activities, Music Education, Production Techniques
Jenson, Jennifer; Dahya, Negin; Fisher, Stephanie – Learning, Media and Technology, 2014
In this paper, we identify how and why digital media production can contribute to the active participation of children in education and also consider how much of the existing work in this area is framed as a "miraculous" answer to educational challenges without critical interrogation of either the process or product. To begin, we…
Descriptors: Foreign Countries, Clubs, Extracurricular Activities, Multiple Literacies
Becker, Rick – Online Submission, 2012
The opening sentence in an article posted on edutechteacher.org titled "Video in the Classroom" states "In addition to being fun and motivating, video projects teach students to plan, organize, write, communicate, collaborate, and analyze (2012)." The author goes on to say "With the proliferation of webcams, phone cameras, flip cams, digital…
Descriptors: Video Technology, Production Techniques, Editing, Teaching Methods
Wright, Steve; Short, Ben; Parchoma, Gale – International Journal of Mobile and Blended Learning, 2013
This paper presents a case-study of an individual engaged in the practice of craft brewing and the ways in which his use of a mobile device has supported the informal learning underpinning his transition from novice towards mastery. Through participant observation, online ethnographic methods and interview data the authors present a description of…
Descriptors: Drinking, Creativity, Case Studies, Handheld Devices
van 't Hooft, Mark – Social Education, 2013
One of the challenges that social studies educators face daily is how to make student learning relevant. Digital technologies can play an important role by connecting what happens in the classroom to the world beyond. One way to do this is by turning students into producers of information and having them create content rather than simply consume.…
Descriptors: Social Studies, Educational Technology, Local History, Student Research
Kolas, Line; Munkvold, Robin; Nordseth, Hugo – International Association for Development of the Information Society, 2012
The goal of the paper is to present possible use of EPE videos in different phases of a learning and teaching process. The paper is based on an evaluation of EPE (easy production educational) videos. The evaluation framework used in this study, divides the teaching and learning process into four main phases: 1) The preparation phase, 2) The…
Descriptors: Foreign Countries, Video Technology, Learning Processes, Educational Technology
Robin, Bernard R.; McNeil, Sara G. – Digital Education Review, 2012
In this paper, the authors present some of the most important lessons they have learned from teaching courses, conducting workshops, writing articles, and supervising graduate student research on the educational uses of digital storytelling. The guidelines described here are categorized within the ADDIE instructional design framework and are…
Descriptors: Guidelines, Instructional Design, Internet, Graduate Students