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Showing 1 to 15 of 53 results Save | Export
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Lee, I-Jui – Interactive Learning Environments, 2023
Taiwan's vocational wood-furniture schools still focus only on the traditional manual training strategy, and so students' knowledge of the furniture-manufacturing process is fragmented. Moreover, they possess limited manual skills without learning the workflows and strategies of furniture production, which is inadequate for satisfying the direct…
Descriptors: Foreign Countries, Vocational Education, Woodworking, Computer Simulation
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Redmond, Theresa – Journal of Media Literacy Education, 2022
Using qualitative methods with an action research design, the author investigates uses of visual journaling as a media production opportunity in an undergraduate media literacy class. Through visual journaling as an arts-based inquiry process, students engaged in production, creating and sharing graphical representations of their emerging media…
Descriptors: Diaries, Media Literacy, Production Techniques, Undergraduate Students
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Sarah McCorkle; Jesse Strycker – International Journal of Designs for Learning, 2021
This design case focuses on the development of an alternative to Penn State's One Button Studio, but with a do-it-yourself mentality and a substantially smaller budget. The development of our one button video kiosk began as a class project but is part of a larger design-based research project. Video production is not something that all faculty,…
Descriptors: Video Technology, Production Techniques, Technology Uses in Education, College Faculty
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Prokopic, Pavel – Film Education Journal, 2021
This article outlines an exploratory approach to the delivery of film practice education, as developed and tested with a second-year undergraduate module in cinematography. Students were provided with two existing creative sound pieces composed by a professional sound designer within the context of an AHRC-funded practice research project entitled…
Descriptors: Foreign Countries, Film Study, Theory Practice Relationship, Films
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Mohd Firdaus Naif Omran Zailuddin; Nik Ashri Nik Harun; Haris Abadi Abdul Rahim; Azmul Fadhli Kamaruzaman; Muhammad Hawari Berahim; Mohd Hilmi Harun; Yuhanis Ibrahim – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of this research is to explore the transformative impact of AI-augmented tools on design pedagogy. It aims to understand how artificial intelligence technologies are being integrated into educational settings, particularly in creative design courses, and to assess the potential advancements these tools can bring to the field.…
Descriptors: Artificial Intelligence, Design, Teaching Methods, Technology Integration
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Espino, José Miguel Santos; Artal, Cayetano Guerra; Betancor, Sara María González – International Review of Research in Open and Distributed Learning, 2021
The learning effectiveness of video lectures has been extensively studied by the scientific community, but research on their cost-effectiveness and sustainable production is still very scarce. To shed light on these aspects, this study has measured the useful life span and cost-effectiveness of a large catalog of video lectures produced for…
Descriptors: Instructional Effectiveness, Lecture Method, Video Technology, Undergraduate Students
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Tracy Piper-Wright; Tabitha Jussa – International Journal of Art & Design Education, 2024
As environmental awareness grows, so do questions about the environmental impact of photography, in particular traditional film development and processing, which includes the use of plastics, gelatine and other environmentally harmful chemicals notwithstanding water usage and waste. Pioneering practice and research into sustainable alternatives to…
Descriptors: Sustainability, Photography, Production Techniques, Higher Education
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Allison Machlis Meyer – CEA Forum, 2023
This essay analyzes student experiences of studying all-female and non-binary cast Shakespeare productions in the Seattle area, including upstart crow collective's "Richard III" and The Fern Shakespeare Company's "Much Ado About Nothing." I draw on my teaching of the experimental work of these regional companies in an…
Descriptors: English Literature, Females, LGBTQ People, Minority Groups
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
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Karasavvvidis, Ilias – Journal of Visual Literacy, 2019
While multimodal composing has been systematically explored, there is hardly any research on how undergraduates use video and audio effects to communicate meanings. Effects are important because they facilitate the semiotic sculpting of the source visual and aural elements, making accessible an extra layer of semiotic potential. The present study…
Descriptors: Video Technology, Undergraduate Students, Production Techniques, Semiotics
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Merkt, Martin; Lux, Sabrina; Hoogerheide, Vincent; van Gog, Tamara; Schwan, Stephan – Journal of Educational Psychology, 2020
Two experiments investigated the effects of an instructional video's setting on learners' retention and application of the video content. Experiment 1 explored competing hypotheses based on theoretical assumptions about whether an authentic setting would serve as a distraction or as a cue for the instructor's expertise. Participants (N = 59)…
Descriptors: Instructional Films, Instructional Effectiveness, Retention (Psychology), Video Technology
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Burk, Zachary J.; Johnson, Corey S. – HAPS Educator, 2019
Despite a shift to use digital resources to supplement traditional anatomy education, institutions often rely upon external sources of digital materials. Such three-dimensional (3D) animations rarely resemble the anatomical models or cadaveric specimens used in the students' laboratories. Photogrammetry is a technique that generates an interactive…
Descriptors: Anatomy, Human Body, Visual Aids, Photography
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Brown, Nathan; Dasen, Ann; Trommer-Beardslee, Heather – Journal of Dance Education, 2016
This article describes how the authors completed a project at Central Michigan University (CMU) with undergraduate theater majors and minors and dance minors as part of the annual mainstage dance concert. Although the concert is predominantly choreographed and designed by CMU faculty, students are engaged in every step of the performance and…
Descriptors: Music, Dance, Musical Composition, Lighting
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Smith, Jeffrey S. – Journalism and Mass Communication Educator, 2017
Objectively assessing student creative work in the fields associated with mass media can be problematic. Communicating expectations to students, as well as providing them with a clear yet flexible rubric for evaluation of copywriting, newswriting, audio production, video production, and web-design, requires examination of the relevant student…
Descriptors: Creativity, Scoring Rubrics, Portfolio Assessment, Portfolios (Background Materials)
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Tsai, Kuan Chen – Journal of Education and Training Studies, 2016
The purpose of the present study is to explore to what extent the use of a more structured mode of assessing creative products--specifically, the CPAM--could beneficially influence design students' product creativity and creative processes. For this qualitative inquiry, following our CPAM-based intervention, students wrote reflective papers in…
Descriptors: Foreign Countries, Creativity, Design, Qualitative Research
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