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Campana, Kristie L.; Peterson, Jamie J. – College Teaching, 2013
Recent college graduates are entering a competitive workforce that demands strong communication, teamwork, and problem-solving skills. However, many recent surveys and reports describe college graduates as deficient in these skills. For two courses at separate institutions, we each framed a course as a job, playing the role of a supervisor or…
Descriptors: College Graduates, Labor Market, Competition, Work Environment
Berkowitz, Doriet – Young Children, 2011
Oral storytelling supports young children's learning and development differently than stories read aloud from picture books. It gives children an opportunity to exercise their imagination, communicate effectively, enhance their social literacy, and build community in a different way. Oral storytelling encourages a heightened and more sophisticated…
Descriptors: Story Telling, Picture Books, Dramatic Play, Young Children
Burrow-Sanchez, Jason – Ancora Publishing, 2013
ADAPT (Advancing Decision Making and Problem Solving for Teens) is a small-group intervention for middle and high school students who are at risk for substance use, aggression, truancy, poor school performance, and depressive moods. The ADAPT program's 12 sessions teach fundamental skills such as: (1) Effective problem solving; (2) Decision…
Descriptors: Decision Making, Problem Solving, Adolescents, Middle School Students
Thamuku, Masego; Daniel, Marguerite – Death Studies, 2013
In the context of AIDS, the Botswana Government has adopted a group therapy program to help large numbers of orphaned children cope with bereavement. This study explores the effectiveness of the therapy and examines how it interacts with cultural attitudes and practices concerning death. Ten orphaned children were involved in five rounds of data…
Descriptors: Foreign Countries, Coping, Grief, Death
Hou, Huei-Tse – British Journal of Educational Technology, 2013
Many researchers have studied the effects of game-based learning (GBL) (eg, Annetta, Minogu, Holmes & Cheng, 2009; Kiili, 2007). However, empirical process analyses of long-term applications of GBL in a school setting are much less common. A process analysis of GBL in a school setting allows us to better understand the role of games in…
Descriptors: Prior Learning, Gender Differences, Longitudinal Studies, Case Studies
Cram, Andrew; Hedberg, John G.; Gosper, Maree; Dick, Geoff – Research in Learning Technology, 2011
Contemporary theories of problem-solving highlight that expertise is domain specific, contingent on the social context and available resources, and involves knowledge, skills, attitudes, emotions and values. Developing educational activities that incorporate all of these elements is a challenge. Through case studies, this paper outlines how…
Descriptors: Expertise, Problem Solving, Social Environment, Learning Activities
Madigan, Jennifer C.; Schroth-Cavataio, Georganne – Principal Leadership, 2011
Communication and professional dialogue are essential elements of a high-quality education environment in which all students can succeed. Such an environment is especially important for the success of students with special needs. Unfortunately, collaboration between special educators, general educators, and other professionals is often hindered by…
Descriptors: Disabilities, Educational Environment, Regular and Special Education Relationship, Teacher Administrator Relationship
Leahy, Christine – Research-publishing.net, 2012
This paper reports on the findings of a case study that set out to discover student behaviour in the computer room while the participants were engaged in a collaborative computer-assisted language learning (CALL) task in form of an electronic role-play which was designed for advanced learners of business German. The task mainly utilized…
Descriptors: Case Studies, Student Behavior, Cooperative Learning, Computer Assisted Instruction
Cote, Debra; Pierce, Tom; Higgins, Kyle; Miller, Susan; Tandy, Richard; Sparks, Shannon – Education and Training in Autism and Developmental Disabilities, 2010
Problem-solving instruction facilitates children in becoming successful real-world problem solvers. Research that incorporates problem-solving instruction has been limited for students with mild and moderate intellectual disabilities. However, this population of students needs increased opportunities to learn the skills of problem solving. Using a…
Descriptors: Role Playing, Generalization, Moderate Mental Retardation, Problem Solving
Calame, Robert; Parker, Kimberlee; Amendola, Mark; Oliver, Robert – Reclaiming Children and Youth, 2011
Aggression Replacement Training[R] (ART) is a psychoeducational approach to working with young people who experience difficulties with interpersonal relationships and prosocial behavior. ART[R] originated with Skillstreaming and developed into a three-component model. Arnold P. Goldstein recognized that the complex problems of youth would not…
Descriptors: Feedback (Response), Prosocial Behavior, Role Playing, Youth
Collins, Shawnee; Higbee, Thomas S.; Salzberg, Charles L. – Journal of Applied Behavior Analysis, 2009
We investigated the effects of video modeling on the percentage of correctly implemented problem-solving steps by staff in a group home for adults with developmental disabilities, using a nonconcurrent multiple baseline design across participants. The treatment consisted of staff watching a video model demonstrating the correct implementation of a…
Descriptors: Role Playing, Intervention, Developmental Disabilities, Problem Solving
Yu, Tao Wang – International Education Studies, 2009
A much more attractive way to use the internet was discovered. Users are represented by avatars in the fantasy persistent 3D world, and the avatars apparently come to occupy a special place in the hearts of their creators (Castronova, 2001). At present, millions of people worldwide have accounts to some kind of virtual environments. Virtual world…
Descriptors: Internet, Educational Technology, Computer Games, Technology Uses in Education
Communication and Education in a Virtual World: Avatar-Mediated Teaching and Learning in Second Life
Mon, Lorri – International Journal of Virtual and Personal Learning Environments, 2010
Education within Second Life frequently recapitulates the "sage on the stage" as students sit their avatars down in chairs in the virtual world and listen to or read an instructor's lecture while watching a slideshow. This conceptual article explores alternative active learning techniques supporting independent and collaborative learning…
Descriptors: Virtual Classrooms, Computer Mediated Communication, Computer Simulation, Teaching Methods
Fedorov, Alexander – Acta Didactica Napocensia, 2010
This article described the methods of media education development of personality (including the audience's individual, "creative critical thinking" corresponding to "conceptual" (knowledge of media culture theory), "sensory" (intentional communication with mass media, orientational experience in genre and topical…
Descriptors: Technology Uses in Education, Educational Media, Personality Traits, Teacher Education
Yeo, Lay See; Choi, Pui Meng – School Psychology International, 2011
The present study investigated the effectiveness of a cognitive-behavioural therapy (CBT) programme delivered by a school psychologist for children with behavioural difficulties in Singapore elementary school classrooms. It examined the impact of a 12-session, psychoeducational group intervention in helping misbehaving pupils to control their…
Descriptors: School Psychologists, Effect Size, Foreign Countries, Counseling Techniques