Publication Date
In 2025 | 1 |
Since 2024 | 34 |
Since 2021 (last 5 years) | 184 |
Since 2016 (last 10 years) | 458 |
Since 2006 (last 20 years) | 725 |
Descriptor
Problem Solving | 1148 |
Teamwork | 1148 |
Foreign Countries | 288 |
Cooperative Learning | 238 |
Teaching Methods | 214 |
Communication Skills | 195 |
Skill Development | 176 |
Student Attitudes | 159 |
Critical Thinking | 146 |
Higher Education | 134 |
Decision Making | 128 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Practitioners | 98 |
Teachers | 96 |
Administrators | 19 |
Students | 17 |
Policymakers | 4 |
Parents | 3 |
Researchers | 3 |
Community | 2 |
Counselors | 2 |
Support Staff | 2 |
Location
Australia | 33 |
United Kingdom | 22 |
Turkey | 17 |
United Kingdom (England) | 16 |
Malaysia | 14 |
Spain | 12 |
United States | 12 |
California | 11 |
Indonesia | 11 |
Massachusetts | 10 |
North Carolina | 10 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 2 |
Nukoonkan, Chawalit; Dhammapissamai, Phrakru – World Journal of Education, 2023
This study is an operation within the research project of "Teachers' Development to Enhance Their Project Management Skills for Students," which is also one of the projects in the research plan or research project series regarding 21st-century skills. This project arose from an awareness of the opportunities from the knowledge-based…
Descriptors: Skill Development, 21st Century Skills, Faculty Development, Online Courses
Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
Sidani, Yusuf; Reese, Simon – Learning Organization, 2020
Purpose: This paper aims to provide an overview of the development of learning organization concepts from the perspective of Nancy Dixon, who has been at the forefront of the learning organization discussion since the 1980s. Design/methodology/approach: Through a conversation with Dixon, and a scan of some of her works, this paper discusses…
Descriptors: Organizational Culture, Power Structure, Psychological Patterns, Safety
Abdulkadir Kirbas; Mesut Bulut – International Journal of Technology in Education, 2024
In this study, the 21st-century skills teaching levels of teacher candidates were assessed based on factors such as gender, age, department of study, daily internet usage, the reason for use, family income, residence, and whether or not they had previously heard of 21st-century skills. The research data was gathered using the ten-item 21st Century…
Descriptors: Foreign Countries, Preservice Teachers, Turkish, Literature
The Long-Term Benefits of Adolescent School Engagement for Adult Educational and Employment Outcomes
Symonds, Jennifer E.; D'Urso, Giulio; Schoon, Ingrid – Developmental Psychology, 2023
School engagement in adolescence is often associated with better academic performance at school, but what are the longitudinal associations between school engagement and adult educational and employment status? The current study explored these longitudinal associations using data spanning 40-years of life, from the 1970 British Cohort Study.…
Descriptors: Adults, Whites, Adolescents, Learner Engagement
Aisyah Saad Abdul Rahim – Journal of Chemical Education, 2023
Educational escape rooms are immersive puzzle-based games that rely on teamwork skills in problem-solving, critical thinking, and communication. This paper describes the development of desert island themed escape rooms in a blended learning environment using physical and online puzzles that were hosted on Genially. The blended escape rooms were…
Descriptors: Game Based Learning, Puzzles, Teamwork, Problem Solving
Alexandra Rysulová – NORDSCI, 2023
Game jams, previously unexplored in education, involve interdisciplinary teams developing game prototypes rapidly. These events promote collaboration, diverse game development experiences, and innovative design. This paper examines game jams' educational potential, highlighting their role in cultivating technical prowess and vital soft skills like…
Descriptors: Game Based Learning, Soft Skills, 21st Century Skills, Interdisciplinary Approach
Flor, Michael; Andrews-Todd, Jessica – Journal of Computer Assisted Learning, 2022
Background: Collaborative problem solving (CPS) is important for success in the 21st century, especially for teamwork and communication in technology-enhanced environments. Measurement of CPS skills has emerged as an essential aspect in educational assessment. Modern research in CPS relies on theory-driven measurements that are usually carried out…
Descriptors: Automation, Documentation, Cooperative Learning, Teamwork
Aisyah Saad Abdul Rahim – Journal of Chemical Education, 2022
The quest in the "Mirror Mirror on the Wall, Which Chiral Drug Is the Fairest of Them All?" escape room activity was to find an enantiomer drug that cures a "sleeping sickness". Based loosely on the story of Snow White, first-year pharmacy student pairs had 50 min to solve gamified stereochemistry quizzes (tasks 1-4), collect…
Descriptors: Chemistry, Science Instruction, Pharmaceutical Education, Gamification
Siemon, Dominik; Becker, Felix; Eckardt, Linda; Robra-Bissantz, Susanne – Education and Information Technologies, 2019
To reach their goals, companies are on a never-ending search to find new methods for innovation. In order to tackle the complex problems, which cannot be solved by a single person, the implementation of teamwork is assumed to be applicable. With this paper, we propose a framework for Collaboration Support Systems, which aims to enhance team…
Descriptors: Cooperative Learning, Teamwork, Performance, Cooperation
Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
Greenhaw, Laura L.; Bastian, Kenzie J.; Hurdle, J. Clay – Journal of Leadership Education, 2023
COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved online. We utilized an online, virtual reality game to teach team decision-making as a function of leadership. In teams, learners worked cooperatively, making decisions and…
Descriptors: Electronic Learning, Experiential Learning, Leadership Training, COVID-19
Whittingon, Anja – Journal of Outdoor Recreation, Education, and Leadership, 2023
The purpose of this study was to examine whether attending camp supported girls' college readiness skills and whether those outcomes persisted after the girls' first semester of college. This study was a multi-year project conducted over three different time periods (first and last day of camp, and after the first semester of college). One hundred…
Descriptors: College Readiness, Resilience (Psychology), Teamwork, Time Management
Borge, Marcela; Xia, Yu – Journal of the Learning Sciences, 2023
Background: In this paper, we extend theories of group cognition and regulation to examine how regulation occurs as part of a learning ecosystem. We examine our instructional approach, Embedded Design, that uses Human-Computer Interaction (HCI) as a conduit for students to make sense of their sociotechnical world and the ways people design…
Descriptors: Preadolescents, After School Programs, Clubs, Science and Society
Musonda, Innocent; Okoro, Chioma – Higher Education, Skills and Work-based Learning, 2021
Purpose: The role of skills development in attaining productivity and competitiveness in industry and global level cannot be overemphasized in the construction sector. The study aims to evaluate the critical skills needed in the construction industry. Design/methodology/approach: A quantitative study was conducted, and data were collected using…
Descriptors: Foreign Countries, Construction Industry, Job Skills, Skill Development