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Roberts, Nancy – Classroom Computer News, 1983
Discusses steps involved in model building and simulation: understanding a problem, building a model, and simulation. Includes a mathematical model (focusing on a problem dealing with influenza) written in the DYNAMO computer language, developed specifically for writing simulation models. (Author/JN)
Descriptors: Communicable Diseases, Computer Oriented Programs, Computer Science Education, Elementary Secondary Education
Watt, Molly – Creative Computing, 1982
LOGO (a computer language) is designed to provide an environment in which learners determine a problem to solve, make choices, experiment, try out solutions, and build on what they already know. Student activities using LOGO and the teacher's role in a LOGO classroom are discussed. (JN)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Elementary Secondary Education
Benander, Alan; And Others – Collegiate Microcomputer, 1989
Discussion of the use of computer aided instruction (CAI) and instructional software in college level courses highlights an automatic problem generator, AUTOGEN, that was written for computer science students learning assembly language. Design of the software is explained, and student responses are reported. (nine references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Science Education, Courseware, Drills (Practice)
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Gray, John S. – Journal of Computing in Higher Education, 1994
A detailed analysis and computer-based solution to a puzzle addressing the arrangement of dominoes on a grid is presented. The problem is one used in a college-level data structures or algorithms course. The solution uses backtracking to generate all possible answers. Details of the use of backtracking and techniques for mapping abstract problems…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer Software
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Huang, Kun; Dong, Yifei; Ge, Xun – Innovate: Journal of Online Education, 2006
Computing is a complex, multidisciplinary field that requires a range of professional proficiencies. Computing students are expected to develop in-depth knowledge and skills, integrate and apply their knowledge flexibly to solve complex problems, and work successfully in teams. However, many students who graduate with degrees in computing fail to…
Descriptors: Design Requirements, Computer Software, Computers, Exhibits
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Courtney, Mary F.; Stix, Allen – Mathematics and Computer Education, 2006
Instructors teaching beginning programming classes are often interested in exercises that involve processing photographs (i.e., files stored as .jpeg). They may wish to offer activities such as color inversion, the color manipulation effects archived with pixel thresholding, or steganography, all of which Stevenson et al. [4] assert are sought by…
Descriptors: Textbooks, Textbook Content, Internet, Programming Languages
Plomp, Tjeerd – 1989
An analysis of computer literacy curricula around the middle of the 1980s shows a remarkable overall shift away from teaching computing to teaching applications, information handling, and problem-solving. Computer use is no longer viewed as a goal in itself, but is introduced as a powerful means of fulfilling information needs and of facilitating…
Descriptors: Computer Literacy, Computer Science Education, Curriculum Development, Foreign Countries
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Pintrich, Paul R.; And Others – Journal of Research in Science Teaching, 1987
Discusses a study which focused on students' actual programming behavior. Descriptive data revealed that the high school students spent little time in planning their programs or writing their code. Their debugging behavior was characterized as a trial and error strategy. (ML)
Descriptors: Computer Assisted Instruction, Computer Science Education, Problem Solving, Programing
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Linn, Marcia C. – Educational Researcher, 1985
Discusses whether and how computer programing courses can teach problem solving. Provides results of an integrated set of studies of middle school programing students whose problem solving skills increased in a programing class. Argues that "exemplary" instruction is more efficient than "typical" instruction. Examines the influence of students'…
Descriptors: Academic Achievement, Computer Science Education, Middle Schools, Performance Factors
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Dickson, W. Patrick – Educational Researcher, 1985
Argues that the computer's capacity to provide rapid translation between symbol systems in a socially meaningful context can be exploited to enrich learners' metacognitive skills and social awareness, as well as problem solving and creative expression. Describes software that capitalizes on this potential and proposes the development of new…
Descriptors: Computer Science Education, Courseware, Creative Expression, Curriculum Development
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McAllister, Deborah A. – Online Submission, 1994
This dissertation investigates the effects of two different grouping strategies on secondary students concerning their preparation for, and performance at, a computer programming contest. Students were divided into two groups, experimental and control, for a 3-week treatment, followed by the contest. Students in the experimental group became…
Descriptors: Secondary School Students, Computer Science Education, Programming, Competition
Olds, Henry, Jr. – Classroom Computer News, 1983
Reviews an educationally valuable and reasonably well-designed simulation of volcanic activity in an imaginary land. VOLCANOES creates an excellent context for learning information about volcanoes and for developing skills and practicing methods needed to study behavior of volcanoes. (Author/JN)
Descriptors: Computer Oriented Programs, Computer Programs, Computer Science Education, Earth Science
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King, Ronald S. – Mathematics and Computer Education, 1982
A program written in PASCAL designed to find the number of binary trees possible for a given number of nodes is presented. The problem was found to be highly motivating and exciting for the group of introductory computer science students with whom it was used. (MP)
Descriptors: College Mathematics, Computer Programs, Computer Science Education, Higher Education
Deek, Fadi P.; Friedman, Robert S. – JCSE Online, 2001
Considers how computing and composition combine for a new form of interdisciplinary learning and intramural cooperation. Offers a description of the analogous processes of problem solving and programming in an introductory computer science course and the writing process typically used in introductory English composition courses. (Author/LRW)
Descriptors: Computer Science Education, Higher Education, Interdisciplinary Approach, Introductory Courses
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Scheines, Richard; Sieg, Wilfried – Interactive Learning Environments, 1994
Using a computerized logic course employing the Carnegie Mellon Proof Tutor problem-solving environment, crucial features of computer environments were isolated and relative pedagogical effectiveness was assessed. Students used computerized environments to construct proofs and were presented with identical course materials on sentential logic. The…
Descriptors: Computer Interfaces, Computer Science Education, Heuristics, Higher Education
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