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Board, Raymond Acton – 1990
This thesis addresses problems from two areas of theoretical computer science. The first area is that of computational learning theory, which is the study of the phenomenon of concept learning using formal mathematical models. The goal of computational learning theory is to investigate learning in a rigorous manner through the use of techniques…
Descriptors: Algorithms, Computer Science, Computer Science Education, Higher Education
Brooks, Sarah – 1981
Computer programing and problem-solving steps in mathematics are viewed to have related concepts. Some heuristics are compared with some suggestions for structured programing. The one fundamental difference between problem solving in general and when using the computer is seen as the computer solution must be finite. The computer is viewed as a…
Descriptors: Computer Science Education, Computers, Educational Technology, Logic
Goldstein, Ira; And Others – 1974
LISP LOGO is a computer language invented for the beginning student of man-machine interaction. The language has the advantages of simplicity and naturalness as well as that of emphasizing the difference between programs and data. The language is based on the LOGO language and uses mnemonic syllables as commands. It can be used in conjunction with…
Descriptors: Artificial Intelligence, Computer Programs, Computer Science Education, Computers
Peer reviewed Peer reviewed
Koffman, E. B.; Perry, J. M. – International Journal of Man-Machine Studies, 1976
Describes a model for the design of computer assisted instruction (CAI) in problem solving for an introductory digital systems design course. Includes evaluation. (LS)
Descriptors: Computer Assisted Instruction, Computer Science Education, Evaluation, Higher Education
Classroom Computer Learning, 1983
Offers such teaching activities as a one-line program contest, field trips, examining job openings in newspapers, and a writing activity speculating what would happen if robots did not follow Isaac Asimov's "Three Laws of Robotics." Includes "Logo Goes to High School" by E. Paul Goldenberg, discussing problem-solving tasks…
Descriptors: Computer Programs, Computer Science Education, High Schools, Learning Activities
Peer reviewed Peer reviewed
Tomek, Ivan – Computers and Education, 1982
Describes "Josef," a robot programing language similar to the LOGO turtle language, which has been designed as an instructional system through which the algorithmic problem-solving skills required in computer programing can be developed and tested in a controlled learning environment. Four figures and a reference list are included. (JL)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Higher Education
Nilson, Jeff – Classroom Computer News, 1983
"Big Business" is a series of computer simulations designed to give players a chance to compete in the practical world of business and finance. The basic elements of the simulations and versions designed for home use, middle school students, and high school students are described. (Author/JN)
Descriptors: Business, Computer Oriented Programs, Computer Programs, Computer Science Education
Friel, Susan – Classroom Computer News, 1983
"Lemonade" is one in a series of simulations designed to permit exploration of elementary concepts in economics. The nature of the simulation, problem-solving skills fostered, and suggestions for use of the program in the classroom are discussed. (Author/JN)
Descriptors: Computer Oriented Programs, Computer Programs, Computer Science Education, Economics
Block, David – Creative Computing, 1982
Two kinds of secret writing, codes and ciphers, are discussed. The weakness of a ciphering system mentioned in the March 1981 issue is pointed out, and an alternate method is presented. Programs written in BASIC are presented which can be used to encipher messages and help break ciphers. (MP)
Descriptors: Computer Science, Computer Science Education, Enrichment Activities, Mathematical Applications
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Bell, Frederick H. – AEDS Journal, 1979
Incorporating computers and computing into high school mathematics courses and college teacher-education courses had no negative effects on students' achievement levels and attitudes toward mathematics and had a positive effect on their attitudes toward computers. (Author)
Descriptors: Computer Science Education, High School Students, High Schools, Higher Education
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Mayer, Richard E. – Journal of Educational Psychology, 1975
Subjects taught by a model performed better on interpretation of programs and on problems requiring looping, while nonmodel subjects excelled on straightforward generation of programs. The model used was especially helpful for low ability subjects. Practice in interpretation helped nonmodel subjects most and practice in writing simple programs…
Descriptors: Ability, College Students, Computer Science Education, Higher Education
Peer reviewed Peer reviewed
Strauss, Aaron – Mathematics Teacher, 1976
The early development of computers and computer technology is traced, and the relationship of the computer and mathematics is discussed. (SD)
Descriptors: Computer Science, Computer Science Education, Computers, Man Machine Systems
Recker, Margaret M.; Pirolli, Peter – 1990
Students learning to program recursive LISP functions in a typical school-like lesson on recursion were observed. The typical lesson contains text and examples and involves solving a series of programming problems. The focus of this study is on students' learning strategies in new domains. In this light, a Soar computational model of…
Descriptors: Comparative Analysis, Computer Science Education, Elementary Secondary Education, Learning Strategies
Danielson, Ronald L.; Nievergelt, Jurg – 1974
A program was developed to use the PLATO IV system of the University of Illinois to help students solve typical programing problems. The program tries to approximate a near-ideal situation in which each student receives correction of logical errors and comments on good programing practice as he goes along in a one-on-one tutorial environment. The…
Descriptors: Computer Assisted Instruction, Computer Programs, Computer Science Education, Computers
Peer reviewed Peer reviewed
Samurcay, Renan – For the Learning of Mathematics, 1985
This study concerned conceptual difficulties of college students learning programming and ways the teacher can simplify the process. An analysis of general strategies used in solving problems involving loops is given, with four types of hierarchical strategy categorized. Students had difficulty transforming their algebraic descriptions into…
Descriptors: Algebra, College Mathematics, Computer Science Education, Educational Research
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