NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 18 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Urtasun, Ainhoa – Industry and Higher Education, 2023
This report describes a teaching experience with undergraduates to approach, in a simple and practical way, artificial intelligence (AI) and machine learning (ML) -- general-purpose technologies that are highly demanded in any industry today. The article shows how business undergraduates with no prior experience in coding can use AI and ML to…
Descriptors: Undergraduate Students, Student Empowerment, Artificial Intelligence, Business Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Irem Topuz; Beyza Nur Çelik – Online Submission, 2024
This qualitative research aims to examine the artificial intelligence literacy levels of psychological counseling candidates. Within the scope of the research, semi-structured interviews were conducted with 3rd and 4th-year students of the Guidance and Psychological Counseling program, and the views of 18 participants were analyzed. The data were…
Descriptors: Artificial Intelligence, Literacy, Knowledge Level, Counselor Training
Peer reviewed Peer reviewed
Direct linkDirect link
Selin Urhan; Oguzhan Gençaslan; Senol Dost – Interactive Learning Environments, 2024
ChatGPT, an artificial intelligence-supported chatbot, has become a resource in the field of education for students across various disciplines. The conversation that unfolds based on the user-generated questions and ChatGPT's responses implies the emergence of an argumentation between the student and ChatGPT. In this study, the argumentation…
Descriptors: Persuasive Discourse, Calculus, Mathematical Concepts, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Quadir, Benazir; Mostafa, Kazi; Yang, Jie Chi; Shen, Juming; Akter, Rokaya – Education and Information Technologies, 2023
This study used the ARCS approach to investigate the effects of university students' motivation, including attention, relevance, confidence, and satisfaction, to use the Programming Teaching Assistant (PTA) on their Programming Problem-Solving Skills (PPSS). Previous studies have shown that PTA features enhance learners' programming performance,…
Descriptors: Programming Languages, Computer Science Education, Problem Solving, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Ekaterina Rzyankina; Frikkie George; Zach Simpson – IEEE Transactions on Education, 2024
Background: The COVID-19 pandemic and the shift to digital learning materials have dramatically reduced the use of paper-based textbooks in higher education. In the field of engineering, students need a comprehensive understanding of mathematical concepts, which can be achieved through the use of e-textbooks. These digital learning materials can…
Descriptors: Engineering Education, Electronic Publishing, Misconceptions, Mathematics Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Qi-Fan; Lian, Li-Wen; Zhao, Jia-Hua – International Journal of Educational Technology in Higher Education, 2023
According to previous studies, traditional laboratory safety courses are delivered in a classroom setting where the instructor teaches and the students listen and read the course materials passively. The course content is also uninspiring and dull. Additionally, the teaching period is spread out, which adds to the instructor's workload. As a…
Descriptors: Undergraduate Students, Gamification, Artificial Intelligence, Robotics
Peer reviewed Peer reviewed
Direct linkDirect link
Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
Peer reviewed Peer reviewed
Direct linkDirect link
Hsin-Yu Lee; Pei-Hua Chen; Wei-Sheng Wang; Yueh-Min Huang; Ting-Ting Wu – International Journal of Educational Technology in Higher Education, 2024
In the evolving landscape of higher education, challenges such as the COVID-19 pandemic have underscored the necessity for innovative teaching methodologies. These challenges have catalyzed the integration of technology into education, particularly in blended learning environments, to bolster self-regulated learning (SRL) and higher-order thinking…
Descriptors: Artificial Intelligence, Synchronous Communication, Blended Learning, Self Management
Peer reviewed Peer reviewed
Direct linkDirect link
Ghadeer Sawalha; Imran Taj; Abdulhadi Shoufan – Cogent Education, 2024
Large language models present new opportunities for teaching and learning. The response accuracy of these models, however, is believed to depend on the prompt quality which can be a challenge for students. In this study, we aimed to explore how undergraduate students use ChatGPT for problem-solving, what prompting strategies they develop, the link…
Descriptors: Cues, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Ai-Jou Pan; Yu-Che Huang; Chin-Feng Lai – Interactive Learning Environments, 2024
Engineering education emphasizes experiential learning and laboratory experience, an approach which has faced significant challenges during the COVID-19 pandemic. The inability to conduct hands-on laboratory experiments in engineering courses can significantly impede the student's learning experience, as well as their acquisition and retention of…
Descriptors: Learning Management Systems, Hands on Science, Distance Education, Laboratories
Peer reviewed Peer reviewed
Direct linkDirect link
Sonntag, Dörte; Bodensiek, Oliver – Physical Review Physics Education Research, 2022
While commercially available mixed-reality (MR) head-mounted devices are also increasingly used in education the impact of MR learning environments is mostly being evaluated with respect to learning outcomes and learning gains alongside a number of affective variables. Here we aim at a deeper understanding of the influence of MR on experimental…
Descriptors: Guidelines, Teaching Methods, Mathematics Instruction, Problem Solving
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2024
These proceedings contain the papers of the 21st International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2024), held in Zagreb, Croatia, from 26 to 28 October 2024 and organized by the International Association for Development of the Information Society (IADIS). The CELDA conference aims to address the main issues…
Descriptors: Cognitive Processes, Cognitive Psychology, Computer Uses in Education, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zhou, Yiqiu; Kang, Jina – International Educational Data Mining Society, 2022
The complex and dynamic nature of collaboration makes it challenging to find indicators of productive learning and quality collaboration. This exploratory study developed a collaboration metric to capture temporal patterns of joint attention (JA) based on log files generated as students interacted with an immersive astronomy simulation using…
Descriptors: Astronomy, Problem Solving, Science Instruction, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Behera, Ardhendu; Matthew, Peter; Keidel, Alexander; Vangorp, Peter; Fang, Hui; Canning, Susan – International Journal of Artificial Intelligence in Education, 2020
Learning involves a substantial amount of cognitive, social and emotional states. Therefore, recognizing and understanding these states in the context of learning is key in designing informed interventions and addressing the needs of the individual student to provide personalized education. In this paper, we explore the automatic detection of…
Descriptors: Nonverbal Communication, Intelligent Tutoring Systems, Eye Movements, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Huynh, Tra; Madsen, Adrian; McKagan, Sarah; Sayre, Eleanor – Information and Learning Sciences, 2021
Purpose: Personas are lifelike characters that are driven by potential or real users' personal goals and experiences when interacting with a product. Personas support user-centered design by focusing on real users' needs. However, the use of personas in educational research and design requires certain adjustments from its original use in…
Descriptors: Phenomenology, Instructional Design, Classification, Faculty Development
Previous Page | Next Page »
Pages: 1  |  2