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Kurt, Müzdelife; Benzer, Semra – Journal of Science Learning, 2020
This study aims to identify the effect of STEM practices, integrated into Science courses in 6th grades of middle schools, on students' academic achievement, problem-solving skills, their attitudes towards STEM, and their interest level of STEM fields. The population of the study consists of 6th -grade students enrolled in a middles school in the…
Descriptors: STEM Education, Grade 6, Middle School Students, Academic Achievement
Koc Akran, Sevda; Gurbuzturk, Oguz – International Journal of Educational Methodology, 2019
This study mainly aims to determine the effect of layered curriculum on problem solving skills of students in science and technology course. The study group of the research is the 6th grade students of an elementary school in the center of Malatya. The mixed method, which includes quantitative and qualitative research patterns, was used. In the…
Descriptors: Foreign Countries, Problem Solving, Elementary School Students, Grade 6
Çavas, Bülent; Güney, L. Özge; Karagöz, Emre; Çavas, Pinar – Science Education International, 2020
Lego has been a popular toy since 1932. "LEGO" is an abbreviation of two Danish words "leg godt" which means "play well." In today's LEGO-based learning and teaching environments, it has been revealed in studies that students working to solve problems presented to them were often unaware of how much time has passed.…
Descriptors: Toys, Robotics, Student Attitudes, Scientists
Ke, Fengfeng – Educational Technology Research and Development, 2019
This mixed methods study is aimed to examine the feasibility of integrating mathematical problem solving with architectural design via a 3D epistemic simulation game to promote active mathematics learning for middle-school students. The experimental-control pretest/posttest group design was adopted to examine whether the experience of interacting…
Descriptors: Educational Games, Computer Games, Computer Simulation, Game Based Learning
Aksoy, Nuri Can; Yazlik, Derya Ozlem – Journal of Education and Training Studies, 2017
In this study, it was aimed to determine the errors and misunderstandings of 5th and 6th grade middle school students in fractions and operations with fractions. For this purpose, the case study model, which is a qualitative research design, was used in the research. In the study, maximum diversity sampling, which is a purposeful sampling method,…
Descriptors: Fractions, Error Patterns, Grade 6, Grade 5
Andini, Swastika; Budiyono; Fitriana, Laila – Journal on Mathematics Education, 2018
The geometry in flipbook multimedia can improve the necessary skills of the 6th graders, so that they achieve the highest level of geometric thinking that is informal deductive. The flipbook which uses technology with flipping experience, animation, video, and music is different than the ordinary printed book. Also, it looks more exciting and…
Descriptors: Mathematics Instruction, Logical Thinking, Instructional Materials, Multimedia Materials
Vassilopoulos, Stephanos P.; Diakogiorgi, Kleopatra; Brouzos, Andreas; Moberly, Nicholas J. – Journal of Psychologists and Counsellors in Schools, 2018
To facilitate students' transition into secondary school, a short, problem-oriented group program was designed that included interpretation retraining, problem solving, and social-skills training. Pre- and posttest data from two groups conducted over the course of 5 weeks were combined for a total of 35 6th-grade students waiting to undergo school…
Descriptors: Transitional Programs, Secondary School Students, Student Adjustment, Grade 6
Kock, W. D.; Harskamp, E. G. – Journal of Computer Assisted Learning, 2016
For primary school students, mathematical word problems are often more difficult to solve than straightforward number problems. Word problems require reading and analysis skills, and in order to explain their situational contexts, the proper mathematical knowledge and number operations have to be selected. To improve students' ability in solving…
Descriptors: Grade 6, Word Problems (Mathematics), Problem Solving, Mathematics Skills
Livy, Sharyn; Holmes, Marilyn; Ingram, Naomi; Linsell, Chris; Sullivan, Peter – Mathematics Education Research Group of Australasia, 2016
Highly capable mathematics students are not usually considered strugglers. This paper reports on a case study of a Year 6 student, Debbie, her response to a lesson, and her learning involving a challenging mathematical task. Debbie, usually a highly capable student, struggled to complete a challenging mathematical task by herself, but as the…
Descriptors: Mathematics Instruction, Mathematics Skills, Case Studies, Grade 6
Sen, Ceylan; Güler, Gürsel – Malaysian Online Journal of Educational Sciences, 2017
The study was conducted to reveal the effects of the instruction of different problem-solving strategies on the proportional reasoning skills of students in solving proportional problems in the 6th grade math's class. Quasi-experimental research model with pretest-posttest control group was employed in the study. For eight class hours, the…
Descriptors: Thinking Skills, Learning Strategies, Educational Strategies, Problem Solving
Kerr, Deirdre – Journal of Educational Data Mining, 2015
This study uses information about in-game strategy use, identified through cluster analysis of actions in an educational video game, to make data-driven modifications to the game in order to reduce construct-irrelevant behavior. The examination of student strategies identified through cluster analysis indicated that (a) it was common for students…
Descriptors: Information Retrieval, Data Analysis, Video Games, Educational Games
Fyfe, Emily R. – Grantee Submission, 2016
Homework is transforming at a rapid rate with continuous advances in educational technology. Computer-based homework, in particular, is gaining popularity across a range of schools, with little empirical evidence on how to optimize student learning. The current aim was to test the effects of different types of feedback on computer-based homework.…
Descriptors: Algebra, Homework, Feedback (Response), Middle School Students
Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu – IEEE Transactions on Education, 2017
In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on…
Descriptors: Robotics, Educational Games, Programming, Teaching Methods
Sun Lin, Hong-Zheng; Chiou, Guey-Fa – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study examined the effects of comparison and game-challenge strategies on sixth graders' learning achievement of algebra variable, learning attitude towards algebra variable learning, and meta-cognitive awareness of algebra variable learning. A 2 × 2 factorial design was used, and 86 students were invited to participate in the experimental…
Descriptors: Grade 6, Algebra, Mathematics Instruction, Comparative Analysis
Sung, Han-Yu; Hwang, Gwo-Jen – Interactive Learning Environments, 2018
Researchers have recognized the potential of educational computer games in improving students' learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods