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Primus, Dirk J.; Sonnenburg, Stephan – Creativity Research Journal, 2018
The flow experience can be an important precursor to high levels of creativity and innovation. Prior work has identified and conceptualized the key elements of the flow experience in cocreative activities as individual flow corridor, individual flow feeling, and group flow. Surprisingly, the flow experience is underrepresented in theory and…
Descriptors: Creative Thinking, Toys, Teaching Methods, Educational Games
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de Bruin, Leon R. – Teaching in Higher Education, 2018
Effective teacher-student learning relationships can propel students to advanced ways of knowing and acting. In much arts based higher education learning, dynamic and fluid interplay of cognitive, meta-cognitive and aspirational aims and goals are prevalent and passed to students in a learning relationship that can be described as a cognitive…
Descriptors: Apprenticeships, Creativity, Creative Activities, Creative Thinking
Fisher, Sharyn – ProQuest LLC, 2013
This dissertation looks at the nature of creativity and what it takes to create a creative environment between the home environment and the elementary classrooms. Children make meaning best through play, creativity and problem-solving; this theory is built on Vygotsky's zone of proximal development (1978) alongside schema theory and Sternberg…
Descriptors: Creativity, Elementary School Students, Emergent Literacy, Play
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DiJulio, Betsy – SchoolArts: The Art Education Magazine for Teachers, 2010
In the author's ongoing attempt to design creative challenges that are relevant, based on observational drawing, and that place students squarely in the creative problem-solving driver's seat, she chose cars and engines as subjects. After all, they have a parking lot full of them and their administrative staff members, who park side-by-side, were…
Descriptors: Art Activities, Studio Art, High School Students, Motor Vehicles
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Apiola, Mikko; Lattu, Matti; Pasanen, Tomi A. – ACM Transactions on Computing Education, 2012
Despite much public discussion about the importance of creativity and innovation-friendly teaching in Finnish higher education, the impact of the general opinion on actual teaching practices has been limited. In the Finnish computer science education the teaching mostly follows a pattern of lectures, fixed exercise sets, and exams. With this…
Descriptors: Foreign Countries, Computer Science Education, Robotics, College Instruction