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Naghshbandi, Serveh – TechTrends: Linking Research and Practice to Improve Learning, 2020
This qualitative study draws on Design-Based Research and explores the impact of a Maker Day on teachers' conceptualizations of design thinking. At the Maker Day, participants experienced design thinking as a problem finding approach prior to making prototypes. Intersection of design thinking and making supports constructionist learning; it can be…
Descriptors: Design, Models, Teacher Attitudes, Creative Activities
Yu Xia; Shulong Yan; Mengying Jiang – Information and Learning Sciences, 2024
Purpose: The rapid emergency remote teaching has moved informal learning programs online including makerspaces, which has created an opportunity for harnessing the benefits of virtual makerspaces. This study reports on findings from three club designers and facilitators' reflections on a fully virtual maker club offered in the summer of 2023. This…
Descriptors: Creative Activities, Shared Resources and Services, Computer Mediated Communication, Clubs
Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis
Strimel, Greg J.; Morehouse, Abby; Bartholomew, Scott R.; Swift, Colin; Woessner, Jonathan – Technology and Engineering Teacher, 2019
Computational thinking is a problem-solving technique traditionally employed by computer scientists to develop computer applications. However, computational thinking practices are now believed to be applicable to other fields (Google for Education, 2018), specifically those related to engineering and technology. Accordingly, the Advancing…
Descriptors: Computation, Thinking Skills, Assistive Technology, Technology Uses in Education
Pöllänen, Sinikka; Pöllänen, Kari – Design and Technology Education, 2019
Continually increasing demands are being placed on the educational system to prepare students with technical skills due to the exponential implementation of information, technology and automation in the workforce. Students should work with design, problemsolving and computational methods and tools early on in their school lives in basic education…
Descriptors: Computation, Elementary Secondary Education, Programming, Foreign Countries
Bevan, Bronwyn – Studies in Science Education, 2017
"Making" is a rapidly emerging form of educational practice that involves the design, construction, testing, and revision of a wide variety of objects, using high and low technologies, and integrating a range of disciplines including art, science, engineering, and mathematics. It has garnered widespread interest and support in both…
Descriptors: STEM Education, Science Education, Design, Problem Solving
Aboimova, Irina S.; Depsames, Lidia P.; Serova, Olga V.; Shcherbakova, Maria V.; Yakovleva, Svetlana I. – International Journal of Environmental and Science Education, 2016
The main goal of the Russian professional education becomes the preparation of competent, qualified graduates, who are able not only to put their knowledge and skills to use, but also make original nonstandard decisions in the situations happening in their professional activities. The process of the design students' creativity development requires…
Descriptors: Foreign Countries, Design, Creative Development, Creativity
Güdel, Karin; Heitzmann, Anni; Müller, Andreas – International Journal of Technology and Design Education, 2019
The aim of this article is to report the results of an empirical study on adolescents' interest, self-efficacy, and vocational interest in technology and design. Following the expectancy-value model, we wanted to know how context-specific interest in technology and perceived self-efficacy in solving technical tasks are developed at lower…
Descriptors: Self Efficacy, Vocational Interests, Grade 7, Grade 8
Preston, Christine – Teaching Science, 2018
This paper outlines a STEM (Science, Technology, Engineering and Mathematics) learning experience for children in the early years of school. It builds on STEM education in early childhood with a shared purpose, "to help children to explore and make sense of their world using childrelevant and appropriate contexts" (Preston, 2018 p. 137).…
Descriptors: Foreign Countries, STEM Education, Learning Experience, Early Childhood Education
Gero, John S. – Journal of Creative Behavior, 2011
This paper introduces the notion that fixation and commitment while designing can be measured by studying the protocol of the design session. It is hypothesized that the dynamic entropy of the linkograph of the protocol provides the basis for such a measurement. The hypothesis is empirically tested using a design protocol and the results…
Descriptors: Design, Measures (Individuals), Problem Solving, Experiments
Lawanto, Oenardi; Stewardson, Gary – International Journal of Technology and Design Education, 2013
Inasmuch as design is a central activity in K-12 engineering education, understanding the students' motivation during engaging in engineering design activities will help educators to develop and evaluate strategies for engineering design challenges, and improve curriculum. The objective of this study is to better understand the relationship…
Descriptors: Engineering Education, Questionnaires, Correlation, Predictor Variables
Hackbert, Peter H.; Glotzback, Tim; Mahoney, Gary – American Journal of Business Education, 2009
This paper illustrates three academic units collaborative process to solve a design problem in the development of new wood products for the Historic Boone Tavern Hotel, Berea, Kentucky. The Boone Tavern Hotel chronology and renovation needs after 99 years are summarized. The Berea College Student Crafts Program is then described and the need for a…
Descriptors: Case Studies, Creative Activities, Entrepreneurship, Woodworking
Mangano, Ronald M. – Man/Society/Technology, 1975
Design is not getting the attention it deserves in industrial arts, at a time when designed products are everywhere. Design is creative problem-solving to meet a specific need. Integrating design concepts into the industrial arts curriculum is not difficult; the author explains how to do it. (AJ)
Descriptors: Creative Activities, Creativity, Curriculum Development, Design