Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 7 |
Descriptor
Critical Thinking | 32 |
Problem Solving | 32 |
Role Playing | 32 |
Social Studies | 17 |
Learning Activities | 14 |
Decision Making | 13 |
Environmental Education | 12 |
Secondary School Science | 12 |
Futures (of Society) | 11 |
Interdisciplinary Approach | 11 |
Moral Development | 11 |
More ▼ |
Source
Author
Publication Type
Education Level
Higher Education | 4 |
Postsecondary Education | 3 |
Elementary Secondary Education | 2 |
Early Childhood Education | 1 |
Grade 8 | 1 |
Middle Schools | 1 |
Two Year Colleges | 1 |
Audience
Practitioners | 9 |
Teachers | 8 |
Students | 2 |
Location
Canada | 2 |
Hawaii | 2 |
Japan | 2 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
California | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Terri L. Gray Johnson – ProQuest LLC, 2024
Limited research exists on the factors that contribute to community college students' development of self-efficacy (SE) while serving as preservice teachers (PSTs) during their early childhood education (ECE) practicum. This lack of research is concerning because educators who have high SE enhance the educational well-being of all children. The…
Descriptors: Early Childhood Teachers, Teacher Attitudes, Practicums, Self Efficacy
Finney, Sara – L2 Journal, 2019
Recent scholarship has highlighted the importance of increasing the intellectual viability of lower-level foreign language (FL) study while facilitating connections between academic practice, learners' lives, and global communities. This article reports on a content-based role-immersion simulation (RIS) designed to incite a critical orientation…
Descriptors: Second Language Learning, Second Language Instruction, Curriculum Design, Intellectual Development
Ackerman, Lyn Kajiwara – ProQuest LLC, 2017
Video games are a growing multi-billion dollar industry. Pew Internet & American Life Project (2008) reported that 97 percent of teens ages 12 to 17 years play computer, web, portable, or console games. Of the various genres that were reported, 36 percent of teens played role playing games and 21 percent played massively multiplayer online…
Descriptors: Video Games, Computer Games, Adolescents, Mixed Methods Research
King, Elizabeth M. – Theory Into Practice, 2015
Digital games have become popular for engaging students in a range of learning goals, both in the classroom and the after-school space. In this article, I discuss a specific genre of video game, the massively multiplayer online role-playing game (MMO), which has been identified as a dynamic environment for encountering 21st-century workplace…
Descriptors: Role Playing, After School Programs, Program Design, Males
Yamamoto, Tosh; Tagami, Masanori; Nakazawa, Minoru – Turkish Online Journal of Educational Technology - TOJET, 2012
This paper purports to demonstrate a problem solving case in the course of the development of methodology, in which the quality of the negotiation practicum is maintained or raised without sacrificing the class contact hours for the lessons for reading comprehension skills, on which the essence of negotiation practicum is solely based. In this…
Descriptors: Communication Skills, Reading Comprehension, Problem Solving, Practicums
Harrington, LaDawna – Linworth, 2011
A little imagination, a little drama, a little mystery. Using the guided inquiry model in this updated, second edition, students become detectives at Information Headquarters. They solve a mystery-and enhance their problem-solving and literacy skills. Middle school is a crucial time in the development of problem-solving, critical-thinking, and…
Descriptors: Reading Strategies, Problem Solving, Information Literacy, Inferences

Fels, Lynn – English Quarterly, 2002
Explores curricular ways to empower students in their learning by creating opportunities for leadership and group collaboration. Contends that drama, particularly role drama, provides opportunities for students to step outside the classroom and investigate imaginary and real worlds of power, responsibility, issues, relationships, and community.…
Descriptors: Cooperation, Critical Thinking, Drama, Higher Education

Cronin-Jones, Linda – Science Teacher, 2000
Focuses on using science-related issues in classrooms. Explains how to select these issues and create a scenario, and presents a sample scenario for a role-playing activity. Provides several format structures for role-plays. (YDS)
Descriptors: Critical Thinking, Genetic Engineering, Global Warming, High Schools
Baker, Stanley B.; And Others – 1982
This workshop focuses on the utility of decision making counseling: what it is, how it is operationalized into counseling behaviors, and what applications it has to counseling. Four sequential stages are proposed for explaining the use of the technique, including: (1) conceptualization; (2) enlargement of the response repertoire; (3)…
Descriptors: Affective Behavior, Counseling Techniques, Counselor Role, Counselors

Philbin, Meg; Myers, Jeanette S. – Social Studies, 1991
Suggests promoting student critical thinking and motivation through the dramatization of U.S. history. Explains that the exercises make use of old newspaper articles, diaries, and letters, as well as physical artifact facsimiles. Discusses an activity in which students acted out the formation of the Iroquois nation, then wrote first person…
Descriptors: American Indian History, Critical Thinking, Drama, Elementary Education

Schwartz, Phyllis – Canadian Social Studies, 1997
Describes two classroom activities that introduce critical-thinking skills into social studies instruction. One is a debate, followed by position papers, on the contribution of Christopher Columbus. The other is a simulation of a Constitutional Amendment conference. Discusses which parts of the lessons specifically focus on critical-thinking…
Descriptors: Critical Thinking, Debate, Elementary Education, Evaluative Thinking

Frederick, Peter – Teaching History: A Journal of Methods, 1991
Discusses historian Henry Adams' disillusionment with the educational system and with his own teaching. Suggests improving history instruction by involving students more actively in learning. Proposes incorporating interactive learning strategies including (1) interactive lectures; (2) questioning; (3) small groups; (4) critical thinking and…
Descriptors: Critical Thinking, Debate, Educational History, Higher Education
Pierce, Gloria – 1990
Emphasizing critical thinking as the source of renewal and survival of organizations, this document begins by analyzing the Exxon Valdez oil spill and the destruction of the space shuttle Challenger as examples of inadequate critical thinking. The role of management education in promoting critical thinking is explored as well as the need for a…
Descriptors: Administrator Education, Critical Incidents Method, Critical Thinking, Decision Making

Frederick, Peter J. – New Directions for Teaching and Learning, 1987
Suggestions to help faculty discover ways of achieving interactive, investigatory, and intimate learning environments in large settings are provided. The instructional objective is to empower students to take responsibility for their own learning. (MLW)
Descriptors: Brainstorming, Class Size, College Instruction, College Students
Iozzi, Louis A. – 1982
The objective of this "Preparing for Tomorrow's World" (PTW) program module is to help students (grades 7-8) gain insight into coastal issues and confront moral dilemmas which relate to those issues. PTW is an interdisciplinary, future-oriented program incorporating information from the sciences/social sciences and addressing societal…
Descriptors: Critical Thinking, Decision Making, Environmental Education, Futures (of Society)