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Capella-Peris, Carlos; Cosgrove, Mary Margaret; Salvador-García, Celina; Maravé-Vivas, María – Education and Urban Society, 2023
This paper analyzes the effects of active learning (AL) on the social entrepreneurship (SE) of physical education teacher education students (n = 158) from an Urban School. AL participants applied several strategies including but not limited to flipped classroom, problem solving, team projects, or case studies. The topic was approached using mixed…
Descriptors: Entrepreneurship, Urban Education, Active Learning, Physical Education Teachers
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Valeria Andreoni; Alice Richard – International Journal of Sustainability in Higher Education, 2024
Purpose: The purpose of this paper is to present the 2030 SDGs Game as a pedagogical tool for the promotion of interdisciplinary education. Based on the simulation of possible world outcomes for the year 2030, the game induces participants to reflect on the socioeconomic and environmental consequences of actions and facilitate the exploration of…
Descriptors: Interdisciplinary Approach, Sustainable Development, Foreign Countries, Teaching Methods
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Delahunty, Thomas; Kimbell, Richard – British Educational Research Journal, 2021
Today's learners are engaging in study where access to knowledge is easier than it ever has been in human history. Rapid advancement of technology and the increasing ease with which communication and interaction can occur has dramatically changed the landscape in which teachers of science, technology, engineering and mathematics (STEM) operate.…
Descriptors: STEM Education, Learning Processes, Independent Study, Self Determination
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Gillard, Ann; Axtmayer, Hilary – Journal of Outdoor Recreation, Education, and Leadership, 2021
Summer camp can be a setting for positive youth development, yet more understanding is needed about how camps measure youth development outcomes. The purpose of this study was to examine the experiences of The Hole in the Wall Gang Camp--a medical specialty camp-- using the American Camp Association's Youth Outcomes Battery (YOB) over six years.…
Descriptors: Camps, Youth Programs, Case Studies, Friendship
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Aguilar, Jair J. – Mathematics Teaching Research Journal, 2021
A mathematical client-driven task known as Model-Eliciting Activities was implemented with students of different levels of achievement (i.e., low, average, and high) at the high-school level. The study strived to prove that Model-Eliciting Activities can be solved by students at any achievement level and be used as an assessment tool. Students…
Descriptors: Mathematics Instruction, Mathematics Achievement, Cooperative Learning, High School Students
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Grinkevich, Yulia; Kuskova, Valentina; Shabanova, Maria – Perspectives: Policy and Practice in Higher Education, 2020
Using the case study of HSE University (Russian Federation), this article will focus on how professional development programmes can be used by universities to ensure transformations and achieve their goals. It will focus on the administrative (professional services) staff and how universities can develop and leverage their potential in order to…
Descriptors: Case Studies, Universities, Problem Solving, College Administration
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Avcu, Yunus Emre; Er, Kemal Oguz – Journal of Educational Technology and Online Learning, 2020
The study aimed to present suggestions for how a design thinking (DT) approach can be applied in the processes of teaching programming to gifted students and to reveal its effects on the teaching process. The case study method was used. 5 different DT tasks were defined to create solutions for an unstructured problem by using programming tools and…
Descriptors: Case Studies, Design, Thinking Skills, Programming
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Seidl, Tobias – International Journal of Game-Based Learning, 2017
Teamwork and cooperation are important 21st century skills and therefore important parts of the higher education curriculum. Following Kolb's "experiential learning cycle" model a combination of project work and moderated reflection can help students to acquire these skills. This article elaborates how LEGO® Serious Play® (LSP) can be…
Descriptors: Case Studies, Educational Games, Teamwork, Cooperative Learning
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Fronza, Ilenia; Corral, Luis; Pahl, Claus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Student Projects
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Lutsenko, Galyna – European Journal of Engineering Education, 2018
The analysis of the current state of the Ukrainian system of engineering education indicates the prevalence of traditional teaching-learning approaches in contrast to the modern needs of the labour market. Many universities across the world use the problem/project-based learning (PBL) which is an effective approach for the development of design…
Descriptors: Case Studies, Problem Based Learning, Teaching Methods, Problem Solving
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Pereira Christopoulos, Tania; Wilner, Adriana; Trindade Bestetti, Maria Luisa – Learning Organization, 2016
Purpose: This study aims to present improvisation training and experimentation as an alternative method to deal with unexpected events in which structured processes do not seem to work. Design/Methodology/Approach: Based on the literature of sensemaking and improvisation, the study designs a framework and process model of experimental learning…
Descriptors: Creative Activities, Case Studies, Foreign Countries, Problem Solving
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Benjamin, Mimi; Davis, Laura – Journal of College and University Student Housing, 2016
Employment can enhance learning for many college students, and on-campus jobs provide unique opportunities for this experience. The resident advisor position is one on-campus position offering the potential for learning experiences. This qualitative study highlights learning noted by 78 resident advisors at a large research institution during a…
Descriptors: College Students, Resident Advisers, Learning, Student Employment
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Hitt, Sarah Jayne; Holles, Cortney E. P.; Lefton, Toni – Advances in Engineering Education, 2020
This article discusses two multidisciplinary courses created at the Colorado School of Mines that were developed to integrate ethics into the first-year engineering curriculum: "Nature and Human Values" (NHV) and "Innovation and Discovery in Engineering, Arts, and Sciences" (IDEAS). In both NHV and IDEAS, our objectives are to…
Descriptors: Design, Ethics, Engineering Education, Interdisciplinary Approach
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Hains-Wesson, Rachael; Ji, Kaiying – Higher Education Research and Development, 2020
For higher education graduates to be effective in the workplace, they require strong technical skills and the capability to operate across diverse knowledge landscapes to solve real world problems. At an Australian university, an interdisciplinary, short-term study tour programme was utilised to enhance students' inexplicit employability skills…
Descriptors: Student Attitudes, Employment Potential, Teamwork, Interdisciplinary Approach
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Warnock, James N.; Mohammadi-Aragh, M. Jean – European Journal of Engineering Education, 2016
Problem-based learning (PBL) is a pedagogy that has attracted attention for many biomedical engineering curricula. The aim of the current study was to address the research question, "Does PBL enable students to develop desirable professional engineering skills?" The desirable skills identified were communication, teamwork, problem…
Descriptors: Case Studies, Problem Based Learning, Skill Development, Engineering Education
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