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Fioravanti, Maria Lydia; de Oliveira Sestito, Camila Dias; de Deus, William Simao; Scatalon, Lilian Passos; Barbosa, Ellen Francine – IEEE Transactions on Education, 2022
Contribution: In this article, an experience applying three role-playing games in the context of an Entrepreneurship final project is presented, discussing the challenges, and the lessons learned. Background: Soft skills have been expounded repeatedly as a crucial factor to thrive in the workplace, as opposed to mere knowledge of content only,…
Descriptors: Role Playing, Educational Games, Communication Skills, Entrepreneurship
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
Abd El kader, Shireen Mostafa Ahmed – Online Submission, 2018
The present study aimed at investigating the effect of using some proposed kinesthetic activities on developing EFL oral language performance for the primary governmental language students. Participants of the study were 33 students in primary six from Hassan Abu Bakr governmental language school in the academic year 2016-2017. The researcher's…
Descriptors: Kinesthetic Perception, Kinesthetic Methods, Second Language Instruction, Second Language Learning
Beale, Andrew V.; Hall, Kimberly R. – Perspectives in Peer Programs, 2005
Solutions-focused role play provides students with structured opportunities to transfer what they have learned to authentic situations they are likely to encounter as peer helpers. Rather than coming up with a single way to solve a problem, students are encouraged to explore multiple possible solutions. Peer training programs have traditionally…
Descriptors: Peer Relationship, Active Learning, Guidelines, Role Playing
Guy, Helene; des Rosiers, Sylvie – Education Canada, 2003
In a mountaineering role-playing project in Quebec schools, participating students, in groups of five, must cooperate and use the different skills acquired across the whole curriculum to overcome difficulties and attain success. The students plan a simulated mountain-climbing expedition, solve problems, and cope with various crises. (TD)
Descriptors: Active Learning, Elementary Secondary Education, Foreign Countries, Integrated Curriculum
Goff-Kfouri, Carol Ann – 2001
Research has shown that although university instructors of English as a Second Language are aware of the benefits that active learning can bring the student, teacher-centered, traditional lecture method classes are still the norm. Resistance to change is due in part to large class sizes, limited instruction hours, and the perception that proactive…
Descriptors: Active Learning, Business Communication, Business English, Case Studies
Eitington, Julius E. – 1996
This updated and expanded edition provides a number of new concepts and techniques that should prove valuable to the trainer who is interested in involving his/her learners experientially. It primarily cover methods that relate to the delivery of the training. The book's organization reflects group-in-action bias--the more participative,…
Descriptors: Active Learning, Adult Education, Case Studies, Experiential Learning