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Martinez, Silvia; Blanco, Vanessa – Education Sciences, 2021
The aim of this work is to study the knowledge that 11 to 12-year-old pupils have about the different meanings of fractions. For this purpose, an investigation about the ability that 11 to 12-year-old pupils have with fraction problems through problem posing is performed. In particular, we analyze if they pose different types of problems depending…
Descriptors: Problem Solving, Fractions, Mathematics Instruction, Elementary School Students
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Cabezas-González, Marcos; Casillas-Martín, Sonia; García-Valcárcel Muñoz-Repiso, Ana – Journal of New Approaches in Educational Research, 2022
Technology has become invaluable and digital competence has turned into a necessity for students. The research presented here aims to propose mediation models that explain the influence of attitudinal, technology use, and family factors on the level of digital problem-solving skills of compulsory education students (12-14 years old). A…
Descriptors: Technological Literacy, Problem Solving, Computer Use, Student Attitudes
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Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Creativity and Computational Thinking (CT) have been both extensively researched in recent years. However, the associations between them are still not fully understood despite their recognition as essential competencies for the digital age. This study looks to bridge this gap by examining the association between CT and two types of creativity,…
Descriptors: Learning Analytics, Correlation, Creativity, Creative Thinking
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Rodríguez-Martínez, José Antonio; González-Calero, José Antonio; Sáez-López, José Manuel – Interactive Learning Environments, 2020
The potential benefits from the introduction of programming environments such as "Scratch" for learning mathematics has reactivated research in this area. Nonetheless, there are few studies which attempt to analyse their influence at the stage of Primary Education. We present the results of a quasi-experimental piece of research with…
Descriptors: Programming Languages, Grade 6, Elementary School Students, Mathematics Instruction
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Fernández-Río, Javier; Suarez, Carlos – Physical Education and Sport Pedagogy, 2016
Background: Adventure education is an instructional model where students participate in adventurous activities to acquire physical, cognitive, and affective skills. It also has strong connections with cooperative learning. Parkour is a fast-growing sport practiced by thousands of youngsters all over the world. The media does not portray it as an…
Descriptors: Feasibility Studies, Student Attitudes, Elementary School Students, Adventure Education
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Zhao, Zhuxuan; Linaza-Iglesias, José L. – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The study was carried out with children of 2nd, 4th and 6th grades of elementary school in order to explore what and how will children learn from a completely new videogame. Method: We organized children from 2nd, 4th and 6th grades of elemental school, giving them chance to play a freshly released videogame by that time. We formed…
Descriptors: Video Games, Educational Technology, Grade 2, Grade 4