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Scolari, Carlos A.; Contreras-Espinosa, Ruth S. – Journal of Information Literacy, 2019
The main objective of this article is to analyse informal learning processes in the field of video games. As many teenagers are engaged in these kinds of practices, the big question is: How do teens learn to play video games? In most cases they do not learn to play video games at school or with their parents, and therefore it is necessary to map…
Descriptors: Adolescents, Learning Strategies, Informal Education, Experiential Learning
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Casas-Quiroga, Lucía; Crujeiras-Pérez, Beatriz – International Journal of Science Education, 2020
This study is framed in the social perspective of Epistemology of Science, and it aims to examine the epistemic operations performed by high school students while engaged in a role-play about food safety that requires them to engage in both argumentation and decision-making practices. The epistemic operations are examined on two different levels:…
Descriptors: Foreign Countries, High School Students, Grade 11, Science Process Skills
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers