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Nur, Andi Saparuddin; Kartono, Kartono; Zaenuri, Zaenuri; Rochmad, Rochmad – Participatory Educational Research, 2022
The integer is a basic concept in studying arithmetic and algebra. However, students still frequently experience misconceptions, especially in negative integer, count operations. Traditional games are activities that are often carried out by students in coastal areas so that they are relevant to be used as a tool to construct learning trajectories…
Descriptors: Learning Processes, Elementary School Students, Grade 6, Preadolescents
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Kang, Jina; An, Dongwook; Yan, Lili; Liu, Min – International Educational Data Mining Society, 2019
Collaborative problem-solving (CPS) as a key competency required in the 21st century. There has been an increasing need to understand CPS since it involves not only cognitive but also social processes, and thus its process is difficult to examine. Recent research has highlighted that computer-based learning environments provide an opportunity for…
Descriptors: Cooperative Learning, Problem Solving, Science Education, Educational Games
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Bouck, Emily C.; Park, Jiyoon; Shurr, Jordan – International Journal of Developmental Disabilities, 2021
Mathematics instruction -- and interventions to support mathematics teaching -- for students with intellectual disability is important yet underexamined. This study explored a graduated instructional sequence referred to as the virtual-representational (VR) as a mathematical intervention. Researchers taught four students with disabilities what…
Descriptors: Mathematics Instruction, Students with Disabilities, Intellectual Disability, Teaching Methods
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Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
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Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Educational Technology & Society, 2015
Unlike most research, which has primarily examined the players' interest in or attitude toward game-based learning through questionnaires, the purpose of this empirical study is to explore students' engagement patterns by qualitative observation and sequential analysis to visualize and better understand their game-based learning process. We…
Descriptors: Elementary School Students, Learner Engagement, Educational Games, Teaching Methods
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection