ERIC Number: EJ1320001
Record Type: Journal
Publication Date: 2021
Pages: 10
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1081-3004
EISSN: N/A
Checked Out? Videogame Programming in U.S. Libraries and Implications for Videogame Literacies
Journal of Adolescent & Adult Literacy, v65 n3 p227-236 Nov-Dec 2021
Videogames and videogame literacies are an important and growing aspect of education, yet videogaming remains poorly understood and even viewed with suspicion by many who are charged with promoting them. In the case of libraries, such views can lead to insufficient funding and policies that reduce the presence of youth programing that includes videogame play, and, therefore, it is important to understand the factors that support or inhibit videogame programming in libraries. This article presents findings from a national survey of more than 1,000 U.S. librarians in all 50 states to begin to understand the factors that might promote the presence (and absence) of videogame programming; the factors that support and impede the success of such programming; and the literacies that such youth programming might foster. Although this study focuses on videogame programming in libraries, its findings are relevant to anyone who promotes the development of youth literacies.
Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://bibliotheek.ehb.be:2191/en-us
Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A