Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Educational Games | 3 |
Physics | 3 |
Play | 3 |
Video Games | 3 |
Science Education | 2 |
Science Instruction | 2 |
Comparative Analysis | 1 |
Computer Games | 1 |
Computer Simulation | 1 |
Correlation | 1 |
Dialogs (Language) | 1 |
More ▼ |
Author
Adams, Deanne M. | 1 |
Anderson, Kate T. | 1 |
Asbell-Clarke, Jodi | 1 |
Edwards, Teon | 1 |
Mayer, Richard E. | 1 |
Pilegard, Celeste | 1 |
Rowe, Elizabeth | 1 |
Vieyra, Rebecca | 1 |
Zuiker, Steven J. | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Education Level
Secondary Education | 3 |
High Schools | 2 |
Elementary Education | 1 |
Grade 6 | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Audience
Teachers | 1 |
Location
California | 1 |
Massachusetts (Cambridge) | 1 |
Singapore | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Zuiker, Steven J.; Anderson, Kate T. – Research in Science Education, 2021
This study examines the design and enactment of a secondary physics unit on electromagnetism. The unit used an educational videogame to support peer dialogic engagement in a Singapore secondary school by engaging learners with qualitative physics phenomena. As an example of game-based learning, the unit includes activities and resources that…
Descriptors: Peer Relationship, Dialogs (Language), Learner Engagement, Secondary School Students
Vieyra, Rebecca; Edwards, Teon; Rowe, Elizabeth; Asbell-Clarke, Jodi – Science Teacher, 2015
Gaming is becoming an effective form of learning and assessment and shouldn't be overlooked in an increasingly technological world. The games described in this article ("Impulse," "Quantum Spectre," and "Ravenous"), entertaining enough to be played by the general public, are also appropriate and useful in a classroom…
Descriptors: Science Instruction, Science Education, Play, Educational Games
Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment