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Huang, Biyun; Hew, Khe Foon – Educational Technology & Society, 2021
A design-based study was conducted in iterative cycles to test the effectiveness of the updated goal-access-feedback-challenge-collaboration (updated-GAFCC) gamification design model. The test-bed was a 10-week undergraduate introductory information management course. Students from three consecutive school years participated in the study, with the…
Descriptors: Computer Games, Feedback (Response), Comparative Analysis, Undergraduate Students
Bouzid, Yosra; Khenissi, Mohamed Ali; Essalmi, Fathi; Jemni, Mohamed – Educational Technology & Society, 2016
Apart from being used as a means of entertainment, computer games have been adopted for a long time as a valuable tool for learning. Computer games can offer many learning benefits to students since they can consume their attention and increase their motivation and engagement which can then lead to stimulate learning. However, most of the research…
Descriptors: Deafness, Hearing Impairments, Educational Games, Sign Language
Looi, Chee-Kit; Wong, Lung-Hsiang – Educational Technology & Society, 2014
Many countries, regions and education districts in the world have experimented with models of one-device-per-student as an enabler of new or effective pedagogies supported by mobile technologies. Researchers have also designed innovations or interventions for possible adoption by schools or for informal learning. Of critical interest to the…
Descriptors: Electronic Learning, Curriculum Implementation, Foreign Countries, Educational Innovation
Pedrosa, Carlos Melgosa; Barbero, Basilio Ramos; Miguel, Arturo Román – Educational Technology & Society, 2014
This study compares an interactive learning manager for graphic engineering to develop spatial vision (ILMAGE_SV) to traditional methods. ILMAGE_SV is an asynchronous web-based learning tool that allows the manipulation of objects with a 3D viewer, self-evaluation, and continuous assessment. In addition, student learning may be monitored, which…
Descriptors: Foreign Countries, Engineering Education, Spatial Ability, Asynchronous Communication
Kuo, Fan-Ray; Chin, Yi-Ying; Lee, Chao-Hsien; Chiu, Yu-Hsien; Hong, Chien-Hu; Lee, Kuang-Lieh; Ho, Wen-Hsien; Lee, Chih-Hung – Educational Technology & Society, 2016
Few studies have explored the learning difficulties and misconceptions that students encounter when using information and communication technology for e-learning. To address this issue, this research developed a system for evaluating the learning efficiency of medical students by applying two-tier diagnosis assessment. The effectiveness of the…
Descriptors: Web Based Instruction, Clinical Diagnosis, Medicine, Graduate Medical Education
Belland, Brian R.; Walker, Andrew E.; Olsen, Megan Whitney; Leary, Heather – Educational Technology & Society, 2015
This paper employs meta-analysis to determine the influence of computer-based scaffolding characteristics and study and test score quality on cognitive outcomes in science, technology, engineering, and mathematics education at the secondary, college, graduate, and adult levels. Results indicate that (a) computer-based scaffolding positively…
Descriptors: Pilot Projects, Meta Analysis, STEM Education, Scaffolding (Teaching Technique)
Lu, Chris; Chang, Maiga; Kinshuk; Huang, Echo; Chen, Ching-Wen – Educational Technology & Society, 2014
The research presented in this paper is part of a 5-year renewable national research program in Canada, namely the NSERC/iCORE/Xerox/Markin research chair program that aims to explore possibilities of adaptive mobile learning and to provide learners with a learning environment which facilitates personalized learning at any time and any place. One…
Descriptors: Foreign Countries, Educational Games, Role Playing, Electronic Learning
Tambouris, Efthimios; Panopoulou, Eleni; Tarabanis, Konstantinos; Ryberg, Thomas; Buus, Lillian; Peristeras, Vassilios; Lee, Deirdre; Porwol, Lukasz – Educational Technology & Society, 2012
Advances in Information and Communications Technology (ICT), particularly the so-called Web 2.0, are affecting all aspects of our life: How we communicate, how we shop, how we socialise, how we learn. Facilitating learning through the use of ICT, also known as eLearning, is a vital part of modern educational systems. Established pedagogical…
Descriptors: Active Learning, Problem Based Learning, Web 2.0 Technologies, Educational Practices
Lye, Sze Yee; Wee, Loo Kang; Kwek, Yao Chie; Abas, Suriati; Tay, Lee Yong – Educational Technology & Society, 2014
Science simulations are popular among educators as such simulations afford for multiple visual representation and interactivity. Despite the popularity and abundance on the internet, our literature review suggested little research has been conducted on the use of simulation in elementary school. Thus, an exploratory pilot case study was conducted…
Descriptors: Energy, Elementary School Science, Science Instruction, Computer Simulation
Dettori, Giuliana; Torsani, Simone – Educational Technology & Society, 2013
This paper describes an informal component that we added to an online formal language learning environment in order to help the learners reach relevant Internet pages they can freely use to complement their learning activity. Thanks to this facility, each lesson is enriched, at run time, with a number of links automatically retrieved from social…
Descriptors: Online Courses, Social Networks, Web Sites, Informal Education
Martin-Dorta, Norena; Saorin, Jose Luis; Contero, Manuel – Educational Technology & Society, 2011
This paper attempts to harness the opportunities for mobility and the new user interfaces that handheld touch screen devices offer, in a non-formal learning context, with a view to developing spatial ability. This research has addressed two objectives: first, analyzing the effects that training can have on spatial visualisation using the…
Descriptors: Experimental Groups, Control Groups, Spatial Ability, Handheld Devices
Chang, Chih-Wei; Lee, Jih-Hsien; Chao, Po-Yao; Wang, Chin-Yeh; Chen, Gwo-Dong – Educational Technology & Society, 2010
As robot technologies develop, many researchers have tried to use robots to support education. Studies have shown that robots can help students develop problem-solving abilities and learn computer programming, mathematics, and science. However, few studies discuss the use of robots to facilitate the teaching of second languages. We discuss whether…
Descriptors: Foreign Countries, Educational Media, Programming, Robotics
Boticki, Ivica; Looi, Chee-Kit; Wong, Lung-Hsiang – Educational Technology & Society, 2011
Within the field of Mobile Computer-Supported Collaborative Learning (mCSCL), we are interested in exploring the space of collaborative activities that enable students to practice communication, negotiation and decision-making skills. Collaboration is via learning activities that circumvent the constraints of fixed seating or locations of…
Descriptors: Foreign Countries, Learning Activities, Computer Assisted Instruction, Cooperative Learning
Louys, Amelie; Hernandez-Leo, Davinia; Schoonenboom, Judith; Lemmers, Ruud; Perez-Sanagustin, Mar – Educational Technology & Society, 2009
This paper describes a pilot study centred on the technology-enhanced self-development of competences in lifelong learning education carried out in the challenging context of the Association of Participants Agora. The pilot study shows that the use of the TENCompetence infrastructure, i.e. in this case the Personal Development Planner tool,…
Descriptors: Lifelong Learning, Competence, Adult Students, Learner Controlled Instruction
Kahveci, Murat – Educational Technology & Society, 2007
Although there is no agreement as to what instructional interactivity and interaction mean in educational literature, researchers agree that both terms are vital for teaching and learning one way or another. This paper presents the item-development stages and validity and reliability analyses of the Interactivity Survey (IS), which attempts to…
Descriptors: Test Results, Internet, Validity, Reliability
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