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Sánchez, María Jesús; Gil, Julia; Manuel Vaquero, José – Physics Teacher, 2022
The camera obscura is a well-known optical device in the form of a closed box with a hole in one of its walls through which light rays pass, forming an inverted image of the external objects on the opposite wall, as can be seen in Fig. 1(a). Despite the simplicity of its basic design, they have been widely used by scientists and artists. In…
Descriptors: Optics, Light, Photography, Design
Sumant S. Patankar – Chemical Engineering Education, 2024
The semiconductor industry offers ample employment opportunities for chemical engineers. The CHIPS Act prioritizes workforce training as a key contributor to the success and growth of semiconductor manufacturing. UF ChE teaches semiconductor processing lab modules to both undergraduate and graduate students. At the graduate level UF ChE offers…
Descriptors: Engineering Education, Electronic Equipment, Photography, Design
Eui-Chul Jung; Meile Le – IAFOR Journal of Education, 2024
Interpreting and incorporating machine learning technology from a human perspective helps define the role of product designers in the era of artificial intelligence. With this background, this study developed a 7-week design course about machine learning-based product design. Subsequently, in Fall 2023, a class with seven undergraduate students…
Descriptors: Curriculum Development, Man Machine Systems, Artificial Intelligence, Merchandise Information
Liat Eyal; Talia Traister – International Association for Development of the Information Society, 2024
Multicultural classes in academia present challenges, intensified further in the context of online learning. Addressing these disparities requires innovative solutions to the challenges stemming from the diverse cultural backgrounds, religious affiliations, age disparities, varying learning skills, and differences in technology access. This study…
Descriptors: Handheld Devices, Telecommunications, Multicultural Education, Electronic Learning
Keyur Sahasrabudhe; Gagan Prakash; Sophia Gaikwad; Vijay Shah – Journal of Applied Research in Higher Education, 2024
Purpose: This study is an "Action-Research-based" bridge that connects sketching and photographic processes. The article's objective encompasses designing, assessing and validating a perceived difference between sketching and photography through a structured task by ensuring the systematic creation and implementation of the assignments.…
Descriptors: Action Research, Freehand Drawing, Photography, Visual Aids
Dahlström, Helene – British Journal of Educational Technology, 2022
This paper addresses how students design multimodal digital text when making digital stories in school. Drawing on the perspective of 'multiliteracies', multimodal analysis of video recordings was used to understand the data. Findings revealed that: (1) multimodal digital text making requires particular digital and modal text-making skills and…
Descriptors: Student Developed Materials, Design, Multimedia Materials, Story Telling
Sas, Marlies; Snaphaan, Thom; Pauwels, Lieven J. R.; Ponnet, Koen; Hardyns, Wim – Field Methods, 2023
This study focuses on the use of systematic social observations (SSO) to measure crime prevention through environmental design (CPTED) and disorder. To improve knowledge about measurement issues in small area research, SSO is conducted by means of three different methods: in-situ, photographs, and Google Street View (GSV) imagery. By evaluating…
Descriptors: Crime Prevention, Measurement Techniques, Photography, Observation
Wan-Ju Liao; Chieh-Hsin Tang – SAGE Open, 2023
Developing design concepts is crucial in architectural engineering education, yet helping students to develop these concepts is a challenging task. Despite previous research exploring design concepts, statistical analysis is scarce to evaluate their effectiveness. This study used the body movement methods from existing literature, combined with…
Descriptors: Architectural Education, Engineering Education, Design, Teaching Methods
The AI Generative Text-to-Image Creative Learning Process: An Art and Design Educational Perspective
Tore Andre Ringvold; Ingri Strand; Peter Haakonsen; Kari Saasen Strand – Design and Technology Education, 2024
In today's constantly changing world technological developments in artificial intelligence (AI) can induce educational visions of both utopia and dystopia. New technologies and communication platforms can provide new forms and possibilities of learning. Creating an image has historically mostly been a human process of using knowledge and…
Descriptors: Artificial Intelligence, Computer Software, Design, Teaching Methods
Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
Lowry, Anne – Science and Children, 2019
This article describes a preschool art project in which students participated in the month long arts festival in Reno Nevada. Using the engineering design process, students imagined, brainstormed, made lists of materials, tested, designed and modified their design of a illuminated Chinese lantern.
Descriptors: Art Activities, Science Instruction, Engineering, Design
Knaus, Thomas – Australian Educational Computing, 2020
When "software takes command", people take fright -- a reaction which frequently accompanies change or novelty. Their fears are understandable, but they also cloud people's view of the potentials that digital tools and digital media hold for society and especially educational contexts. Their fears also define societal debates and…
Descriptors: Computer Software, Information Technology, Cooperation, Design
Aly, Akram Fathy M.; Al.Harb, Hussain Hadi – International Journal on E-Learning, 2019
This study aims to clarify the effect of the difference of visual stimuli in Photo Sharing websites (Instagram) on cognitive achievement for secondary education students in computer and information technology curriculum through the answer of the following question: What is the effect different visual stimuli in PSW (Instagram) on the cognitive…
Descriptors: Visual Stimuli, Web Sites, Photography, Academic Achievement
Karakoyun, Ferit; Yapici, Ümit – International Education Studies, 2018
The purpose of the study was to investigate the views of preservice teachers about use of slowmation in biology teaching. In the study, descriptive model was used. The participants were 12 third-grade preservice teachers in the department of Biology Education at Ziya Gökalp Education Faculty of Dicle University in the Spring Term of the academic…
Descriptors: Foreign Countries, Preservice Teachers, Science Education, Educational Technology
Ring-Whalen, Elizabeth; Dare, Emily; Roehrig, Gillian; Titu, Preethi; Crotty, Elizabeth – International Journal of Education in Mathematics, Science and Technology, 2018
The purpose of this qualitative study was to investigate the conceptions of integrated STEM education held by in-service science teachers through the use of Photo Elicitation Interviews (PEIs) and to examine how, if at all, those conceptions were reflected in teacher-created integrated STEM curricula that include an engineering design challenge.…
Descriptors: STEM Education, Science Teachers, Photography, Pictorial Stimuli