Publication Date
In 2025 | 1 |
Since 2024 | 46 |
Since 2021 (last 5 years) | 152 |
Since 2016 (last 10 years) | 310 |
Since 2006 (last 20 years) | 488 |
Descriptor
Learning Experience | 541 |
Outcomes of Education | 541 |
Student Attitudes | 216 |
Foreign Countries | 199 |
Teaching Methods | 179 |
Undergraduate Students | 102 |
Higher Education | 88 |
College Students | 81 |
Academic Achievement | 65 |
Second Language Learning | 63 |
Learner Engagement | 62 |
More ▼ |
Source
Author
Ellis, Robert A. | 3 |
Aguayo, Claudio | 2 |
Alexander, Jalen | 2 |
Anne Huntington | 2 |
Dierker, Lisa | 2 |
Ding, Feng | 2 |
Dirkx, John | 2 |
Donaldson, Joe F. | 2 |
Eames, Chris | 2 |
Fullerton, Ann | 2 |
Guskey, Thomas R. | 2 |
More ▼ |
Publication Type
Education Level
Location
Australia | 35 |
Canada | 17 |
United Kingdom | 17 |
Hong Kong | 12 |
China | 11 |
Japan | 11 |
United States | 11 |
Florida | 9 |
New Zealand | 8 |
United Kingdom (England) | 8 |
California | 7 |
More ▼ |
Laws, Policies, & Programs
Coronavirus Aid Relief and… | 1 |
Rehabilitation Act 1973 | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Grace Ngai; Ka-Hing Lau; Kam-Por Kwan – Journal of Experiential Education, 2024
Background: The COVID-19 pandemic resulted in strict social distancing and lockdown measures to contain the spread of the disease. These measures significantly impacted experiential pedagogies, including service-learning. Many teachers pivoted to e-service-learning. While past literature suggests that e-service-learning is as, or even more…
Descriptors: Foreign Countries, Electronic Learning, COVID-19, Pandemics
Mouna Denden; Ahmed Tlili; Nian-Shing Chen; Mourad Abed; Mohamed Jemni; Fathi Essalmi – Interactive Learning Environments, 2024
Gamification has gained an increasing attention from researchers and practitioners in various domains including education as it can increase learners' engagement and motivation. However, little is known about how educational gamification experiences can be influenced by learners' characteristics. Therefore, this study provides a systematic…
Descriptors: Gamification, Educational Games, Educational Research, Data Collection
Sophia Mansori; Jackie Zweig; Anne Huntington; Tracy McMahon – Education Development Center, Inc., 2024
The aspiration of the LEGO Foundation is to support children to become creative, engaged, lifelong learners, who thrive in a constantly changing world by experiencing the benefits of learning through play. Learning through play offers deep learning experiences that are joyful, meaningful, active, engaged, iterative, and social. Effective teacher…
Descriptors: Faculty Development, Play, Teaching Methods, Educational Research
Monica Stitt-Bergh; Dorothy Hirata; Sandra von Doetinchem – Intersection: A Journal at the Intersection of Assessment and Learning, 2024
While program- and institution-level learning assessment in higher education has received substantial attention, much less emphasis has been placed on the assessment of learning in noncredit continuing education in higher education institutions. Learning assessment is sparse in this area because these learning experiences may be shorter in…
Descriptors: Noncredit Courses, Continuing Education, Colleges, Evaluation Methods
Morehead, Kayla; McEldoon, Katherine – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Learning Experience, Instructional Design, Authentic Learning, Teaching Methods
Matthew Schmidt; Yvonne Earnshaw; Isa Jahnke; Andrew A. Tawfik – Educational Technology Research and Development, 2024
This paper explores the adoption of an entangled eclecticism perspective in Learning Experience Design (LXD), integrating a sociotechnical-pedagogical systems approach. It emphasizes the significance of considering the sociocultural, technological, and pedagogical dimensions of learning as a cohesive, interconnected ecology to design effective…
Descriptors: Design, Learning Experience, Instructional Effectiveness, Culturally Relevant Education
Laura-De La Cruz, Kevin Mario; Noa-Copaja, Stefany Juliana; Turpo-Gebera, Osbaldo; Montesinos-Valencia, Cecilia Claudia; Bazán-Velasquez, Silvia Milagritos; Pérez-Postigo, Gerber Sergio – Journal of Technology and Science Education, 2023
Digital gamification is a dynamic technique for enhancing English learning and closing the barrier across student learning and pedagogical praxis. The review offers a summary of gamification in digital English learning environments. In addition, this review investigates the learning experiences and outcomes of foreign language students using…
Descriptors: Gamification, English (Second Language), Second Language Learning, Higher Education
McCormick, Kate I.; Hall, Jacob A. – Education and Information Technologies, 2022
When implemented appropriately, computational thinking (CT) experiences in early childhood settings build essential literacy skills and foster initial explorations of sequencing, engineering design principles, and cause-and-effect relationships. While existing research explores CT in K-12 settings, there is insufficient research documenting the…
Descriptors: Computation, Thinking Skills, Learning Experience, Outcomes of Education
Carly A. Busch; Meta M. Landys; Leah S. Lily; Tandi R. Ngwenyama; Tianhong Shi; J. Gwen Shlichta; Benjamin L. Wiggins – Journal of STEM Education: Innovations and Research, 2023
Assessment methods across post-secondary STEM education are traditionally constrained by logistics and likely contribute to the widespread inequities in STEM education outcomes. As part of attempts to improve and diversify the methods used in assessment, the authors have developed a flexible and low-tech style known as 'public exams' based in…
Descriptors: Anxiety, Concept Formation, Thinking Skills, STEM Education
Sundermann, Anna; Weiser, Annika; Barth, Matthias – Environmental Education Research, 2022
Despite the increase in teaching approaches designed to integrate sustainability into higher education, the connection between students' learning experiences and their learning outcomes remains incompletely understood. The present multi-case study complements the discussion by investigating undergraduates' long-term meaning-making processes using…
Descriptors: Undergraduate Students, Sustainable Development, Learning Experience, Outcomes of Education
Chan, Cecilia Ka Yuk; Hu, Wenjie – International Journal of Educational Technology in Higher Education, 2023
This study explores university students' perceptions of generative AI (GenAI) technologies, such as ChatGPT, in higher education, focusing on familiarity, their willingness to engage, potential benefits and challenges, and effective integration. A survey of 399 undergraduate and postgraduate students from various disciplines in Hong Kong revealed…
Descriptors: Artificial Intelligence, Barriers, Educational Benefits, Higher Education
Mat D. Duerden; Jamin C. Rowan – International Journal of Teaching and Learning in Higher Education, 2023
What if the focus of learning outcomes shifted from telling students what they will know at the end of a course to who they will become? Learning outcomes have drifted away from informing curriculum design to providing parameters for external assessment. This article reviews this shift along with a proposal to reimagine learning outcomes as…
Descriptors: Transformative Learning, Outcomes of Education, Curriculum Design, Thinking Skills
Xi Yang; Tingsong Li – ECNU Review of Education, 2024
Purpose: This study examines the impacts of two modes of internationalization on students' global competence, namely, internationalization abroad and at home. This study divides global competence into five secondary dimensions to further explore the impacts of the different modes of internationalization on each dimension. Design/Approach/Methods:…
Descriptors: International Education, Study Abroad, Travel, Cultural Awareness
Tarek Ait Baha; Mohamed El Hajji; Youssef Es-Saady; Hammou Fadili – Education and Information Technologies, 2024
Artificial Intelligence (AI) technologies have increasingly become vital in our everyday lives. Education is one of the most visible domains in which these technologies are being used. Conversational Agents (CAs) are among the most prominent AI systems for assisting teaching and learning processes. Their integration into an e-learning system can…
Descriptors: Secondary School Students, Public Schools, Foreign Countries, Artificial Intelligence
d'Arnaud, Lindsey; Husmann, Polly R. – Anatomical Sciences Education, 2023
Prior research has reported that experience in undergraduate anatomy did not significantly affect students' grades in professional schools, yet students would still recommend anatomy experience prior to medical school. It has been further posited that this prior experience may have benefits that do not appear in grade outcomes, such as decreased…
Descriptors: Medical Students, Prior Learning, Anatomy, Physiology