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Wenzhen Li; Leping Liu – International Journal of Technology in Teaching and Learning, 2023
Gamification has been used in education since the early 2010s, however, the empirical studies on the effectiveness of gamification have yielded inconsistent results. Without a clear understanding of how gamification works, and which gamification design elements have a higher potential to influence learning outcomes, gamification intervention may…
Descriptors: Gamification, Learner Engagement, Higher Education, Pandemics
Leah L. Anderson; McKenzie Meline; Beth Harn – Journal of Education, 2023
The purpose of this study was to complete a systematic review of the adolescent comprehension intervention research published between 2000 and 2020 to examine the presence of instructional practices to promote student engagement. Ninety-five studies were coded and indicated that 93% of the studies included at least one instructional practice and…
Descriptors: Adolescents, Reading Comprehension, Learner Engagement, Intervention
Editorial Projects in Education, 2024
Hands-on activities help spark student curiosity and deepen understanding for better learning outcomes. This Spotlight will help readers learn more about reducing student ambivalence towards math class; examine proven strategies for reengaging students; examine how coding and social-emotional learning (SEL) can improve engagement and deepen…
Descriptors: Learner Engagement, Experiential Learning, Outcomes of Education, Mathematics Education
Sarah A. Schultz; Korine Steinke-Wawrzynski – Assessment Update, 2024
Can leveraging an innovative approach to gathering information on co-curricular learning and learning outcomes assessment practices lead to impactful change? This question guided the implementation and operationalization of the Spartan Experience Record (SER) at Michigan State University (MSU). The SER both provides undergraduate students with a…
Descriptors: Visual Aids, Data Analysis, Student Records, Undergraduate Students
Andrea Maynard; Jennifer E. Symonds – European Journal of Education, 2024
Social innovation education (SIE) is a student-led collaborative process of creating unique solutions to challenges within the community. Through an analysis of pre- and post-surveys completed by 94 post-primary school students in Ireland, the current study looked at how prior wellbeing (measured using the EPOCH model) influenced change in…
Descriptors: Student Welfare, Outcomes of Education, Innovation, Secondary School Students
Elaine Cohalan; Aoife Crawford – Adult Learner: The Irish Journal of Adult and Community Education, 2024
'Learn with NALA' is an online learning service provided by Ireland's National Adult Literacy Agency (NALA). It supports the development of adult literacy, numeracy, and digital literacy skills at Levels 1 to 3 on the Irish National Framework of Qualifications (NFQ) through a virtual learning environment (VLE) and associated supports. This case…
Descriptors: Learning Management Systems, Electronic Learning, Adult Education, Literacy
Serkan Ucan – Education and Information Technologies, 2025
This study investigates student interaction and engagement in Twitter-supported collaborative learning, focusing on cognitive and socio-emotional processes, their evolution, and their impact on knowledge construction and group project outcomes within a higher education flipped classroom context. Utilising mixed methods analysis, including…
Descriptors: Social Media, Computer Mediated Communication, Cooperative Learning, Outcomes of Education
Berezan, Orie; Krishen, Anjala S.; Garcera, Sara – Journal of Marketing Education, 2023
Often considered an enhancement to the learning experience, technology can also stifle creativity and higher levels of thinking. This study repositions students away from technology and back to the basics to stimulate engagement and higher levels of learning. It investigates the relationship between learning outcomes and the reflective journaling…
Descriptors: Journal Writing, Learner Engagement, Technology Uses in Education, Outcomes of Education
Blanco, Felimon Bonita – Journal of Educational Technology, 2023
This study aims to examine the benefits of using technology-driven pedagogy to enhance students' awareness in a legal education class. The study utilizes qualitative research methods, particularly case studies, which involve in-depth investigations of single individuals, groups, events, or communities. Data were gathered through class…
Descriptors: Legal Education (Professions), Technology Uses in Education, Case Studies, Learner Engagement
Jonathan Kaplan; Tianhong Shi – Journal of Educational Research and Practice, 2023
Utilizing the Understanding by Design (UbD) framework, a lead philosophy instructor and an instructional designer collaborated with seven other faculty members to create "Great Ideas in Philosophy" for online asynchronous delivery. We presented a broad array of topics in philosophy and provided substantial practices in "doing"…
Descriptors: Cooperation, Curriculum Design, Cooperative Planning, Online Courses
Evode Mukama; Prisca Byukusenge – Journal of Learning for Development, 2023
This case study is an attempt to investigate how computer simulations can contribute to engaging students' active participation in knowledge creation through chemistry learning. Empirical data were collected through interviews, a survey, and a test on secondary school student performance in Rwanda. The findings reveal four main forms of…
Descriptors: Computer Simulation, Learner Engagement, Foreign Countries, Teaching Methods
Imundo, Megan; McEldoon, Katherine; Ridley, Julia – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Socialization, Cooperative Learning, Outcomes of Education, Sense of Community
Lili Chen; Jian-Hao Huang – Educational Research and Reviews, 2023
The purpose of this study is to investigate the factors that influence the online learning outcomes of Chinese college students. The study was guided by Bandura's social cognitive theory. This study collected 959 valid questionnaires from college students in Hainan Province of China and used 4 scales to evaluate perceived school support, ASE…
Descriptors: Electronic Learning, Foreign Countries, College Students, Self Efficacy
Hojjat Dehghanzadeh; Mohammadreza Farrokhnia; Hossein Dehghanzadeh; Kiumars Taghipour; Omid Noroozi – British Journal of Educational Technology, 2024
Using gamification to support learning in K-12 education has received much attention from scholars in recent years. However, there is still a lack of comprehensive understanding of how gamification should be used to effectively enhance the learning experiences of K-12 students. The purpose of this review was to synthesize research findings on the…
Descriptors: Gamification, Educational Games, Elementary Secondary Education, Learning Experience
Richard Say; Denis Visentin; Annette Saunders; Iain Atherton; Andrea Carr; Carolyn King – Journal of Computer Assisted Learning, 2024
Background: Formative online multiple-choice tests are ubiquitous in higher education and potentially powerful learning tools. However, commonly used feedback approaches in online multiple-choice tests can discourage meaningful engagement and enable strategies, such as trial-and-error, that circumvent intended learning outcomes. These strategies…
Descriptors: Feedback (Response), Self Management, Formative Evaluation, Multiple Choice Tests