Publication Date
In 2025 | 4 |
Since 2024 | 133 |
Since 2021 (last 5 years) | 428 |
Since 2016 (last 10 years) | 936 |
Since 2006 (last 20 years) | 1418 |
Descriptor
Learner Engagement | 1433 |
Outcomes of Education | 1433 |
Foreign Countries | 458 |
Student Attitudes | 391 |
Academic Achievement | 367 |
Teaching Methods | 331 |
Undergraduate Students | 255 |
College Students | 216 |
Higher Education | 147 |
Correlation | 145 |
Instructional Effectiveness | 145 |
More ▼ |
Source
Author
Martin, Andrew J. | 10 |
Pike, Gary R. | 5 |
Chi, Michelene T. H. | 4 |
McCormick, Alexander C. | 4 |
Yu, Zhonggen | 4 |
Caldarella, Paul | 3 |
Caven, Meghan | 3 |
Checkoway, Amy | 3 |
Darling-Hammond, Linda | 3 |
Downs, Kade R. | 3 |
Edward Tsinigo | 3 |
More ▼ |
Publication Type
Education Level
Location
Australia | 104 |
California | 49 |
China | 37 |
United Kingdom | 36 |
Canada | 32 |
North Carolina | 25 |
United States | 22 |
New Zealand | 19 |
Texas | 19 |
Massachusetts | 18 |
Taiwan | 18 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 6 |
Meets WWC Standards with or without Reservations | 8 |
Does not meet standards | 3 |
Gonzalez, Emily A.; Grotzer, Tina A.; McGivney, Eileen; Reilly, Joseph – Technology, Knowledge and Learning, 2022
Multi-User Virtual Environments (MUVEs) provide a rich and immersive context for introducing inquiry-based and Problem-Based Learning (PBL) into science classrooms. MUVES can have a significant effect on learning outcomes, however, illuminating how particular design features interact with those outcomes is an important area of investigation for…
Descriptors: Science Instruction, Inquiry, Active Learning, Problem Based Learning
Watson, Jane; Fitzallen, Noleine; Wright, Suzie; Kelly, Ben – Statistics Education Research Journal, 2022
STEM learning experiences at the school level provide both opportunities and challenges for exploring students' understanding of statistical concepts. This report focuses on data handling and informal inference embedded in a STEM context, that is, of testing, adjusting, and retesting catapults. In particular, the learning goal was for Grade 4…
Descriptors: STEM Education, Grade 4, Elementary School Students, Outcomes of Education
Olufunke, Olusola-Fadumiye Titilope; Harun, Jamalludin B.; Zakaria, Megat Aman Zahiri bin Megat – Education Quarterly Reviews, 2022
The demand for university education to produce good graduate students for emerging nations to deal with global adjustments in the learning environment looks to be increasing as global technological advancements accelerate. Although, educational institutions could evolve technologically to increase students' potential to differentiate, particularly…
Descriptors: Accounting, Authentic Learning, Multimedia Instruction, Constructivism (Learning)
Sarnecka, Barbara W.; Silva, Paulina N.; Coon, Jeff; Vickers, Darby C.; Goldstein, Rena B.; Rouder, Jeffrey N. – Innovative Higher Education, 2022
Doctoral students were randomly assigned to a five-week (30-h) faculty-led writing workshop intervention, either preceded by a five-week (waiting list) control phase or followed by a five-week maintenance phase. In the workshop, students wrote together, received instruction in genres of academic writing (literature reviews, scientific articles,…
Descriptors: Doctoral Students, Writing Workshops, Collaborative Writing, Writing Instruction
Yu, Zhonggen; Sukjairungwattana, Paisan; Xu, Wei – International Journal of Adult Education and Technology, 2022
Serious games have been deemed as an effective tool to engage students with various needs and expectations. Although serious games have emerged as an important assistant in education, sparse studies have systematically reviewed the related studies in the fields of bibliographic knowledge structure and their effects. Through CiteSpace, VOSviewer,…
Descriptors: Educational Games, Outcomes of Education, Learner Engagement, Learning Motivation
Murray, Jeffrey W. – Journal of the Scholarship of Teaching and Learning, 2022
This essay discusses an integrated process of assessing learning outcomes that can be adapted to a variety of undergraduate teaching assistant and peer mentor applications. The three-element regimen includes a programmatic statement of learning objectives, student-reflection in both initial work plans and final reflections, and targeted assessment…
Descriptors: Undergraduate Students, Teaching Assistants, Peer Teaching, Mentors
Mohamed Zainuba; Omer Cem Kutlubay; Ahmad Rahal; Randall Stone – Journal of International Education in Business, 2025
Purpose: Since accreditation bodies emphasize program-level learning goals, there is often less focus on measuring learning at the course level. This study aims to offer a method for using experiential learning exercises to measure student engagement and learning outcomes in cross-cultural relations courses by highlighting which learning outcomes…
Descriptors: Outcomes of Education, Cross Cultural Training, Cultural Awareness, Intergroup Relations
Frensley, B. Troy; Stern, Marc J.; Powell, Robert B. – Journal of Environmental Education, 2020
In this study, we explore the influence of student engagement on middle school students' environmental literacy outcomes at a residential environmental education (EE) program. We observed 80 lessons and 17 educators, observing six measures related to engagement. We also administered immediate post-experience surveys measuring students'…
Descriptors: Middle School Students, Learner Engagement, Environmental Education, Outcomes of Education
Fatma Gizem Karaoglan-Yilmaz; Ke Zhang; Ahmet Berk Ustun; Ramazan Yilmaz – Interactive Learning Environments, 2024
The use of flipped learning (FL) is increasing in higher education with enormous educational benefits. But limited research has investigated the relationships of students' transactional distance (TD) perceptions, engagement, and course satisfaction in FL. This correlational study was conducted to explore these important factors and their…
Descriptors: Foreign Countries, Public Colleges, Undergraduate Students, Flipped Classroom
GaBrielle S. Mallet – ProQuest LLC, 2024
Students with disabilities are an underrepresented demographic in higher education institutions that is often overlooked and excluded with limited engagement strategies. It is imperative for postsecondary institutions to actively foster a more inclusive and welcoming environment for this student group. Little is understood about the impact of…
Descriptors: Students with Disabilities, Student Experience, Student Attitudes, Undergraduate Students
Marcos Cabezas-González; Sonia Casillas-Martín; Ana García-Valcárcel Muñoz-Repiso – Journal of Social Studies Education Research, 2024
Digital competence, the ability to use and understand technology effectively, is fundamental in today's society. For this reason, several programs have been launched in recent years to develop and improve it. DigiCraft, an educational program of the Vodafone-Spain Foundation that aims to give Spanish children access to quality training in digital…
Descriptors: Digital Literacy, Technological Literacy, Skill Development, Elementary School Students
Factors Influencing Undergraduate Students' Online Learning Outcomes: A Structural Equation Modeling
Melissa Ng Lee Yen Abdullah; Tan Saw Fen; Mohd Ali Samsudin; Sim Tze Ying; Fung Chorng Yuan – SAGE Open, 2024
Online learning is on the rise, and it is becoming an important mode of learning in higher education. However, there are limited models that explain the link between learners' characteristics, learning processes, and outcomes in an online learning environment. This study aims to examine the influence of online self-regulation on the experiences…
Descriptors: Undergraduate Students, Electronic Learning, Outcomes of Education, Higher Education
Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
Susan Kenyon – Journal of Political Science Education, 2024
This paper introduces a new pedagogic approach to the teaching of political science. In engineering education, the Conceive-Design-Implement-Operate (CDIO) pedagogy provides an active, experiential learning experience, structuring learning around four key phases in product development. Applied to the undergraduate Politics and International…
Descriptors: Educational Innovation, Active Learning, Experiential Learning, Political Science
Vasa Buraphadeja; Vilasinee Srisarkun – Discover Education, 2024
This study investigates the implementation and impact of mastery learning in a computer science course, particularly during the transition from traditional teaching methods to mastery learning amidst the COVID-19 pandemic. Employing a longitudinal research methodology, the study integrates a multi-faceted data collection approach, including…
Descriptors: Mastery Learning, COVID-19, Pandemics, Teaching Methods