Descriptor
Academic Failure | 2 |
Orientation | 2 |
Academic Achievement | 1 |
Academic Persistence | 1 |
Achievement | 1 |
Adjustment (to Environment) | 1 |
College Students | 1 |
Community Colleges | 1 |
Distance Education | 1 |
Dropouts | 1 |
Educational Games | 1 |
More ▼ |
Author
Nash, Robert D. | 1 |
Teeter, Ruskin | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Two Year Colleges | 1 |
Audience
Practitioners | 1 |
Location
California | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating

Teeter, Ruskin; And Others – School Counselor, 1976
The authors describe a game called "Frustration" which can be used by counselors to show incoming high school students some of the ordinary hazards of the high school experience which partly determine success at school. Students are encouraged to suggest their own solutions to these problems. (SE)
Descriptors: Academic Failure, Achievement, Adjustment (to Environment), Educational Games
Nash, Robert D. – Online Journal of Distance Learning Administration, 2005
Many colleges continue to report high attrition rates among distance education students. This study included a survey of students at Coastline Community College to determine why they dropped or failed their distance-learning courses and to identify methods that might improve their success and retention. Questionnaires were sent to a group of…
Descriptors: Academic Persistence, Distance Education, College Students, Academic Achievement