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Evans-Boniecki, Jeannie – ProQuest LLC, 2013
This Glaserian grounded theory study, through conceptual coding of interviews and course syllabi, aimed at exploring the motivations and aspirations university professors had when they offered courses dedicated to the study of graphic novels. As a result, the emergence of the graphic novel as a vital literary influence in 21st-century academia was…
Descriptors: Novels, Literary Genres, Books, Picture Books
Campbell, Heather M. – School Library Journal, 2010
Steam-powered machines, anachronistic technology, clockwork automatons, gas-filled airships, tentacled monsters, fob watches, and top hats--these are all elements of steampunk. Steampunk is both speculative fiction that imagines technology evolved from steam-powered cogs and gears--instead of from electricity and computers--and a movement that…
Descriptors: Classics (Literature), Fiction, Nonfiction, Books
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Curcic, Svjetlana; Johnstone, Robin S. – Computers in the Schools, 2016
This study examined the effects of an intervention in writing with digital interactive books. To improve the writing skills of seventh- and eighth-grade students with a learning disability in reading, we conducted a quasi-experimental study in which the students read interactive digital books (i-books), took notes, wrote summaries, and acted as…
Descriptors: Intervention, Writing Skills, Learning Disabilities, Cartoons