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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
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Tirri, Kirsi – Roeper Review, 2011
In this article the current empirical research on morality and giftedness is reviewed with an emphasis on moral sensitivity. The component of moral judgment has been the most studied aspect in morality. Although high-ability students have been shown to be superior in moral judgment when compared to average-ability students, morality includes other…
Descriptors: Ethical Instruction, Test Results, Academically Gifted, Moral Values
Lipman, Matthew; And Others – 1977
This instructional manual is designed to accompany "Lisa," a philosophy reader for 7th, 8th, and 9th grade students (ED 137 215). The aim of the course is to encourage children to consider and reflect upon their moral values. Concerned with ethics, "Lisa" is an attempt to understand moral conduct. Emphasis is on having the students learn to think…
Descriptors: Abstract Reasoning, Childhood Attitudes, Curriculum Guides, Educational Resources